Player Matchup

He Bo
He Bo
Eternal_Jakel
He Bo
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
252W - 235L
1,494 Elo+
Party 2
Ravana
Ravana
Hes_Actual_One_
Ravana
Level 48
God Stats
4W - 1L
1,804 SR
Queue Stats
55W - 35L
1,593 Elo+
Party 2
Neith
Neith
IDilligentI
Neith
Level 29
God Stats
4W - 6L
1,607 SR
Queue Stats
28W - 41L
1,404 Elo+
Party 3
Nemesis
Nemesis
JtheSavant
Nemesis
Level 29
God Stats
2W - 1L
1,831 SR
Queue Stats
58W - 39L
1,596 Elo+
Party 2
Cerberus
Cerberus
RedTrooper45
Cerberus
Level 40
God Stats
5W - 3L
1,851 SR
Queue Stats
29W - 43L
1,404 Elo+
Party 3
Team Averages
Level 60
1,719 SR
1,498 Elo+

VS

Team Averages
Level 86
1,513 SR
1,538 Elo+
Izanami
Izanami
 
Izanami
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
GodzillaKaiju
Ganesha
Level 35
God Stats
1W - 0L
1,525 SR
Queue Stats
31W - 28L
1,734 Elo+
Party 1
Thor
Thor
MrObliviation
Thor
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 52L
1,443 Elo+
Solo
Hercules
Hercules
Toronja6766
Hercules
Level 43
God Stats
2W - 1L
1,463 SR
Queue Stats
66W - 73L
1,420 Elo+
Solo
Scylla
Scylla
perpetual_storm
Scylla
Level 160
God Stats
18W - 18L
1,574 SR
Queue Stats
413W - 381L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
5,776
413
2,408
9,002
3,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
0 / 3 / 1
7,046
503
5,678
6,856
3,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
2 / 5 / 0
6,513
465
8,344
9,820
3,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
JtheSavant
Nemesis
10
2 / 0 / 0
6,542
467
5,274
10,274
3,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
RedTrooper45
Cerberus
10
0 / 1 / 3
6,017
430
3,105
10,322
6,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
3 / 2 / 4
9,069
648
8,960
11,433
4,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ganesha
11
0 / 1 / 10
7,719
551
4,721
10,450
7,786
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
6 / 1 / 2
7,895
564
5,970
9,059
3,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hercules
Toronja6766
Hercules
13
1 / 0 / 1
7,722
552
3,722
9,799
7,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 0 / 1
7,890
564
7,104
6,423
2,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
4
Kills
14
14
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
2
4
2.5
L
0
5
0
0
W
Ganesha
0
1
10
5
L
0
3
1
0.17
L
2
5
0
0.4
L
Nemesis
JtheSavant
Nemesis
2
0
0
2
W
6
1
2
7
L
Cerberus
RedTrooper45
Cerberus
0
1
3
1.5
W
Hercules
Toronja6766
Hercules
1
0
1
1.5
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,809
Damage
30,477
46,274
Taken
47,164
20,901
Mitigated
25,603
9,009
Healing
19,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,960
6,758
0
4,955
11,433
4,384
3,672
1,045
10,388
0
88,958
L
2,408
273
0
625
9,002
3,045
0
5,764
3,238
36,839
0
W
Ganesha
4,721
1,047
2,390
2,542
10,450
7,786
292
2,329
8,121
12,509
918
L
5,678
1,279
0
1,876
6,856
3,655
0
0
6,503
0
51,961
L
8,344
3,963
0
2,429
9,820
3,667
0
1,165
8,655
0
40,983
L
Nemesis
JtheSavant
Nemesis
5,274
2,635
0
897
10,274
3,635
0
1,925
8,314
0
39,030
W
5,970
477
0
3,326
9,059
3,506
0
641
8,327
0
43,028
L
Cerberus
RedTrooper45
Cerberus
3,105
789
0
3,182
10,322
6,899
0
2,666
7,656
23,084
0
W
Hercules
Toronja6766
Hercules
3,722
698
0
4,146
9,799
7,562
218
106
9,075
0
43,715
W
7,104
1,050
0
2,215
6,423
2,365
332
1,392
5,031
63,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,894
Gold Earned
40,295
336
Minions Killed
424
0
Camps Cleared
0
1,231,250
Distance Traveled
1,321,011
2
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,069
648
163
12
0
241,269
4
L
He Bo
5,776
413
69
5
0
220,472
0
W
Ganesha
7,719
551
2
0
0
263,169
7
L
Ravana
7,046
503
99
7
0
257,126
2
L
Neith
6,513
465
71
5
0
194,374
0
L
Nemesis
6,542
467
63
5
0
288,476
0
W
Thor
7,895
564
70
5
0
279,993
2
L
Cerberus
6,017
430
34
2
0
270,802
0
W
Hercules
7,722
552
81
6
0
297,529
6
W
Scylla
7,890
564
108
8
0
239,051
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role