Player Matchup

Pele
Pele
Anthem Adder
Pele
Level 87
God Stats
3W - 2L
1,344 SR
Queue Stats
349W - 329L
1,501 Elo+
Solo
Bacchus
Bacchus
CM Metanaut
Bacchus
Level 98
God Stats
1W - 0L
1,546 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Sol
Sol
Doctor Wazzul
Sol
Level 141
God Stats
1W - 0L
1,497 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Mandalor Meta
Sun Wukong
Level 101
God Stats
1W - 0L
1,240 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
PlanetBun
Jing Wei
Level 64
God Stats
11W - 12L
1,488 SR
Queue Stats
137W - 131L
1,470 Elo+
Solo
Team Averages
Level 98
1,423 SR
1,494 Elo+

VS

Team Averages
Level 97
1,399 SR
1,439 Elo+
Kuzenbo
Kuzenbo
THEKlNGYOUNG
Kuzenbo
Level 86
God Stats
0W - 2L
1,174 SR
Queue Stats
315W - 362L
1,440 Elo+
Solo
Cerberus
Cerberus
benjamonson
Cerberus
Level 127
God Stats
0W - 7L
1,122 SR
Queue Stats
520W - 498L
1,459 Elo+
Solo
Erlang Shen
Erlang Shen
iitzMalone
Erlang Shen
Level 103
God Stats
3W - 2L
1,550 SR
Queue Stats
371W - 408L
1,402 Elo+
Party 1
Chernobog
Chernobog
theyounggargamel
Chernobog
Level 84
God Stats
7W - 4L
1,669 SR
Queue Stats
101W - 86L
1,487 Elo+
Solo
Anubis
Anubis
xTALLTREEx
Anubis
Level 85
God Stats
8W - 9L
1,479 SR
Queue Stats
417W - 466L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 6
10,128
596
11,459
15,029
5,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
CM Metanaut
Bacchus
13
2 / 4 / 9
8,671
510
8,119
16,780
20,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
7 / 2 / 2
10,077
593
17,587
14,903
5,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Mandalor Meta
Sun Wukong
15
1 / 3 / 3
8,939
526
3,784
11,298
6,138
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
PlanetBun
Jing Wei
16
2 / 1 / 4
9,524
560
6,777
11,861
4,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
THEKlNGYOUNG
Kuzenbo
10
2 / 5 / 1
7,385
434
6,408
13,759
17,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
benjamonson
Cerberus
18
8 / 0 / 1
11,104
653
12,353
10,193
8,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Erlang Shen
iitzMalone
Erlang Shen
14
1 / 4 / 4
8,537
502
7,970
18,798
10,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
13
2 / 6 / 3
8,197
482
12,674
11,728
5,028
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anubis
xTALLTREEx
Anubis
12
0 / 5 / 2
7,274
428
5,079
12,140
7,358
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
24
20
Kills
13
13
Deaths
20
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
8
3
6
3.67
W
Bacchus
CM Metanaut
Bacchus
2
4
9
1.63
W
7
2
2
4
W
Sun Wukong
Mandalor Meta
Sun Wukong
1
3
3
0.83
W
Jing Wei
PlanetBun
Jing Wei
2
1
4
4
L
Kuzenbo
THEKlNGYOUNG
Kuzenbo
2
5
1
0.5
L
Cerberus
benjamonson
Cerberus
8
0
1
8.5
L
Erlang Shen
iitzMalone
Erlang Shen
1
4
4
0.75
L
Chernobog
2
6
3
0.58
L
Anubis
xTALLTREEx
Anubis
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,726
Damage
44,484
69,871
Taken
66,618
42,753
Mitigated
48,702
20,494
Healing
15,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,459
5,468
0
800
15,029
5,642
0
5,451
9,428
0
81,423
W
Bacchus
CM Metanaut
Bacchus
8,119
1,296
152
2,585
16,780
20,851
164
5,367
11,318
27,964
0
W
17,587
6,197
0
8,237
14,903
5,677
1,616
4,491
10,362
88,737
0
W
Sun Wukong
Mandalor Meta
Sun Wukong
3,784
1,176
0
2,496
11,298
6,138
0
6,132
4,652
0
57,280
W
Jing Wei
PlanetBun
Jing Wei
6,777
6,116
0
6,224
11,861
4,445
3,372
1,234
10,583
0
81,539
L
Kuzenbo
THEKlNGYOUNG
Kuzenbo
6,408
2,400
192
2,760
13,759
17,360
0
6,289
7,470
25,900
2,407
L
Cerberus
benjamonson
Cerberus
12,353
471
0
3,378
10,193
8,901
0
997
9,196
81,570
0
L
Erlang Shen
iitzMalone
Erlang Shen
7,970
4,266
0
2,983
18,798
10,055
0
7,564
11,234
104
72,897
L
Chernobog
12,674
7,872
0
1,620
11,728
5,028
0
4,311
7,417
0
57,861
L
Anubis
xTALLTREEx
Anubis
5,079
501
0
4,842
12,140
7,358
0
6,545
5,595
53,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,339
Gold Earned
42,497
529
Minions Killed
540
0
Camps Cleared
0
1,682,170
Distance Traveled
1,601,634
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,128
596
122
7
0
390,874
0
W
Bacchus
8,671
510
34
2
0
350,689
1
W
Sol
10,077
593
125
7
0
295,517
0
W
Sun Wukong
8,939
526
99
6
0
314,829
4
W
Jing Wei
9,524
560
149
9
0
330,261
2
L
Kuzenbo
7,385
434
33
2
0
323,287
2
L
Cerberus
11,104
653
212
12
0
332,395
0
L
Erlang Shen
8,537
502
103
6
0
374,650
2
L
Chernobog
8,197
482
99
6
0
296,059
4
L
Anubis
7,274
428
93
5
0
275,243
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role