Player Matchup

Cabrakan
Cabrakan
EmeraldRepulser
Cabrakan
Level 160
God Stats
1W - 1L
1,464 SR
Queue Stats
41W - 22L
1,664 Elo+
Party 1
Osiris
Osiris
IAmTinySmaug
Osiris
Level 160
God Stats
1W - 3L
1,101 SR
Queue Stats
120W - 113L
1,556 Elo+
Party 1
Charybdis
Charybdis
Nuk3ularCha0s97
Charybdis
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,679 Elo+
Party 3
Anhur
Anhur
Seko97
Anhur
Level 157
God Stats
2W - 2L
1,423 SR
Queue Stats
143W - 143L
1,614 Elo+
Solo
Hel
Hel
x Strangr x
Hel
Level 152
God Stats
2W - 0L
1,856 SR
Queue Stats
42W - 28L
1,743 Elo+
Party 3
Team Averages
Level 151
1,469 SR
1,651 Elo+

VS

Team Averages
Level 153
1,478 SR
1,540 Elo+
Apollo
Apollo
DanielMacias7
Apollo
Level 160
God Stats
11W - 11L
1,490 SR
Queue Stats
773W - 828L
1,531 Elo+
Solo
Danzaburou
Danzaburou
GameSlayer2091
Danzaburou
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 27L
1,570 Elo+
Solo
Yemoja
Yemoja
IGITACHI
Yemoja
Level 160
God Stats
0W - 2L
1,399 SR
Queue Stats
152W - 132L
1,667 Elo+
Party 2
Merlin
Merlin
ThiccManCream
Merlin
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,327 Elo+
Solo
Odin
Odin
ragemetz
Odin
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 54L
1,602 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
18
0 / 4 / 16
10,485
583
11,861
29,637
49,413
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Osiris
20
2 / 2 / 15
11,528
640
13,196
22,076
28,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
Nuk3ularCha0s97
Charybdis
20
8 / 2 / 9
12,468
693
32,494
14,338
10,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anhur
Seko97
Anhur
20
5 / 2 / 14
12,503
695
25,818
17,624
11,727
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
5 / 2 / 9
11,919
662
10,188
14,667
13,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 6 / 6
11,273
626
17,782
21,372
12,170
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
GameSlayer2091
Danzaburou
18
1 / 4 / 10
11,223
624
21,623
21,981
13,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
IGITACHI
Yemoja
19
3 / 2 / 6
11,091
616
7,237
20,742
23,893
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
2 / 3 / 9
11,572
643
24,357
11,410
6,770
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Odin
18
2 / 6 / 8
10,824
601
8,101
28,115
35,948
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
51
20
Kills
12
12
Deaths
21
63
Assists
39
Player
Kills
Deaths
Assists
KDA
L
4
6
6
1.17
W
Cabrakan
0
4
16
2
L
Danzaburou
GameSlayer2091
Danzaburou
1
4
10
1.5
W
Osiris
2
2
15
4.75
L
Yemoja
IGITACHI
Yemoja
3
2
6
3
W
Charybdis
Nuk3ularCha0s97
Charybdis
8
2
9
6.25
W
Anhur
Seko97
Anhur
5
2
14
6
L
2
3
9
2.17
L
Odin
2
6
8
1
W
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,557
Damage
79,100
98,342
Taken
103,620
113,368
Mitigated
91,801
50,105
Healing
40,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,782
8,487
2,741
3,583
21,372
12,170
1,286
4,816
16,371
69
35,221
W
Cabrakan
11,861
1,143
52
1,863
29,637
49,413
261
10,739
18,898
17,422
0
L
Danzaburou
GameSlayer2091
Danzaburou
21,623
7,796
1,640
5,431
21,981
13,020
1,653
6,077
15,517
0
44,621
W
Osiris
13,196
3,057
1,201
3,587
22,076
28,799
168
6,048
16,028
410
25,633
L
Yemoja
IGITACHI
Yemoja
7,237
1,863
14,705
5,540
20,742
23,893
360
3,345
17,106
15,176
0
W
Charybdis
Nuk3ularCha0s97
Charybdis
32,494
16,995
0
3,033
14,338
10,157
1,539
3,384
10,954
0
59,412
W
Anhur
Seko97
Anhur
25,818
9,984
2,016
3,692
17,624
11,727
2,116
5,281
12,343
0
53,115
L
24,357
499
1,413
1,153
11,410
6,770
1,044
2,841
8,367
60,195
0
L
Odin
8,101
1,726
889
3,510
28,115
35,948
356
5,367
21,897
47
13,637
W
10,188
360
26,725
7,936
14,667
13,272
681
6,258
8,409
31,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,903
Gold Earned
55,983
222
Minions Killed
194
0
Camps Cleared
0
1,490,435
Distance Traveled
1,392,727
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
11,273
626
51
3
0
264,057
2
W
Cabrakan
10,485
583
9
1
0
244,644
5
L
Danzaburou
11,223
624
38
2
0
269,026
2
W
Osiris
11,528
640
28
2
0
353,623
3
L
Yemoja
11,091
616
22
1
0
290,572
2
W
Charybdis
12,468
693
60
3
0
284,192
0
W
Anhur
12,503
695
78
4
0
281,414
5
L
Merlin
11,572
643
71
4
0
300,924
1
L
Odin
10,824
601
12
1
0
268,148
3
W
Hel
11,919
662
47
3
0
326,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role