Player Matchup

Maui
Maui
mikey24shi
Maui
Level 146
God Stats
1W - 1L
1,873 SR
Queue Stats
86W - 108L
1,485 Elo+
Solo
Arachne
Arachne
salvan0982
Arachne
Level 64
God Stats
10W - 4L
1,661 SR
Queue Stats
37W - 25L
1,589 Elo+
Party 1
Ah Puch
Ah Puch
tuo2905
Ah Puch
Level 138
God Stats
2W - 2L
1,514 SR
Queue Stats
31W - 21L
1,582 Elo+
Party 1
Team Averages
Level 116
1,683 SR
1,552 Elo+

VS

Team Averages
Level 123
1,533 SR
1,498 Elo+
Shiva
Shiva
McWood6
Shiva
Level 101
God Stats
1W - 2L
1,448 SR
Queue Stats
23W - 29L
1,258 Elo+
Solo
Anhur
Anhur
TestikIes
Anhur
Level 145
God Stats
3W - 4L
1,464 SR
Queue Stats
202W - 153L
1,680 Elo+
Party 2
Vulcan
Vulcan
llStubzll
Vulcan
Level 124
God Stats
18W - 12L
1,688 SR
Queue Stats
107W - 122L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
7,072
707
4,557
9,610
5,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
salvan0982
Arachne
10
0 / 6 / 1
6,092
609
2,772
12,020
5,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
tuo2905
Ah Puch
11
2 / 4 / 1
7,412
741
10,208
9,457
2,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
McWood6
Shiva
13
2 / 1 / 10
7,884
788
7,468
7,530
6,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
TestikIes
Anhur
13
7 / 1 / 5
8,379
838
9,702
12,440
8,050
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
llStubzll
Vulcan
13
5 / 1 / 6
8,232
823
10,505
8,877
4,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
3
Kills
14
14
Deaths
3
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Shiva
McWood6
Shiva
2
1
10
7
W
Anhur
TestikIes
Anhur
7
1
5
9.5
W
Vulcan
llStubzll
Vulcan
5
1
6
8
L
1
4
2
0.5
L
Arachne
salvan0982
Arachne
0
6
1
0.08
L
Ah Puch
tuo2905
Ah Puch
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,537
Damage
27,675
31,087
Taken
28,847
13,244
Mitigated
19,319
7,167
Healing
5,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
McWood6
Shiva
7,468
1,727
245
1,328
7,530
6,405
340
3,688
3,842
191
23,046
W
Anhur
TestikIes
Anhur
9,702
5,399
0
2,982
12,440
8,050
338
5,783
6,657
0
24,025
W
Vulcan
llStubzll
Vulcan
10,505
5,298
0
1,209
8,877
4,864
522
5,145
3,732
38,723
0
L
4,557
1,038
605
1,755
9,610
5,040
0
3,938
5,229
14,212
1,667
L
Arachne
salvan0982
Arachne
2,772
1,438
454
2,668
12,020
5,284
0
3,109
8,169
0
9,188
L
Ah Puch
tuo2905
Ah Puch
10,208
1,124
0
1,685
9,457
2,920
0
3,052
6,105
33,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,576
Gold Earned
24,495
99
Minions Killed
174
2
Camps Cleared
8
534,986
Distance Traveled
573,341
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,884
788
41
4
4
207,883
3
W
Anhur
8,379
838
38
4
1
166,325
2
W
Vulcan
8,232
823
95
10
3
199,133
3
L
Maui
7,072
707
22
2
0
175,879
3
L
Arachne
6,092
609
14
1
0
189,095
5
L
Ah Puch
7,412
741
63
6
2
170,012
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role