Player Matchup

Hera
Hera
 
Hera
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
KingofHearts_06
Nemesis
Level 38
God Stats
3W - 4L
1,717 SR
Queue Stats
105W - 149L
1,164 Elo+
Solo
Bacchus
Bacchus
Y Lil mark Y
Bacchus
Level 89
God Stats
11W - 9L
1,452 SR
Queue Stats
120W - 137L
1,266 Elo+
Solo
Tsukuyomi
Tsukuyomi
muffinonastick80
Tsukuyomi
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 100L
1,328 Elo+
Solo
Medusa
Medusa
pepetruenohot
Medusa
Level 72
God Stats
139W - 129L
1,414 SR
Queue Stats
316W - 357L
1,267 Elo+
Solo
Team Averages
Level 76
1,517 SR
1,305 Elo+

VS

Team Averages
Level 82
1,514 SR
1,308 Elo+
Cthulhu
Cthulhu
ChrisCash456
Cthulhu
Level 74
God Stats
7W - 6L
1,522 SR
Queue Stats
36W - 38L
1,305 Elo+
Solo
Neith
Neith
DirtyNikki
Neith
Level 107
God Stats
216W - 220L
1,343 SR
Queue Stats
449W - 443L
1,294 Elo+
Solo
Vulcan
Vulcan
LoneRanger307
Vulcan
Level 102
God Stats
3W - 2L
1,767 SR
Queue Stats
3W - 3L
1,371 Elo+
Solo
Thanatos
Thanatos
Omni-Limited
Thanatos
Level 80
God Stats
7W - 8L
1,420 SR
Queue Stats
79W - 74L
1,371 Elo+
Solo
Anubis
Anubis
Slugsnott
Anubis
Level 47
God Stats
16W - 12L
1,518 SR
Queue Stats
68W - 95L
1,199 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
2 / 3 / 4
10,303
515
9,592
8,318
3,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
1 / 5 / 1
8,059
403
4,305
16,100
5,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
Y Lil mark Y
Bacchus
13
4 / 8 / 4
9,164
458
8,203
21,162
24,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
13
1 / 5 / 3
8,816
441
5,173
14,567
13,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 8 / 0
8,276
414
11,942
16,922
6,061
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChrisCash456
Cthulhu
15
5 / 0 / 13
10,818
541
13,546
12,096
11,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
17
13 / 1 / 6
11,431
572
18,829
12,886
7,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 3 / 3
8,853
443
5,020
12,797
5,253
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
Omni-Limited
Thanatos
14
7 / 3 / 7
9,702
485
6,683
12,617
5,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anubis
Slugsnott
Anubis
15
2 / 3 / 9
9,574
479
8,121
11,932
5,830
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
67
9
Kills
29
29
Deaths
10
12
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
2
3
4
1.33
W
Cthulhu
ChrisCash456
Cthulhu
5
0
13
11.5
W
Neith
13
1
6
16
L
1
5
1
0.3
W
2
3
3
1.17
W
Thanatos
Omni-Limited
Thanatos
7
3
7
3.5
W
Anubis
Slugsnott
Anubis
2
3
9
2.17
L
Bacchus
Y Lil mark Y
Bacchus
4
8
4
0.75
L
Tsukuyomi
1
5
3
0.5
L
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,215
Damage
52,199
77,069
Taken
62,328
52,309
Mitigated
36,041
10,180
Healing
22,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
9,592
1,586
0
762
8,318
3,513
228
4,495
3,823
73,532
0
W
Cthulhu
ChrisCash456
Cthulhu
13,546
1,685
612
3,941
12,096
11,898
0
2,633
9,277
51,778
0
W
Neith
18,829
8,183
0
3,432
12,886
7,470
2,588
2,768
9,971
0
71,833
L
4,305
2,421
0
1,784
16,100
5,309
33
3,770
12,330
0
55,422
W
5,020
2,392
0
250
12,797
5,253
963
6,702
5,513
50,634
0
W
Thanatos
Omni-Limited
Thanatos
6,683
2,133
0
10,700
12,617
5,590
1,530
1,712
10,762
0
41,867
W
Anubis
Slugsnott
Anubis
8,121
304
0
3,773
11,932
5,830
1,447
4,251
7,306
65,059
0
L
Bacchus
Y Lil mark Y
Bacchus
8,203
1,015
425
1,235
21,162
24,366
0
7,387
13,775
39,749
0
L
Tsukuyomi
5,173
988
161
2,183
14,567
13,060
475
5,520
9,047
0
40,584
L
11,942
5,919
0
3,630
16,922
6,061
3,099
5,515
11,407
0
60,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,618
Gold Earned
50,378
411
Minions Killed
377
0
Camps Cleared
0
1,647,747
Distance Traveled
1,734,488
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,303
515
141
7
0
327,731
4
W
Cthulhu
10,818
541
64
3
0
393,354
2
W
Neith
11,431
572
116
6
0
342,221
1
L
Nemesis
8,059
403
77
4
0
385,889
9
W
Vulcan
8,853
443
60
3
0
331,961
0
W
Thanatos
9,702
485
53
3
0
342,693
6
W
Anubis
9,574
479
84
4
0
324,259
2
L
Bacchus
9,164
458
53
3
0
286,261
3
L
Tsukuyomi
8,816
441
59
3
0
326,004
0
L
Medusa
8,276
414
81
4
0
321,862
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role