Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
SDNC Stompy
Hel
Level 145
God Stats
3W - 4L
1,473 SR
Queue Stats
321W - 319L
1,501 Elo+
Solo
Sun Wukong
Sun Wukong
oo NICE oo
Sun Wukong
Level 160
God Stats
4W - 5L
1,663 SR
Queue Stats
423W - 475L
1,472 Elo+
Party 1
Hades
Hades
xXx SHINER xXx
Hades
Level 155
God Stats
3W - 5L
1,437 SR
Queue Stats
209W - 229L
1,501 Elo+
Party 1
Team Averages
Level 153
1,515 SR
1,495 Elo+

VS

Team Averages
Level 126
1,438 SR
1,498 Elo+
Cu Chulainn
Cu Chulainn
Headhunter198
Cu Chulainn
Level 108
God Stats
3W - 2L
1,305 SR
Queue Stats
287W - 284L
1,489 Elo+
Party 2
King Arthur
King Arthur
HummusPlunger
King Arthur
Level 158
God Stats
3W - 8L
1,072 SR
Queue Stats
308W - 311L
1,494 Elo+
Party 2
Yemoja
Yemoja
MildlyMediocre
Yemoja
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 53L
1,511 Elo+
Party 3
Nox
Nox
Risssabear
Nox
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,417 Elo+
Party 3
Pele
Pele
r0b011756
Pele
Level 153
God Stats
3W - 0L
1,814 SR
Queue Stats
40W - 26L
1,582 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
20
9 / 6 / 12
14,213
790
21,001
32,726
39,059
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
 
Cerberus
17
0 / 6 / 16
10,832
602
10,458
29,148
36,172
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
6 / 4 / 15
13,193
733
18,889
16,579
18,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
oo NICE oo
Sun Wukong
18
4 / 6 / 9
11,547
642
12,092
25,205
29,759
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

18
3 / 5 / 15
11,449
636
24,703
22,561
24,846
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Headhunter198
Cu Chulainn
20
3 / 6 / 21
12,250
681
30,300
25,283
26,133
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
HummusPlunger
King Arthur
20
7 / 3 / 15
12,849
714
22,596
22,923
30,626
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
2 / 2 / 24
11,330
629
6,442
20,558
26,243
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
5 / 6 / 18
12,190
677
15,376
15,618
7,701
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pele
20
10 / 5 / 13
12,798
711
19,584
23,841
12,328
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
118
22
Kills
27
27
Deaths
22
67
Assists
91
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
9
6
12
2.5
L
Cerberus
 
Cerberus
0
6
16
1.33
W
Cu Chulainn
Headhunter198
Cu Chulainn
3
6
21
2.25
W
King Arthur
HummusPlunger
King Arthur
7
3
15
4.83
W
2
2
24
7
W
5
6
18
2.33
L
6
4
15
3.38
L
Sun Wukong
oo NICE oo
Sun Wukong
4
6
9
1.42
W
Pele
10
5
13
3.3
L
3
5
15
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,143
Damage
94,298
126,219
Taken
108,223
148,713
Mitigated
103,031
50,584
Healing
47,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
21,001
6,377
3,014
4,823
32,726
39,059
3,281
5,770
26,956
4,611
26,829
L
Cerberus
 
Cerberus
10,458
503
3,971
5,831
29,148
36,172
871
5,741
23,407
27,978
0
W
Cu Chulainn
Headhunter198
Cu Chulainn
30,300
4,775
1,221
1,195
25,283
26,133
1,226
13,908
11,375
1,035
49,852
W
King Arthur
HummusPlunger
King Arthur
22,596
2,266
2,809
3,858
22,923
30,626
341
10,871
12,052
0
43,278
W
6,442
2,846
18,202
5,714
20,558
26,243
1,345
8,142
12,416
15,992
0
W
15,376
3,204
2,674
1,378
15,618
7,701
2,568
10,642
4,976
31,410
0
L
18,889
1,341
14,107
6,083
16,579
18,877
2,311
2,739
13,840
51,445
0
L
Sun Wukong
oo NICE oo
Sun Wukong
12,092
689
871
2,720
25,205
29,759
1,671
2,807
22,398
0
24,315
W
Pele
19,584
4,545
3,204
6,782
23,841
12,328
3,582
13,529
10,312
0
47,657
L
24,703
950
2,924
6,240
22,561
24,846
988
5,544
17,017
40,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,234
Gold Earned
61,417
211
Minions Killed
175
0
Camps Cleared
0
1,389,286
Distance Traveled
1,529,728
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
14,213
790
21
1
0
296,365
0
L
Cerberus
10,832
602
54
3
0
301,556
1
W
Cu Chulainn
12,250
681
40
2
0
289,224
0
W
King Arthur
12,849
714
36
2
0
329,388
0
W
Yemoja
11,330
629
16
1
0
309,695
0
W
Nox
12,190
677
36
2
0
271,976
0
L
Hel
13,193
733
83
5
0
297,033
0
L
Sun Wukong
11,547
642
17
1
0
249,485
0
W
Pele
12,798
711
47
3
0
329,445
0
L
Hades
11,449
636
36
2
0
244,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role