Player Matchup

Tyr
Tyr
Platinum IV
Deiidalos_44
Tyr
Platinum IV
Level 126
God Stats
12W - 10L
1,619 SR
Queue Stats
217W - 221L
1,837 MMR
Solo
Ymir
Ymir
Platinum III
EduardoPareja150
Ymir
Platinum III
Level 160
God Stats
1W - 4L
1,200 SR
Queue Stats
402W - 397L
1,828 MMR
Solo
Lancelot
Lancelot
Platinum II
GARGAAA
Lancelot
Platinum II
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 61L
1,831 MMR
Party 1
Chang'e
Chang'e
Platinum III
Poopfransis
Chang'e
Platinum III
Level 129
God Stats
1W - 2L
1,453 SR
Queue Stats
60W - 62L
1,785 MMR
Party 1
Cernunnos
Cernunnos
Platinum I
TouhyJoe7
Cernunnos
Platinum I
Level 160
God Stats
11W - 8L
1,730 SR
Queue Stats
346W - 333L
1,839 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 127
1,501 SR
1,824 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 148
1,612 SR
1,824 MMR
Kukulkan
Kukulkan
Gold I
Skinfade96
Kukulkan
Gold I
Level 138
God Stats
18W - 11L
1,679 SR
Queue Stats
102W - 94L
1,618 MMR
Party 2
Kuzenbo
Kuzenbo
Platinum I
TT_Chocolate
Kuzenbo
Platinum I
Level 159
God Stats
2W - 0L
1,551 SR
Queue Stats
122W - 116L
1,813 MMR
Party 3
Thanatos
Thanatos
Diamond V
TT_Sasuke8x42
Thanatos
Diamond V
Level 145
God Stats
2W - 6L
1,514 SR
Queue Stats
120W - 113L
1,864 MMR
Party 3
Anhur
Anhur
Platinum I
YempathTTV
Anhur
Platinum I
Level 146
God Stats
3W - 4L
1,614 SR
Queue Stats
37W - 25L
2,023 MMR
Party 2
Chaac
Chaac
Platinum II
x L4bR4nl3usE x
Chaac
Platinum II
Level 153
God Stats
135W - 100L
1,704 SR
Queue Stats
361W - 372L
1,800 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 4 / 2
13,688
507
11,336
33,787
39,832
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
0 / 3 / 4
10,660
395
3,685
22,600
22,281
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Lancelot
GARGAAA
Lancelot
20
4 / 6 / 1
13,134
486
16,627
24,698
9,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Poopfransis
Chang'e
19
3 / 4 / 2
12,777
473
14,703
25,771
9,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
TouhyJoe7
Cernunnos
18
0 / 9 / 4
12,406
459
19,033
33,996
12,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
CabrakanSusanoRavanaHades

VS

Bans
Ah Muzen CabDa JiGuan YuMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Skinfade96
Kukulkan
20
3 / 2 / 11
13,939
516
27,623
11,553
6,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
TT_Chocolate
Kuzenbo
18
2 / 1 / 10
12,694
470
12,295
23,037
38,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
TT_Sasuke8x42
Thanatos
20
13 / 5 / 7
14,873
551
17,504
24,243
14,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
20
6 / 1 / 15
15,182
562
29,033
28,987
13,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

20
2 / 2 / 6
15,180
562
19,447
28,010
37,349
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
75
10
Kills
26
26
Deaths
11
13
Assists
49
Player
Kills
Deaths
Assists
KDA
L
3
4
2
1
L
0
3
4
0.67
L
Lancelot
GARGAAA
Lancelot
4
6
1
0.75
L
Chang'e
Poopfransis
Chang'e
3
4
2
1
W
Kukulkan
Skinfade96
Kukulkan
3
2
11
4.25
W
Kuzenbo
TT_Chocolate
Kuzenbo
2
1
10
7
W
Thanatos
TT_Sasuke8x42
Thanatos
13
5
7
3.3
L
Cernunnos
TouhyJoe7
Cernunnos
0
9
4
0.22
W
Anhur
6
1
15
13.5
W
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,384
Damage
105,902
140,852
Taken
115,830
94,282
Mitigated
110,153
40,411
Healing
61,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,336
1,882
0
10,283
33,787
39,832
0
6,340
27,447
0
115,846
L
3,685
765
3,032
4,198
22,600
22,281
0
8,480
14,120
38,187
3,934
L
Lancelot
GARGAAA
Lancelot
16,627
4,337
0
780
24,698
9,923
0
5,731
18,967
0
131,419
L
Chang'e
Poopfransis
Chang'e
14,703
783
2,774
9,927
25,771
9,997
0
13,756
12,015
92,505
0
W
Kukulkan
Skinfade96
Kukulkan
27,623
3,567
0
2,131
11,553
6,468
954
3,633
7,920
175,839
0
W
Kuzenbo
TT_Chocolate
Kuzenbo
12,295
4,188
0
4,297
23,037
38,751
168
6,302
16,735
45,685
0
W
Thanatos
TT_Sasuke8x42
Thanatos
17,504
4,027
0
23,197
24,243
14,131
1,198
1,183
23,060
29
117,935
L
Cernunnos
TouhyJoe7
Cernunnos
19,033
6,312
0
9,417
33,996
12,249
0
6,073
27,923
0
124,059
W
Anhur
29,033
15,571
0
16,754
28,987
13,454
4,724
3,569
25,418
0
149,448
W
19,447
4,397
0
14,971
28,010
37,349
300
3,862
24,148
97
148,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,665
Gold Earned
71,868
786
Minions Killed
831
0
Camps Cleared
0
2,476,434
Distance Traveled
2,604,433
14
Wards Purchased
44
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
13,688
507
209
8
0
573,509
3
L
Ymir
10,660
395
62
2
0
345,724
1
L
Lancelot
13,134
486
177
7
0
619,787
7
L
Chang'e
12,777
473
151
6
0
507,080
0
W
Kukulkan
13,939
516
222
8
0
515,680
10
W
Kuzenbo
12,694
470
63
2
0
526,680
5
W
Thanatos
14,873
551
111
4
0
610,746
9
L
Cernunnos
12,406
459
187
7
0
430,334
3
W
Anhur
15,182
562
180
7
0
469,531
7
W
Chaac
15,180
562
255
9
0
481,796
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role