Player Matchup

Terra
Terra
Gondor81
Terra
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,327 Elo+
Party 2
Chaac
Chaac
Rafcat
Chaac
Level 86
God Stats
1W - 3L
1,190 SR
Queue Stats
43W - 40L
1,403 Elo+
Solo
Cthulhu
Cthulhu
Tyflon84
Cthulhu
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,327 Elo+
Party 2
Achilles
Achilles
Zalo7bingo
Achilles
Level 157
God Stats
3W - 1L
1,716 SR
Queue Stats
218W - 224L
1,427 Elo+
Party 1
Ares
Ares
webe_David
Ares
Level 94
God Stats
1W - 1L
1,451 SR
Queue Stats
33W - 26L
1,378 Elo+
Party 1
Team Averages
Level 85
1,471 SR
1,372 Elo+

VS

Team Averages
Level 107
1,541 SR
1,411 Elo+
Terra
Terra
CRISPAIVAX
Terra
Level 156
God Stats
1W - 1L
1,733 SR
Queue Stats
128W - 163L
1,431 Elo+
Party 3
Sun Wukong
Sun Wukong
FreeRad105
Sun Wukong
Level 147
God Stats
10W - 7L
1,496 SR
Queue Stats
571W - 598L
1,397 Elo+
Solo
Nox
Nox
GioSaB
Nox
Level 83
God Stats
4W - 7L
1,382 SR
Queue Stats
420W - 430L
1,418 Elo+
Solo
Ymir
Ymir
JOAOLADS
Ymir
Level 29
God Stats
1W - 2L
1,533 SR
Queue Stats
123W - 163L
1,436 Elo+
Party 3
Jing Wei
Jing Wei
KarepkgeKarl
Jing Wei
Level 119
God Stats
12W - 12L
1,559 SR
Queue Stats
983W - 1,058L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Gondor81
Terra
19
2 / 3 / 11
11,374
599
8,808
25,476
36,210
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chaac
Rafcat
Chaac
20
6 / 2 / 12
12,501
658
28,366
22,807
32,688
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cthulhu
Tyflon84
Cthulhu
19
2 / 4 / 9
12,114
638
24,491
27,111
44,371
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Earring

Mystical Earring

+15
Mp 5

Achilles
Zalo7bingo
Achilles
20
9 / 1 / 10
14,202
747
32,152
30,879
53,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
1 / 2 / 14
11,913
627
24,943
26,033
43,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
19
0 / 1 / 10
11,927
628
9,948
31,757
32,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
FreeRad105
Sun Wukong
16
2 / 5 / 7
10,120
533
14,829
25,126
27,045
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Nox
GioSaB
Nox
19
2 / 4 / 9
11,380
599
20,976
14,777
8,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
20
5 / 2 / 7
12,929
680
26,242
44,466
50,258
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
KarepkgeKarl
Jing Wei
15
3 / 8 / 6
10,028
528
25,389
19,607
10,074
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
51
20
Kills
12
12
Deaths
20
56
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Terra
0
1
10
5
L
Sun Wukong
FreeRad105
Sun Wukong
2
5
7
1.1
L
Nox
GioSaB
Nox
2
4
9
1.63
W
Terra
Gondor81
Terra
2
3
11
2.5
L
Ymir
5
2
7
4.25
L
Jing Wei
KarepkgeKarl
Jing Wei
3
8
6
0.75
W
Chaac
Rafcat
Chaac
6
2
12
6
W
Cthulhu
Tyflon84
Cthulhu
2
4
9
1.63
W
Achilles
Zalo7bingo
Achilles
9
1
10
14
W
1
2
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

118,760
Damage
97,384
132,306
Taken
135,733
209,796
Mitigated
128,133
65,184
Healing
70,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
9,948
1,948
6,418
18,248
31,757
32,124
0
15,484
16,273
25,489
0
L
Sun Wukong
FreeRad105
Sun Wukong
14,829
3,909
4,403
7,835
25,126
27,045
0
8,635
16,491
0
27,479
L
Nox
GioSaB
Nox
20,976
3,952
3,826
2,097
14,777
8,632
0
4,895
9,882
46,251
0
W
Terra
Gondor81
Terra
8,808
2,930
9,369
6,707
25,476
36,210
881
10,645
14,831
15,599
0
L
Ymir
26,242
6,415
3,060
22,418
44,466
50,258
0
24,076
20,390
46,001
0
L
Jing Wei
KarepkgeKarl
Jing Wei
25,389
19,176
1,565
903
19,607
10,074
0
5,152
14,455
0
38,567
W
Chaac
Rafcat
Chaac
28,366
2,522
3,190
10,556
22,807
32,688
173
8,050
14,757
0
48,357
W
Cthulhu
Tyflon84
Cthulhu
24,491
2,261
4,715
6,587
27,111
44,371
717
11,939
15,172
49,851
0
W
Achilles
Zalo7bingo
Achilles
32,152
7,661
4,896
9,480
30,879
53,434
2,076
11,677
19,202
0
52,993
W
24,943
990
4,498
5,186
26,033
43,093
670
14,855
11,178
34,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,104
Gold Earned
56,384
163
Minions Killed
188
0
Camps Cleared
0
1,763,126
Distance Traveled
1,545,753
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
11,927
628
18
1
0
343,835
0
L
Sun Wukong
10,120
533
16
1
0
318,700
0
L
Nox
11,380
599
65
3
0
291,817
0
W
Terra
11,374
599
18
1
0
343,725
0
L
Ymir
12,929
680
60
3
0
291,498
1
L
Jing Wei
10,028
528
29
2
0
299,903
0
W
Chaac
12,501
658
39
2
0
366,851
8
W
Cthulhu
12,114
638
57
3
0
328,965
1
W
Achilles
14,202
747
34
2
0
379,904
0
W
Ares
11,913
627
15
1
0
343,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role