Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
BobSchieffer864
Terra
Level 160
God Stats
27W - 10L
1,602 SR
Queue Stats
500W - 492L
1,523 Elo+
Solo
Danzaburou
Danzaburou
G0ATW0P
Danzaburou
Level 99
God Stats
5W - 2L
1,795 SR
Queue Stats
27W - 25L
1,553 Elo+
Solo
Poseidon
Poseidon
tsv Theory
Poseidon
Level 107
God Stats
3W - 1L
1,500 SR
Queue Stats
61W - 56L
1,904 Elo+
Solo
Team Averages
Level 126
1,579 SR
1,596 Elo+

VS

Team Averages
Level 155
1,562 SR
1,539 Elo+
Anubis
Anubis
 
Anubis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
 
Ishtar
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Eyasae Flia
Thor
Level 160
God Stats
13W - 7L
1,724 SR
Queue Stats
441W - 347L
1,614 Elo+
Party 1
Hercules
Hercules
Lucifer9712
Hercules
Level 149
God Stats
5W - 17L
1,418 SR
Queue Stats
513W - 464L
1,509 Elo+
Party 1
Poseidon
Poseidon
TOC GAMA
Poseidon
Level 148
God Stats
6W - 4L
1,668 SR
Queue Stats
172W - 163L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
15
5 / 1 / 2
9,570
598
10,773
13,725
12,046
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Arachne
 
Arachne
14
4 / 4 / 4
8,654
541
7,796
17,134
6,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 1 / 4
7,952
497
3,252
9,636
7,138
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
G0ATW0P
Danzaburou
14
1 / 2 / 4
8,374
523
8,513
13,942
4,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
tsv Theory
Poseidon
14
3 / 4 / 1
8,624
539
4,076
7,736
2,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
0 / 3 / 1
7,420
464
7,710
13,343
6,915
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ishtar
 
Ishtar
11
0 / 0 / 0
6,614
413
0
6,342
2,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
6 / 4 / 1
8,158
510
10,229
13,800
5,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
Lucifer9712
Hercules
13
2 / 4 / 0
8,408
526
8,212
13,818
7,703
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
TOC GAMA
Poseidon
14
3 / 4 / 2
8,437
527
8,482
8,929
3,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
15
Kills
11
12
Deaths
15
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
5
1
2
6
W
Arachne
 
Arachne
4
4
4
1.5
L
Anubis
 
Anubis
0
3
1
0.17
L
Ishtar
 
Ishtar
0
0
0
0
W
2
1
4
4
L
6
4
1
1.63
W
Danzaburou
G0ATW0P
Danzaburou
1
2
4
1.5
L
Hercules
Lucifer9712
Hercules
2
4
0
0.5
L
Poseidon
TOC GAMA
Poseidon
3
4
2
1
W
Poseidon
tsv Theory
Poseidon
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,410
Damage
34,633
62,173
Taken
56,232
33,480
Mitigated
25,858
24,189
Healing
19,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
10,773
1,783
812
5,974
13,725
12,046
162
0
13,725
0
69,633
W
Arachne
 
Arachne
7,796
4,758
0
5,082
17,134
6,736
0
3,649
13,485
0
66,806
L
Anubis
 
Anubis
7,710
410
0
6,448
13,343
6,915
0
1,259
12,084
63,822
0
L
Ishtar
 
Ishtar
0
0
0
3,376
6,342
2,501
0
0
6,342
0
45,335
W
3,252
897
1,509
4,111
9,636
7,138
462
1,703
7,933
35,545
4,279
L
10,229
2,789
0
5,220
13,800
5,360
0
1,884
11,916
0
58,057
W
Danzaburou
G0ATW0P
Danzaburou
8,513
4,585
0
6,201
13,942
4,964
522
8,597
5,345
0
65,115
L
Hercules
Lucifer9712
Hercules
8,212
1,747
0
3,705
13,818
7,703
0
793
13,025
0
65,852
L
Poseidon
TOC GAMA
Poseidon
8,482
918
0
539
8,929
3,379
33
3,229
5,700
69,932
0
W
Poseidon
tsv Theory
Poseidon
4,076
524
0
500
7,736
2,596
0
2,243
5,493
67,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,174
Gold Earned
39,037
519
Minions Killed
525
0
Camps Cleared
0
1,503,509
Distance Traveled
1,285,837
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,570
598
118
7
0
325,413
6
W
Arachne
8,654
541
107
7
0
342,425
0
L
Anubis
7,420
464
100
6
0
253,151
3
L
Ishtar
6,614
413
66
4
0
166,926
0
W
Terra
7,952
497
69
4
0
288,390
1
L
Thor
8,158
510
101
6
0
307,789
3
W
Danzaburou
8,374
523
112
7
0
272,457
1
L
Hercules
8,408
526
132
8
0
292,820
3
L
Poseidon
8,437
527
126
8
0
265,151
3
W
Poseidon
8,624
539
113
7
0
274,824
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role