Player Matchup

Sol
Sol
 
Sol
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
DroneMaster
Anubis
Level 11
God Stats
2W - 2L
1,747 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
NicooJepsen
Cernunnos
Level 128
God Stats
2W - 6L
1,255 SR
Queue Stats
92W - 85L
1,598 Elo+
Party 1
Cabrakan
Cabrakan
d4rkm4dness
Cabrakan
Level 155
God Stats
4W - 2L
1,520 SR
Queue Stats
237W - 267L
1,394 Elo+
Solo
Fenrir
Fenrir
rute144
Fenrir
Level 129
God Stats
8W - 3L
1,480 SR
Queue Stats
69W - 59L
1,398 Elo+
Solo
Team Averages
Level 111
1,500 SR
1,478 Elo+

VS

Team Averages
Level 71
1,525 SR
1,282 Elo+
Khepri
Khepri
MarceloSepulve98
Khepri
Level 60
God Stats
24W - 27L
1,427 SR
Queue Stats
96W - 133L
1,262 Elo+
Party 2
Cupid
Cupid
Ozhov
Cupid
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 14L
1,018 Elo+
Party 2
Scylla
Scylla
TioHank
Scylla
Level 93
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 9L
1,321 Elo+
Party 2
King Arthur
King Arthur
VankeeR
King Arthur
Level 126
God Stats
10W - 20L
1,511 SR
Queue Stats
131W - 130L
1,535 Elo+
Solo
Hun Batz
Hun Batz
eduardovitti
Hun Batz
Level 67
God Stats
2W - 2L
1,688 SR
Queue Stats
70W - 97L
1,275 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
10 / 0 / 2
9,455
630
13,728
7,498
3,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
14
1 / 3 / 3
8,301
553
7,955
9,867
5,230
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
NicooJepsen
Cernunnos
11
5 / 4 / 4
7,704
514
16,414
15,277
5,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
d4rkm4dness
Cabrakan
10
1 / 4 / 5
7,459
497
1,805
10,460
12,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
rute144
Fenrir
12
5 / 1 / 3
7,923
528
4,984
10,691
4,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 5
6,034
402
3,672
14,345
11,495
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
Ozhov
Cupid
11
5 / 5 / 2
7,212
481
9,201
11,730
3,807
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Scylla
TioHank
Scylla
11
1 / 4 / 2
6,460
431
2,918
11,054
4,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
VankeeR
King Arthur
12
2 / 3 / 1
7,101
473
7,783
13,196
10,303
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
eduardovitti
Hun Batz
9
2 / 7 / 7
6,622
441
3,516
12,509
4,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
28
22
Kills
11
12
Deaths
23
17
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
10
0
2
11
W
Anubis
1
3
3
0.83
L
1
4
5
0.88
W
Cernunnos
NicooJepsen
Cernunnos
5
4
4
1.75
L
Cupid
Ozhov
Cupid
5
5
2
1.2
L
Scylla
TioHank
Scylla
1
4
2
0.5
L
King Arthur
VankeeR
King Arthur
2
3
1
0.83
W
Cabrakan
d4rkm4dness
Cabrakan
1
4
5
0.88
L
Hun Batz
eduardovitti
Hun Batz
2
7
7
0.79
W
Fenrir
rute144
Fenrir
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,886
Damage
27,090
53,793
Taken
62,834
31,841
Mitigated
34,084
21,490
Healing
11,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,728
6,339
0
5,496
7,498
3,507
2,936
1,536
5,962
65,226
9,253
W
Anubis
7,955
411
0
5,592
9,867
5,230
1,074
696
9,171
55,221
0
L
3,672
690
475
3,623
14,345
11,495
77
3,938
10,407
14,178
0
W
Cernunnos
NicooJepsen
Cernunnos
16,414
7,457
0
5,796
15,277
5,960
577
2,056
13,221
0
51,282
L
Cupid
Ozhov
Cupid
9,201
6,366
327
3,006
11,730
3,807
560
1,946
9,784
0
38,715
L
Scylla
TioHank
Scylla
2,918
1,239
0
0
11,054
4,331
200
6,195
4,859
28,251
0
L
King Arthur
VankeeR
King Arthur
7,783
1,184
0
2,783
13,196
10,303
723
7,849
5,347
0
44,849
W
Cabrakan
d4rkm4dness
Cabrakan
1,805
58
296
1,345
10,460
12,662
92
1,660
8,800
24,963
256
L
Hun Batz
eduardovitti
Hun Batz
3,516
1,036
0
1,478
12,509
4,148
0
1,620
10,889
0
25,826
W
Fenrir
rute144
Fenrir
4,984
940
0
2,965
10,691
4,482
66
1,111
9,580
0
47,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,842
Gold Earned
33,429
389
Minions Killed
254
0
Camps Cleared
0
1,307,278
Distance Traveled
1,311,784
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,455
630
125
8
0
295,107
3
W
Anubis
8,301
553
100
7
0
213,195
3
L
Khepri
6,034
402
15
1
0
295,490
5
W
Cernunnos
7,704
514
57
4
0
241,308
4
L
Cupid
7,212
481
75
5
0
262,121
0
L
Scylla
6,460
431
54
4
0
233,328
2
L
King Arthur
7,101
473
70
5
0
239,189
3
W
Cabrakan
7,459
497
36
2
0
228,467
2
L
Hun Batz
6,622
441
40
3
0
281,656
0
W
Fenrir
7,923
528
71
5
0
329,201
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role