Player Matchup

Cthulhu
Cthulhu
BL00D OF WAR
Cthulhu
Level 51
God Stats
10W - 9L
1,500 SR
Queue Stats
22W - 55L
1,048 Elo+
Party 2
Hachiman
Hachiman
RarityPB
Hachiman
Level 11
God Stats
0W - 1L
1,324 SR
Queue Stats
4W - 9L
1,500 Elo+
Party 2
Hera
Hera
alkalinelemur
Hera
Level 137
God Stats
9W - 9L
1,442 SR
Queue Stats
24W - 37L
1,406 Elo+
Solo
Team Averages
Level 66
1,422 SR
1,318 Elo+

VS

Team Averages
Level 91
1,587 SR
1,693 Elo+
Ah Puch
Ah Puch
DΔRKCRØW
Ah Puch
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
176W - 101L
1,744 Elo+
Party 1
Izanami
Izanami
Slippinjimmy01
Izanami
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 6L
1,610 Elo+
Party 1
Cabrakan
Cabrakan
TFNDrizzy
Cabrakan
Level 123
God Stats
1W - 0L
1,762 SR
Queue Stats
175W - 101L
1,725 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BL00D OF WAR
Cthulhu
10
1 / 4 / 0
6,532
726
4,322
15,454
11,624
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hachiman
RarityPB
Hachiman
9
0 / 4 / 1
5,652
628
4,226
7,583
3,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 6 / 0
5,637
626
2,017
8,433
3,269
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DΔRKCRØW
Ah Puch
13
8 / 0 / 6
7,951
883
10,601
6,168
2,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
5 / 0 / 8
7,907
879
13,900
6,849
3,134
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cabrakan
TFNDrizzy
Cabrakan
11
1 / 1 / 12
7,854
873
2,774
8,266
9,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
40
1
Kills
14
14
Deaths
1
1
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BL00D OF WAR
Cthulhu
1
4
0
0.25
W
Ah Puch
DΔRKCRØW
Ah Puch
8
0
6
11
L
Hachiman
RarityPB
Hachiman
0
4
1
0.13
W
5
0
8
9
W
Cabrakan
TFNDrizzy
Cabrakan
1
1
12
7
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,565
Damage
27,275
31,470
Taken
21,283
18,797
Mitigated
15,041
4,012
Healing
7,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BL00D OF WAR
Cthulhu
4,322
450
1,238
892
15,454
11,624
0
5,125
10,008
12,337
0
W
Ah Puch
DΔRKCRØW
Ah Puch
10,601
765
63
2,986
6,168
2,896
531
1,733
4,201
23,049
0
L
Hachiman
RarityPB
Hachiman
4,226
1,955
0
619
7,583
3,904
0
4,247
3,088
0
11,081
W
13,900
10,641
0
2,841
6,849
3,134
1,869
3,027
3,625
0
55,305
W
Cabrakan
TFNDrizzy
Cabrakan
2,774
239
0
1,900
8,266
9,011
150
1,907
6,140
8,364
0
L
2,017
730
768
495
8,433
3,269
0
3,135
4,999
24,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,821
Gold Earned
23,712
87
Minions Killed
130
0
Camps Cleared
9
445,760
Distance Traveled
528,964
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,532
726
18
2
0
163,687
3
W
Ah Puch
7,951
883
28
3
3
183,311
6
L
Hachiman
5,652
628
25
3
0
143,808
0
W
Izanami
7,907
879
94
10
4
169,941
0
W
Cabrakan
7,854
873
8
1
2
175,712
1
L
Hera
5,637
626
44
5
0
138,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role