Player Matchup

Chang'e
Chang'e
Big Dog Brad
Chang'e
Level 106
God Stats
21W - 14L
1,534 SR
Queue Stats
198W - 178L
1,474 Elo+
Party 2
Osiris
Osiris
Zaythakid21
Osiris
Level 128
God Stats
23W - 28L
1,471 SR
Queue Stats
213W - 210L
1,499 Elo+
Party 2
Neith
Neith
papapickled
Neith
Level 29
God Stats
3W - 3L
1,712 SR
Queue Stats
27W - 27L
1,429 Elo+
Party 2
Team Averages
Level 88
1,572 SR
1,467 Elo+

VS

Team Averages
Level 90
1,478 SR
1,399 Elo+
Fenrir
Fenrir
Fearless Stars1
Fenrir
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 26L
1,508 Elo+
Solo
Medusa
Medusa
Rabasnakio
Medusa
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 91L
1,341 Elo+
Party 1
Agni
Agni
domin8er skills
Agni
Level 81
God Stats
2W - 0L
1,435 SR
Queue Stats
64W - 98L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Big Dog Brad
Chang'e
14
3 / 6 / 5
9,774
652
13,408
16,022
6,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
15
5 / 4 / 3
10,957
730
10,679
20,935
25,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
2 / 7 / 4
9,835
656
10,831
13,149
5,273
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 7
11,448
763
9,052
15,676
14,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
Rabasnakio
Medusa
16
6 / 2 / 10
11,032
735
17,511
13,755
6,586
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
4 / 6 / 12
10,627
708
15,807
12,982
5,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
46
10
Kills
17
17
Deaths
10
12
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Big Dog Brad
Chang'e
3
6
5
0.92
W
7
2
7
5.25
W
Medusa
Rabasnakio
Medusa
6
2
10
5.5
L
Osiris
5
4
3
1.63
W
4
6
12
1.67
L
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,918
Damage
42,370
50,106
Taken
42,413
37,584
Mitigated
26,709
6,131
Healing
4,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Big Dog Brad
Chang'e
13,408
902
1,174
4,034
16,022
6,581
168
5,236
10,786
38,717
0
W
9,052
1,870
0
1,972
15,676
14,564
449
4,752
10,924
0
22,125
W
Medusa
Rabasnakio
Medusa
17,511
9,750
0
784
13,755
6,586
2,085
4,465
9,290
0
42,051
L
Osiris
10,679
2,969
0
326
20,935
25,730
0
7,305
13,630
0
28,412
W
15,807
1,320
702
685
12,982
5,559
363
5,334
7,648
55,620
0
L
10,831
3,566
0
597
13,149
5,273
0
3,836
9,313
0
24,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,566
Gold Earned
33,107
134
Minions Killed
149
5
Camps Cleared
7
673,049
Distance Traveled
742,767
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,774
652
71
5
4
215,723
1
W
Fenrir
11,448
763
17
1
2
260,776
1
W
Medusa
11,032
735
62
4
1
231,580
0
L
Osiris
10,957
730
38
3
0
244,566
0
W
Agni
10,627
708
70
5
4
250,411
1
L
Neith
9,835
656
25
2
1
212,760
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role