Player Matchup

Anubis
Anubis
Chipowers
Anubis
Level 141
God Stats
2W - 1L
1,347 SR
Queue Stats
30W - 14L
1,730 Elo+
Party 2
Fenrir
Fenrir
Fishygoesmoo
Fenrir
Level 153
God Stats
14W - 8L
1,781 SR
Queue Stats
109W - 64L
1,809 Elo+
Party 2
Zhong Kui
Zhong Kui
Nick30014
Zhong Kui
Level 106
God Stats
1W - 0L
1,516 SR
Queue Stats
24W - 10L
1,711 Elo+
Party 2
Team Averages
Level 133
1,548 SR
1,750 Elo+

VS

Team Averages
Level 138
1,563 SR
1,701 Elo+
Discordia
Discordia
 
Discordia
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
LagannHen
Maui
Level 109
God Stats
1W - 1L
1,407 SR
Queue Stats
7W - 6L
1,791 Elo+
Party 1
Anhur
Anhur
Undderwod
Anhur
Level 160
God Stats
1W - 1L
1,782 SR
Queue Stats
339W - 207L
1,812 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Chipowers
Anubis
15
4 / 2 / 7
10,025
771
11,508
9,939
5,740
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
14
4 / 0 / 7
9,675
744
11,973
12,215
10,940
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
Nick30014
Zhong Kui
14
4 / 1 / 5
9,475
729
12,643
12,924
11,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
1 / 4 / 1
8,462
651
11,413
11,323
4,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Maui
14
1 / 2 / 2
9,379
721
3,411
16,288
16,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anhur
Undderwod
Anhur
11
1 / 6 / 1
8,255
635
8,821
14,962
5,472
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
12
Kills
3
3
Deaths
12
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
1
4
1
0.38
W
Anubis
Chipowers
Anubis
4
2
7
3.75
W
Fenrir
4
0
7
7.5
L
Maui
1
2
2
1
W
Zhong Kui
Nick30014
Zhong Kui
4
1
5
6.5
L
Anhur
Undderwod
Anhur
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,124
Damage
23,645
35,078
Taken
42,573
28,101
Mitigated
26,716
9,550
Healing
4,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
11,413
892
0
1,425
11,323
4,568
0
6,133
4,866
41,735
0
W
Anubis
Chipowers
Anubis
11,508
200
0
5,041
9,939
5,740
953
5,632
4,307
49,042
0
W
Fenrir
11,973
3,831
0
1,628
12,215
10,940
834
6,374
5,841
0
25,602
L
Maui
3,411
354
0
2,075
16,288
16,676
0
10,195
5,529
10,023
0
W
Zhong Kui
Nick30014
Zhong Kui
12,643
1,822
0
2,881
12,924
11,421
479
3,618
9,306
32,235
0
L
Anhur
Undderwod
Anhur
8,821
5,368
0
1,174
14,962
5,472
0
7,035
7,753
0
31,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,175
Gold Earned
26,096
149
Minions Killed
123
7
Camps Cleared
4
728,352
Distance Traveled
643,046
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,462
651
49
4
2
224,235
5
W
Anubis
10,025
771
82
6
2
228,262
3
W
Fenrir
9,675
744
19
1
2
260,227
4
L
Maui
9,379
721
15
1
1
251,805
0
W
Zhong Kui
9,475
729
48
4
3
239,863
0
L
Anhur
8,255
635
59
5
1
167,006
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role