Player Matchup

Chaac
Chaac
 
Chaac
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
 
Chiron
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
TenzeiHanketsu
Chang'e
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 116L
1,515 Elo+
Party 1
Heimdallr
Heimdallr
hoofhearted1
Heimdallr
Level 49
God Stats
8W - 2L
1,577 SR
Queue Stats
66W - 45L
1,592 Elo+
Party 1
Atlas
Atlas
jafinator55
Atlas
Level 103
God Stats
1W - 0L
1,673 SR
Queue Stats
50W - 53L
1,413 Elo+
Solo
Team Averages
Level 99
1,550 SR
1,504 Elo+

VS

Team Averages
Level 91
1,509 SR
1,394 Elo+
Hel
Hel
Bigheadcatfish
Hel
Level 107
God Stats
3W - 3L
1,583 SR
Queue Stats
42W - 43L
1,423 Elo+
Solo
Zeus
Zeus
FGRedalert
Zeus
Level 14
God Stats
0W - 4L
1,292 SR
Queue Stats
29W - 45L
1,310 Elo+
Party 2
Bakasura
Bakasura
HighOnRez420
Bakasura
Level 82
God Stats
4W - 5L
1,543 SR
Queue Stats
126W - 147L
1,344 Elo+
Party 2
Cernunnos
Cernunnos
ProlificDrummer
Cernunnos
Level 131
God Stats
2W - 3L
1,408 SR
Queue Stats
96W - 96L
1,432 Elo+
Solo
Hercules
Hercules
beanjuice88
Hercules
Level 123
God Stats
14W - 8L
1,718 SR
Queue Stats
423W - 482L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
5 / 0 / 0
10,728
631
20,686
13,611
10,339
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Chiron
 
Chiron
16
7 / 1 / 2
10,253
603
9,447
14,657
6,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 4 / 5
9,099
535
5,590
11,914
5,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
hoofhearted1
Heimdallr
16
9 / 4 / 4
10,144
597
22,809
17,052
8,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 2 / 7
9,807
577
8,224
14,803
14,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 4
6,903
406
4,416
21,344
13,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
4 / 5 / 4
9,132
537
8,492
8,959
3,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bakasura
HighOnRez420
Bakasura
16
6 / 5 / 2
9,536
561
11,648
19,428
8,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
ProlificDrummer
Cernunnos
11
1 / 6 / 3
6,764
398
8,529
15,053
4,676
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
beanjuice88
Hercules
14
0 / 4 / 0
8,079
475
6,702
20,028
10,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
24
26
Kills
11
11
Deaths
26
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
0
0
5
W
Chiron
 
Chiron
7
1
2
8
L
0
6
4
0.33
L
4
5
4
1.2
L
Bakasura
HighOnRez420
Bakasura
6
5
2
1.4
L
Cernunnos
ProlificDrummer
Cernunnos
1
6
3
0.42
W
2
4
5
1.13
L
Hercules
beanjuice88
Hercules
0
4
0
0
W
Heimdallr
hoofhearted1
Heimdallr
9
4
4
2.75
W
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,756
Damage
39,787
72,037
Taken
84,812
44,342
Mitigated
39,599
29,999
Healing
23,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
20,686
5,371
0
6,086
13,611
10,339
1,187
519
12,832
0
90,789
W
Chiron
 
Chiron
9,447
3,663
1,028
7,457
14,657
6,343
3,527
2,689
11,776
0
81,905
L
4,416
884
3,905
7,680
21,344
13,151
0
3,235
18,109
19,515
0
L
8,492
1,796
0
250
8,959
3,138
60
4,288
4,671
49,041
0
L
Bakasura
HighOnRez420
Bakasura
11,648
7,798
0
2,703
19,428
8,301
0
3,606
15,822
0
72,443
L
Cernunnos
ProlificDrummer
Cernunnos
8,529
3,091
0
2,779
15,053
4,676
104
2,038
13,009
0
36,030
W
5,590
278
1,568
2,661
11,914
5,017
690
5,146
6,368
58,259
0
L
Hercules
beanjuice88
Hercules
6,702
3,670
177
6,322
20,028
10,333
0
79
19,949
0
64,710
W
Heimdallr
hoofhearted1
Heimdallr
22,809
12,885
0
8,789
17,052
8,009
2,385
2,657
13,695
0
90,792
W
8,224
2,692
0
2,410
14,803
14,634
288
2,667
12,011
30,388
4,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,031
Gold Earned
40,414
518
Minions Killed
384
0
Camps Cleared
0
1,569,496
Distance Traveled
1,657,834
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,728
631
139
8
0
331,457
2
W
Chiron
10,253
603
118
7
0
360,889
0
L
Hel
6,903
406
28
2
0
336,702
2
L
Zeus
9,132
537
84
5
0
267,360
1
L
Bakasura
9,536
561
115
7
0
357,516
1
L
Cernunnos
6,764
398
42
2
0
394,872
5
W
Chang'e
9,099
535
102
6
0
273,615
1
L
Hercules
8,079
475
115
7
0
301,384
3
W
Heimdallr
10,144
597
105
6
0
283,090
1
W
Atlas
9,807
577
54
3
0
320,445
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role