Player Matchup

King Arthur
King Arthur
BlastSloth
King Arthur
Level 109
God Stats
1W - 5L
1,624 SR
Queue Stats
176W - 171L
1,516 Elo+
Party 1
Amaterasu
Amaterasu
BluePoWaRngr
Amaterasu
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,540 Elo+
Party 1
Nu Wa
Nu Wa
CHlCK3NHAWK
Nu Wa
Level 124
God Stats
1W - 1L
1,288 SR
Queue Stats
159W - 138L
1,518 Elo+
Party 1
Cupid
Cupid
CpT JUDO
Cupid
Level 88
God Stats
9W - 4L
1,731 SR
Queue Stats
255W - 212L
1,491 Elo+
Party 1
Hercules
Hercules
Mon3yTrees
Hercules
Level 149
God Stats
5W - 5L
1,495 SR
Queue Stats
290W - 207L
1,552 Elo+
Party 1
Team Averages
Level 99
1,528 SR
1,523 Elo+

VS

Team Averages
Level 92
1,372 SR
1,477 Elo+
Heimdallr
Heimdallr
OhhTerry-
Heimdallr
Level 143
God Stats
2W - 5L
1,277 SR
Queue Stats
407W - 410L
1,436 Elo+
Party 2
Zeus
Zeus
SebastianR619
Zeus
Level 87
God Stats
1W - 4L
1,323 SR
Queue Stats
294W - 306L
1,468 Elo+
Solo
The Morrigan
The Morrigan
StonedCyanide
The Morrigan
Level 152
God Stats
0W - 3L
1,274 SR
Queue Stats
14W - 13L
1,540 Elo+
Party 3
Thoth
Thoth
TheCptMorgan
Thoth
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,517 Elo+
Party 3
Baron Samedi
Baron Samedi
x_MERKULATOR_x
Baron Samedi
Level 50
God Stats
4W - 3L
1,487 SR
Queue Stats
219W - 244L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BlastSloth
King Arthur
18
10 / 5 / 12
12,068
805
16,893
22,229
24,542
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Amaterasu
BluePoWaRngr
Amaterasu
17
6 / 5 / 15
11,542
769
5,768
19,063
18,922
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

19
4 / 1 / 16
11,690
779
17,995
5,387
2,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cupid
CpT JUDO
Cupid
17
2 / 5 / 12
10,465
698
10,577
13,950
6,605
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
Mon3yTrees
Hercules
19
6 / 2 / 18
11,947
796
17,468
26,473
35,024
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
OhhTerry-
Heimdallr
18
7 / 5 / 6
11,383
759
17,770
17,451
11,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

15
2 / 7 / 4
9,516
634
10,952
14,539
6,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Morrigan
StonedCyanide
The Morrigan
16
1 / 6 / 9
9,516
634
6,909
10,261
5,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
3 / 4 / 7
10,013
668
12,973
12,713
5,820
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Baron Samedi
x_MERKULATOR_x
Baron Samedi
16
1 / 6 / 9
9,604
640
6,862
17,085
9,497
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
49
28
Kills
14
18
Deaths
28
73
Assists
35
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BlastSloth
King Arthur
10
5
12
3.2
W
Amaterasu
BluePoWaRngr
Amaterasu
6
5
15
2.7
W
4
1
16
12
W
Cupid
CpT JUDO
Cupid
2
5
12
1.6
W
Hercules
Mon3yTrees
Hercules
6
2
18
7.5
L
Heimdallr
OhhTerry-
Heimdallr
7
5
6
2
L
2
7
4
0.57
L
The Morrigan
StonedCyanide
The Morrigan
1
6
9
0.92
L
3
4
7
1.63
L
Baron Samedi
x_MERKULATOR_x
Baron Samedi
1
6
9
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,701
Damage
55,466
87,102
Taken
72,049
87,554
Mitigated
38,035
35,829
Healing
22,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BlastSloth
King Arthur
16,893
510
2,669
3,388
22,229
24,542
171
6,319
14,363
0
35,427
W
Amaterasu
BluePoWaRngr
Amaterasu
5,768
2,076
2,132
3,178
19,063
18,922
726
8,718
10,345
0
10,559
W
17,995
3,538
3,123
2,024
5,387
2,461
4,052
3,471
1,916
46,517
0
W
Cupid
CpT JUDO
Cupid
10,577
3,119
3,970
2,940
13,950
6,605
1,112
7,857
6,093
0
41,353
W
Hercules
Mon3yTrees
Hercules
17,468
2,861
1,001
11,404
26,473
35,024
1,396
10,516
15,954
0
27,407
L
Heimdallr
OhhTerry-
Heimdallr
17,770
6,170
1,235
4,038
17,451
11,446
0
4,152
13,299
0
39,163
L
10,952
1,197
1,796
1,926
14,539
6,179
0
2,945
11,594
23,967
0
L
The Morrigan
StonedCyanide
The Morrigan
6,909
285
1,576
1,435
10,261
5,093
0
2,099
8,008
16,687
878
L
12,973
805
1,506
1,835
12,713
5,820
0
3,692
9,021
40,830
0
L
Baron Samedi
x_MERKULATOR_x
Baron Samedi
6,862
1,078
3,760
3,029
17,085
9,497
0
5,004
12,081
20,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,712
Gold Earned
50,032
167
Minions Killed
180
0
Camps Cleared
0
1,543,648
Distance Traveled
1,132,541
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,068
805
37
2
0
328,968
3
W
Amaterasu
11,542
769
8
1
0
306,145
0
W
Nu Wa
11,690
779
39
3
0
276,410
0
W
Cupid
10,465
698
60
4
0
243,911
0
W
Hercules
11,947
796
23
2
0
388,214
0
L
Heimdallr
11,383
759
56
4
0
195,713
0
L
Zeus
9,516
634
40
3
0
204,718
3
L
The Morrigan
9,516
634
15
1
0
256,539
1
L
Thoth
10,013
668
44
3
0
249,915
0
L
Baron Samedi
9,604
640
25
2
0
225,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role