Player Matchup

Pele
Pele
Platinum III
FIRULA1S
Pele
Platinum III
Level 129
God Stats
3W - 1L
1,888 SR
Queue Stats
141W - 136L
1,833 MMR
Solo
Nu Wa
Nu Wa
Platinum I
JFletch3
Nu Wa
Platinum I
Level 160
God Stats
64W - 42L
1,647 SR
Queue Stats
349W - 354L
1,891 MMR
Solo
Chang'e
Chang'e
Platinum I
SleezNoBands
Chang'e
Platinum I
Level 62
God Stats
3W - 2L
1,595 SR
Queue Stats
82W - 70L
1,930 MMR
Solo
Chiron
Chiron
Diamond V
abusador2335
Chiron
Diamond V
Level 116
God Stats
95W - 77L
1,626 SR
Queue Stats
267W - 271L
1,938 MMR
Solo
Horus
Horus
Platinum V
babyshaq915
Horus
Platinum V
Level 141
God Stats
37W - 27L
1,546 SR
Queue Stats
613W - 624L
1,691 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 122
1,661 SR
1,856 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 127
1,536 SR
1,857 MMR
Cerberus
Cerberus
Platinum I
AcedoggSuper
Cerberus
Platinum I
Level 160
God Stats
4W - 5L
1,467 SR
Queue Stats
582W - 576L
1,886 MMR
Solo
Zhong Kui
Zhong Kui
Platinum III
AoSumo
Zhong Kui
Platinum III
Level 160
God Stats
1W - 5L
1,373 SR
Queue Stats
325W - 328L
1,873 MMR
Solo
Chronos
Chronos
Platinum IV
EBK__03
Chronos
Platinum IV
Level 141
God Stats
13W - 10L
1,636 SR
Queue Stats
325W - 332L
1,660 MMR
Solo
Hou Yi
Hou Yi
Platinum I
NSY Kiztune
Hou Yi
Platinum I
Level 69
God Stats
27W - 27L
1,578 SR
Queue Stats
260W - 264L
1,907 MMR
Solo
Ne Zha
Ne Zha
Platinum I
Oo_Juliancho_oO
Ne Zha
Platinum I
Level 104
God Stats
21W - 23L
1,628 SR
Queue Stats
152W - 145L
1,960 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
20
9 / 5 / 9
14,780
568
24,089
26,425
12,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
JFletch3
Nu Wa
19
6 / 0 / 12
13,480
518
25,940
15,008
6,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
SleezNoBands
Chang'e
20
4 / 1 / 7
15,619
601
17,666
21,615
11,354
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chiron
20
11 / 1 / 8
14,914
574
23,221
18,031
7,795
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
3 / 2 / 20
12,634
486
18,184
26,708
30,738
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
SusanoHadesLancelotAtlas

VS

Bans
MedusaThorCabrakanBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AcedoggSuper
Cerberus
14
1 / 4 / 4
10,312
397
7,675
30,162
31,531
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
AoSumo
Zhong Kui
19
2 / 5 / 0
12,191
469
15,140
27,979
24,482
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos
EBK__03
Chronos
17
4 / 7 / 2
11,082
426
23,739
27,718
8,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
19
1 / 9 / 3
12,479
480
5,845
22,269
7,556
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

18
1 / 8 / 3
11,514
443
13,130
30,569
12,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
21
33
Kills
9
9
Deaths
33
56
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AcedoggSuper
Cerberus
1
4
4
0.75
L
Zhong Kui
AoSumo
Zhong Kui
2
5
0
0.4
L
Chronos
EBK__03
Chronos
4
7
2
0.71
W
Pele
9
5
9
2.7
W
Nu Wa
JFletch3
Nu Wa
6
0
12
12
L
Hou Yi
1
9
3
0.28
L
1
8
3
0.31
W
Chang'e
SleezNoBands
Chang'e
4
1
7
7.5
W
Chiron
11
1
8
15
W
3
2
20
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,100
Damage
65,529
107,787
Taken
138,697
68,722
Mitigated
84,411
40,227
Healing
28,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AcedoggSuper
Cerberus
7,675
958
0
5,119
30,162
31,531
0
10,080
20,082
35,796
0
L
Zhong Kui
AoSumo
Zhong Kui
15,140
1,021
0
8,564
27,979
24,482
1,245
10,004
17,522
102,783
3,648
L
Chronos
EBK__03
Chronos
23,739
3,106
0
5,769
27,718
8,323
443
9,090
18,598
108,628
0
W
Pele
24,089
6,402
0
1,774
26,425
12,375
1,609
12,262
14,163
55
155,434
W
Nu Wa
JFletch3
Nu Wa
25,940
10,939
320
1,445
15,008
6,460
1,834
7,860
7,148
121,629
0
L
Hou Yi
5,845
2,596
0
2,898
22,269
7,556
175
5,889
16,365
0
114,736
L
13,130
4,217
0
5,901
30,569
12,519
0
8,619
21,922
30
128,848
W
Chang'e
SleezNoBands
Chang'e
17,666
1,122
4,695
13,316
21,615
11,354
4,068
9,369
12,246
142,540
0
W
Chiron
23,221
8,372
1,379
6,299
18,031
7,795
3,933
5,546
12,485
0
123,760
W
18,184
6,163
4,329
6,670
26,708
30,738
393
12,245
14,463
547
36,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,427
Gold Earned
57,578
771
Minions Killed
725
0
Camps Cleared
0
2,527,493
Distance Traveled
2,196,243
31
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,312
397
76
3
0
423,252
5
L
Zhong Kui
12,191
469
163
6
0
430,271
1
L
Chronos
11,082
426
129
5
0
429,768
4
W
Pele
14,780
568
168
6
0
533,300
2
W
Nu Wa
13,480
518
137
5
0
481,727
8
L
Hou Yi
12,479
480
197
8
0
427,037
4
L
Ne Zha
11,514
443
160
6
0
485,915
2
W
Chang'e
15,619
601
262
10
0
469,426
3
W
Chiron
14,914
574
169
7
0
517,776
7
W
Horus
12,634
486
35
1
0
525,264
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role