Player Matchup

Thor
Thor
CrownedkingD
Thor
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,520 Elo+
Solo
Jing Wei
Jing Wei
GameGyu
Jing Wei
Level 102
God Stats
0W - 2L
1,477 SR
Queue Stats
26W - 45L
1,339 Elo+
Party 1
Freya
Freya
iRCarnage
Freya
Level 158
God Stats
0W - 5L
1,034 SR
Queue Stats
334W - 345L
1,461 Elo+
Solo
Ra
Ra
jeremiahthelion
Ra
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 151L
1,375 Elo+
Solo
Cerberus
Cerberus
plasmidbigdad
Cerberus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,336 Elo+
Party 1
Team Averages
Level 107
1,402 SR
1,406 Elo+

VS

Team Averages
Level 100
1,575 SR
1,448 Elo+
Izanami
Izanami
AnOleFashioned
Izanami
Level 149
God Stats
3W - 0L
1,704 SR
Queue Stats
241W - 255L
1,424 Elo+
Solo
Guan Yu
Guan Yu
Fergod2
Guan Yu
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
114W - 128L
1,402 Elo+
Solo
Cthulhu
Cthulhu
FrosteyHot
Cthulhu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Amaterasu
Amaterasu
ScuF Hydra
Amaterasu
Level 109
God Stats
5W - 1L
1,611 SR
Queue Stats
94W - 82L
1,509 Elo+
Solo
Janus
Janus
radam13
Janus
Level 107
God Stats
3W - 0L
1,559 SR
Queue Stats
179W - 169L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 7 / 11
9,251
712
9,364
17,998
7,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jing Wei
GameGyu
Jing Wei
18
6 / 5 / 6
10,764
828
15,690
14,532
6,200
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Freya
iRCarnage
Freya
14
2 / 3 / 5
9,058
697
8,886
13,122
6,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
5 / 3 / 10
10,197
784
14,127
10,710
4,494
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cerberus
plasmidbigdad
Cerberus
16
1 / 4 / 9
9,771
752
7,187
19,938
18,656
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 15
10,722
825
12,415
14,930
7,194
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
Fergod2
Guan Yu
18
5 / 2 / 13
10,366
797
10,186
16,549
19,172
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cthulhu
FrosteyHot
Cthulhu
16
1 / 4 / 14
10,242
788
6,129
15,100
18,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Earring

Mystical Earring

+15
Mp 5

Amaterasu
ScuF Hydra
Amaterasu
15
1 / 5 / 14
9,438
726
10,545
19,689
11,001
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Janus
radam13
Janus
20
12 / 2 / 9
12,153
935
28,545
8,949
4,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
87
18
Kills
22
22
Deaths
18
41
Assists
65
Player
Kills
Deaths
Assists
KDA
W
3
5
15
2.1
L
4
7
11
1.36
W
Guan Yu
Fergod2
Guan Yu
5
2
13
5.75
W
Cthulhu
FrosteyHot
Cthulhu
1
4
14
2
L
Jing Wei
GameGyu
Jing Wei
6
5
6
1.8
W
Amaterasu
ScuF Hydra
Amaterasu
1
5
14
1.6
L
Freya
iRCarnage
Freya
2
3
5
1.5
L
5
3
10
3.33
L
Cerberus
plasmidbigdad
Cerberus
1
4
9
1.38
W
Janus
radam13
Janus
12
2
9
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,254
Damage
67,820
76,300
Taken
75,217
42,654
Mitigated
60,785
25,928
Healing
32,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,415
8,882
1,796
1,579
14,930
7,194
6,091
5,207
9,723
0
38,983
L
9,364
1,284
510
3,309
17,998
7,145
726
9,972
8,026
0
14,192
W
Guan Yu
Fergod2
Guan Yu
10,186
1,080
11,063
6,456
16,549
19,172
750
6,612
9,937
0
15,575
W
Cthulhu
FrosteyHot
Cthulhu
6,129
255
2,200
1,485
15,100
18,658
116
5,265
9,835
18,216
0
L
Jing Wei
GameGyu
Jing Wei
15,690
10,342
885
3,271
14,532
6,200
511
8,339
6,193
0
26,338
W
Amaterasu
ScuF Hydra
Amaterasu
10,545
2,961
1,268
3,343
19,689
11,001
1,468
7,573
12,116
0
16,345
L
Freya
iRCarnage
Freya
8,886
2,840
1,097
5,443
13,122
6,159
186
6,260
6,862
19,627
1,796
L
14,127
499
4,089
2,289
10,710
4,494
259
5,594
5,116
33,522
0
L
Cerberus
plasmidbigdad
Cerberus
7,187
398
541
4,494
19,938
18,656
278
4,509
15,429
15,924
0
W
Janus
radam13
Janus
28,545
1,270
2,289
1,076
8,949
4,760
1,643
4,282
4,667
50,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,041
Gold Earned
52,921
137
Minions Killed
139
0
Camps Cleared
0
1,118,366
Distance Traveled
1,290,286
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,722
825
40
3
0
233,559
0
L
Thor
9,251
712
9
1
0
213,319
2
W
Guan Yu
10,366
797
15
1
0
272,017
0
W
Cthulhu
10,242
788
27
2
0
258,093
0
L
Jing Wei
10,764
828
29
2
0
229,740
1
W
Amaterasu
9,438
726
9
1
0
275,371
0
L
Freya
9,058
697
26
2
0
179,205
0
L
Ra
10,197
784
41
3
0
253,628
2
L
Cerberus
9,771
752
32
2
0
242,474
4
W
Janus
12,153
935
48
4
0
251,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role