Player Matchup

Khepri
Khepri
Antalemae
Khepri
Level 106
God Stats
2W - 0L
1,559 SR
Queue Stats
17W - 13L
1,557 Elo+
Party 1
Ullr
Ullr
DasBud
Ullr
Level 144
God Stats
3W - 0L
1,410 SR
Queue Stats
24W - 17L
1,595 Elo+
Party 1
Vulcan
Vulcan
JapanDan
Vulcan
Level 119
God Stats
2W - 0L
1,481 SR
Queue Stats
28W - 21L
1,569 Elo+
Party 1
Loki
Loki
Klappitus
Loki
Level 150
God Stats
4W - 4L
1,490 SR
Queue Stats
41W - 30L
1,584 Elo+
Party 1
Zhong Kui
Zhong Kui
TiddyBoy
Zhong Kui
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 26L
1,595 Elo+
Party 1
Team Averages
Level 128
1,488 SR
1,580 Elo+

VS

Team Averages
Level 128
1,477 SR
1,623 Elo+
Sobek
Sobek
COMBATACE1
Sobek
Level 141
God Stats
2W - 2L
1,452 SR
Queue Stats
70W - 51L
1,652 Elo+
Party 2
Poseidon
Poseidon
Cirq
Poseidon
Level 97
God Stats
0W - 1L
1,505 SR
Queue Stats
68W - 64L
1,617 Elo+
Solo
Merlin
Merlin
ElVari17
Merlin
Level 155
God Stats
0W - 3L
1,595 SR
Queue Stats
68W - 53L
1,608 Elo+
Party 2
Tiamat
Tiamat
Espi11
Tiamat
Level 140
God Stats
1W - 2L
1,331 SR
Queue Stats
44W - 37L
1,605 Elo+
Party 2
Da Ji
Da Ji
xSecto
Da Ji
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 32L
1,632 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Antalemae
Khepri
19
3 / 5 / 17
12,298
683
5,902
22,000
35,575
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ullr
DasBud
Ullr
20
9 / 2 / 12
13,073
726
15,122
14,432
9,531
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Vulcan
JapanDan
Vulcan
20
4 / 7 / 13
12,435
691
15,708
17,343
10,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
20
6 / 3 / 16
12,549
697
20,504
13,660
8,515
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zhong Kui
TiddyBoy
Zhong Kui
18
2 / 5 / 15
11,233
624
13,450
16,097
16,767
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
18
3 / 9 / 12
12,144
675
6,204
29,089
36,795
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Poseidon
Cirq
Poseidon
20
4 / 5 / 11
13,333
741
13,604
14,896
7,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
ElVari17
Merlin
20
4 / 3 / 12
12,622
701
19,503
13,303
6,698
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
Espi11
Tiamat
20
3 / 2 / 12
11,833
657
15,035
11,929
9,904
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
xSecto
Da Ji
19
8 / 5 / 9
12,608
700
14,146
15,954
8,535
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
78
24
Kills
22
22
Deaths
24
73
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Khepri
Antalemae
Khepri
3
5
17
2.3
L
Sobek
3
9
12
1
L
Poseidon
Cirq
Poseidon
4
5
11
1.9
W
Ullr
DasBud
Ullr
9
2
12
7.5
L
Merlin
ElVari17
Merlin
4
3
12
3.33
L
Tiamat
Espi11
Tiamat
3
2
12
4.5
W
Vulcan
JapanDan
Vulcan
4
7
13
1.5
W
Loki
6
3
16
4.67
W
Zhong Kui
TiddyBoy
Zhong Kui
2
5
15
1.9
L
Da Ji
xSecto
Da Ji
8
5
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,686
Damage
68,492
83,532
Taken
85,171
81,310
Mitigated
69,059
24,981
Healing
31,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Antalemae
Khepri
5,902
597
2,612
3,150
22,000
35,575
656
13,884
8,116
9,132
0
L
Sobek
6,204
258
4,612
5,762
29,089
36,795
158
11,159
17,930
11,643
0
L
Poseidon
Cirq
Poseidon
13,604
712
995
2,267
14,896
7,127
1,349
5,938
8,958
51,256
0
W
Ullr
DasBud
Ullr
15,122
5,764
0
319
14,432
9,531
3,595
8,865
5,567
0
33,092
L
Merlin
ElVari17
Merlin
19,503
422
3,976
2,972
13,303
6,698
1,474
5,638
7,665
49,796
0
L
Tiamat
Espi11
Tiamat
15,035
482
2,175
4,320
11,929
9,904
1,156
5,711
6,218
32,974
0
W
Vulcan
JapanDan
Vulcan
15,708
5,375
3,263
3,157
17,343
10,922
1,538
12,963
4,380
41,207
0
W
Loki
20,504
608
2,389
4,474
13,660
8,515
1,847
7,459
6,201
0
51,063
W
Zhong Kui
TiddyBoy
Zhong Kui
13,450
702
2,087
3,530
16,097
16,767
545
11,175
4,922
32,387
0
L
Da Ji
xSecto
Da Ji
14,146
1,948
2,139
1,807
15,954
8,535
2,267
6,614
9,340
0
16,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,588
Gold Earned
62,540
196
Minions Killed
216
0
Camps Cleared
0
1,773,704
Distance Traveled
1,688,165
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
12,298
683
13
1
0
357,425
1
L
Sobek
12,144
675
13
1
0
327,128
1
L
Poseidon
13,333
741
88
5
0
335,833
1
W
Ullr
13,073
726
47
3
0
360,512
0
L
Merlin
12,622
701
63
4
0
331,996
3
L
Tiamat
11,833
657
45
3
0
360,253
3
W
Vulcan
12,435
691
49
3
0
327,168
1
W
Loki
12,549
697
43
2
0
395,538
1
W
Zhong Kui
11,233
624
44
2
0
333,061
1
L
Da Ji
12,608
700
7
0
0
332,955
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role