Player Matchup

Ares
Ares
Gold II
Beesles
Ares
Gold II
Level 104
God Stats
35W - 24L
1,632 SR
Queue Stats
167W - 180L
1,754 MMR
Party 1
Fenrir
Fenrir
Gold III
D00mom
Fenrir
Gold III
Level 86
God Stats
1W - 3L
1,422 SR
Queue Stats
128W - 143L
1,625 MMR
Party 1
Sol
Sol
Gold I
zakarul
Sol
Gold I
Level 156
God Stats
87W - 96L
1,551 SR
Queue Stats
670W - 658L
1,694 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 115
1,535 SR
1,691 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 109
1,597 SR
1,596 MMR
Baron Samedi
Baron Samedi
Gold I
Whopperjr7
Baron Samedi
Gold I
Level 108
God Stats
17W - 9L
1,620 SR
Queue Stats
22W - 12L
1,784 MMR
Party 2
Thor
Thor
Platinum V
mckshmackums
Thor
Platinum V
Level 99
God Stats
23W - 10L
1,667 SR
Queue Stats
34W - 24L
1,703 MMR
Party 2
Cabrakan
Cabrakan
Gold V
xSLiKK
Cabrakan
Gold V
Level 120
God Stats
2W - 2L
1,504 SR
Queue Stats
30W - 27L
1,300 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Beesles
Ares
16
2 / 7 / 3
12,543
697
13,161
26,403
38,648
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fenrir
D00mom
Fenrir
16
3 / 9 / 2
11,814
656
12,931
20,478
11,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sol
17
2 / 9 / 3
12,712
706
10,515
21,296
8,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
KumbhakarnaZeusAtlasNoxHorus

VS

Bans
KaliCthulhuCupidChaacOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Whopperjr7
Baron Samedi
20
7 / 4 / 11
14,077
782
19,022
18,925
10,301
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
16 / 3 / 6
15,492
861
34,854
23,178
11,944
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
xSLiKK
Cabrakan
4
0 / 0 / 1
7,347
408
0
1,245
595

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
7
Kills
23
25
Deaths
7
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ares
Beesles
Ares
2
7
3
0.5
L
Fenrir
D00mom
Fenrir
3
9
2
0.44
W
Baron Samedi
Whopperjr7
Baron Samedi
7
4
11
3.13
W
16
3
6
6.33
W
Cabrakan
xSLiKK
Cabrakan
0
0
1
0.5
L
Sol
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,607
Damage
53,876
68,177
Taken
43,348
59,335
Mitigated
22,840
10,334
Healing
11,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
Beesles
Ares
13,161
536
0
3,859
26,403
38,648
141
10,487
15,916
22,670
0
L
Fenrir
D00mom
Fenrir
12,931
3,758
0
1,389
20,478
11,723
456
4,483
15,995
0
38,384
W
Baron Samedi
Whopperjr7
Baron Samedi
19,022
976
1,889
7,157
18,925
10,301
1,085
10,498
8,160
66,099
0
W
34,854
12,294
0
2,061
23,178
11,944
1,725
11,553
11,300
0
79,368
W
Cabrakan
xSLiKK
Cabrakan
0
0
0
0
1,245
595
0
1,245
0
0
0
L
Sol
10,515
3,181
0
5,086
21,296
8,964
2,147
4,937
16,359
54,316
4,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,069
Gold Earned
36,916
160
Minions Killed
164
11
Camps Cleared
2
805,631
Distance Traveled
616,187
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
12,543
697
10
1
2
292,553
1
L
Fenrir
11,814
656
47
3
5
263,027
0
W
Baron Samedi
14,077
782
82
5
1
294,305
3
W
Thor
15,492
861
82
5
1
321,007
2
W
Cabrakan
7,347
408
0
0
0
875
0
L
Sol
12,712
706
103
6
4
250,051
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role