Player Matchup

Hera
Hera
Gold III
Cronic
Hera
Gold III
Level 136
God Stats
2W - 5L
1,306 SR
Queue Stats
126W - 119L
1,507 MMR
Party 1
Terra
Terra
Gold IV
Wakelee216
Terra
Gold IV
Level 145
God Stats
5W - 6L
1,579 SR
Queue Stats
133W - 125L
1,550 MMR
Party 1
Bastet
Bastet
Gold IV
smack9292
Bastet
Gold IV
Level 127
God Stats
43W - 23L
1,622 SR
Queue Stats
129W - 120L
1,522 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,502 SR
1,526 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 84
1,395 SR
1,477 MMR
Discordia
Discordia
Silver II
IcaP n JazzI
Discordia
Silver II
Level 119
God Stats
12W - 17L
1,540 SR
Queue Stats
40W - 48L
1,432 MMR
Solo
Izanami
Izanami
Bronze III
RobK-17
Izanami
Bronze III
Level 68
God Stats
0W - 1L
1,375 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Yemoja
Yemoja
Bronze III
ctrl_alt_vegan
Yemoja
Bronze III
Level 65
God Stats
0W - 1L
1,269 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Cronic
Hera
15
3 / 1 / 5
10,244
683
12,457
7,740
3,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Terra
16
2 / 2 / 7
11,169
745
5,594
16,915
16,507
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bastet
smack9292
Bastet
14
5 / 1 / 4
10,477
698
19,003
15,784
6,911
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
AchillesBacchusChaacJanusBaba Yaga

VS

Bans
King ArthurScyllaThorPoseidonAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
IcaP n JazzI
Discordia
15
1 / 1 / 3
9,511
634
12,602
12,195
4,256
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
RobK-17
Izanami
14
2 / 7 / 1
9,817
654
7,878
14,339
5,694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 2 / 3
10,174
678
5,259
15,965
17,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
10
Kills
4
4
Deaths
10
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hera
Cronic
Hera
3
1
5
5.5
L
Discordia
IcaP n JazzI
Discordia
1
1
3
2.5
L
Izanami
RobK-17
Izanami
2
7
1
0.36
W
Terra
2
2
7
2.75
L
1
2
3
1.25
W
Bastet
smack9292
Bastet
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,054
Damage
25,739
40,439
Taken
42,499
26,912
Mitigated
27,246
17,068
Healing
5,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
Cronic
Hera
12,457
2,291
99
1,100
7,740
3,494
971
4,525
3,215
52,405
0
L
Discordia
IcaP n JazzI
Discordia
12,602
336
0
1,980
12,195
4,256
0
3,686
8,509
60,514
0
L
Izanami
RobK-17
Izanami
7,878
5,020
0
989
14,339
5,694
481
6,027
8,312
0
28,674
W
Terra
5,594
570
4,027
7,164
16,915
16,507
243
6,257
10,658
25,336
0
L
5,259
1,326
557
1,662
15,965
17,296
168
8,707
7,258
17,288
0
W
Bastet
smack9292
Bastet
19,003
3,545
0
4,678
15,784
6,911
1,252
7,434
8,350
0
37,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,890
Gold Earned
29,502
161
Minions Killed
165
9
Camps Cleared
4
936,346
Distance Traveled
727,104
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,244
683
87
6
4
294,213
3
L
Discordia
9,511
634
85
6
3
291,842
5
L
Izanami
9,817
654
59
4
1
197,909
1
W
Terra
11,169
745
47
3
1
320,181
3
L
Yemoja
10,174
678
21
1
0
237,353
11
W
Bastet
10,477
698
27
2
4
321,952
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role