Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
Official_EXE
Skadi
Level 146
God Stats
4W - 2L
1,901 SR
Queue Stats
148W - 133L
1,569 Elo+
Party 2
Cabrakan
Cabrakan
Swae_Different
Cabrakan
Level 97
God Stats
12W - 2L
1,881 SR
Queue Stats
38W - 41L
1,512 Elo+
Party 2
Team Averages
Level 132
1,656 SR
1,516 Elo+

VS

Team Averages
Level 106
1,516 SR
1,512 Elo+
Zhong Kui
Zhong Kui
ACWHEELS10
Zhong Kui
Level 88
God Stats
4W - 1L
1,568 SR
Queue Stats
35W - 19L
1,547 Elo+
Party 1
Baron Samedi
Baron Samedi
Flonnbon10
Baron Samedi
Level 109
God Stats
4W - 3L
1,562 SR
Queue Stats
94W - 82L
1,504 Elo+
Party 1
Odin
Odin
TaylorMONKEYS
Odin
Level 104
God Stats
6W - 2L
1,470 SR
Queue Stats
52W - 41L
1,527 Elo+
Party 1
Cupid
Cupid
atkocska
Cupid
Level 109
God Stats
88W - 71L
1,532 SR
Queue Stats
416W - 409L
1,472 Elo+
Solo
Susano
Susano
classics25
Susano
Level 118
God Stats
4W - 2L
1,446 SR
Queue Stats
40W - 38L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
3 / 2 / 1
7,810
521
6,407
16,149
7,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
 
Neith
12
0 / 4 / 0
7,201
480
5,361
10,887
3,758
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Chang'e
 
Chang'e
12
1 / 2 / 4
7,110
474
7,982
10,274
4,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 4 / 2
7,694
513
8,598
10,896
3,952
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Cabrakan
11
1 / 5 / 5
7,062
471
6,331
20,098
18,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ACWHEELS10
Zhong Kui
13
3 / 1 / 3
7,847
523
9,027
9,843
8,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Flonnbon10
Baron Samedi
11
1 / 2 / 8
7,240
483
5,289
11,670
10,533
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
3 / 1 / 2
7,919
528
9,488
12,535
7,903
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cupid
atkocska
Cupid
14
6 / 1 / 3
8,656
577
11,442
10,612
3,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Susano
classics25
Susano
13
4 / 1 / 5
7,632
509
11,001
11,405
4,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
38
6
Kills
17
17
Deaths
6
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
2
1
1.75
L
Neith
 
Neith
0
4
0
0
L
Chang'e
 
Chang'e
1
2
4
1.5
W
Zhong Kui
ACWHEELS10
Zhong Kui
3
1
3
4.5
W
Baron Samedi
Flonnbon10
Baron Samedi
1
2
8
2.5
L
1
4
2
0.5
L
Cabrakan
1
5
5
0.7
W
3
1
2
4
W
Cupid
atkocska
Cupid
6
1
3
7.5
W
Susano
classics25
Susano
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,679
Damage
46,247
68,304
Taken
56,065
37,306
Mitigated
35,290
23,137
Healing
20,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,407
1,131
0
4,556
16,149
7,252
0
3,340
12,809
0
55,530
L
Neith
 
Neith
5,361
2,138
0
3,824
10,887
3,758
0
532
10,355
0
64,426
L
Chang'e
 
Chang'e
7,982
1,118
1,300
4,406
10,274
4,078
0
4,234
6,040
52,767
0
W
Zhong Kui
ACWHEELS10
Zhong Kui
9,027
2,276
0
4,281
9,843
8,187
150
5,170
4,673
58,280
0
W
Baron Samedi
Flonnbon10
Baron Samedi
5,289
1,238
657
3,649
11,670
10,533
395
3,349
8,096
22,036
0
L
8,598
4,339
0
1,404
10,896
3,952
786
122
10,774
0
57,585
L
Cabrakan
6,331
1,473
364
7,283
20,098
18,266
0
6,088
14,010
18,630
0
W
9,488
2,215
0
4,530
12,535
7,903
0
1,655
10,880
0
51,885
W
Cupid
atkocska
Cupid
11,442
6,277
119
5,014
10,612
3,794
2,000
1,786
8,826
0
58,106
W
Susano
classics25
Susano
11,001
2,124
0
2,266
11,405
4,873
1,174
2,353
9,052
0
64,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,877
Gold Earned
39,294
412
Minions Killed
410
0
Camps Cleared
0
1,267,777
Distance Traveled
1,363,780
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,810
521
93
6
0
277,372
2
L
Neith
7,201
480
112
7
0
234,731
9
L
Chang'e
7,110
474
87
6
0
274,958
1
W
Zhong Kui
7,847
523
97
6
0
238,730
1
W
Baron Samedi
7,240
483
30
2
0
246,992
4
L
Skadi
7,694
513
94
6
0
226,244
2
L
Cabrakan
7,062
471
26
2
0
254,472
3
W
Odin
7,919
528
87
6
0
288,608
3
W
Cupid
8,656
577
103
7
0
251,119
5
W
Susano
7,632
509
93
6
0
338,331
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role