Player Matchup

Shiva
Shiva
Masters
 
Shiva
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Baron Samedi
Baron Samedi
Diamond I
HunterCloud
Baron Samedi
Diamond I
Level 142
God Stats
30W - 12L
1,816 SR
Queue Stats
177W - 106L
2,385 MMR
Party 2
Ne Zha
Ne Zha
Masters
Tinufi
Ne Zha
Masters
Level 86
God Stats
5W - 0L
2,090 SR
Queue Stats
140W - 20L
3,193 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 129
1,802 SR
2,359 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 129
1,497 SR
1,752 MMR
Sobek
Sobek
Diamond III
GotTheBiscuit
Sobek
Diamond III
Level 149
God Stats
5W - 11L
1,456 SR
Queue Stats
288W - 343L
2,161 MMR
Party 1
Neith
Neith
Platinum I
Lysiithea
Neith
Platinum I
Level 109
God Stats
6W - 6L
1,556 SR
Queue Stats
427W - 502L
1,780 MMR
Party 1
Ao Kuang
Ao Kuang
Gold V
STRANGER__HUMAN
Ao Kuang
Gold V
Level 128
God Stats
7W - 10L
1,480 SR
Queue Stats
129W - 200L
1,314 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
1 / 3 / 14
9,579
684
16,878
21,996
12,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
HunterCloud
Baron Samedi
15
4 / 2 / 11
10,742
767
12,870
10,445
7,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
Tinufi
Ne Zha
16
13 / 2 / 4
11,537
824
23,702
21,381
12,655
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
FenrirAh Muzen CabGuan YuAchillesAtlas

VS

Bans
ThorBaba YagaHou YiScyllaCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 6
8,856
633
9,384
23,345
25,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
Lysiithea
Neith
14
5 / 6 / 1
9,592
685
10,979
16,369
6,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ao Kuang
11
1 / 6 / 3
8,677
620
3,571
19,816
17,135
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
17
18
Kills
7
7
Deaths
18
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
1
3
14
2.67
L
1
6
6
0.67
W
Baron Samedi
HunterCloud
Baron Samedi
4
2
11
4.75
L
Neith
Lysiithea
Neith
5
6
1
0.92
L
Ao Kuang
1
6
3
0.42
W
Ne Zha
Tinufi
Ne Zha
13
2
4
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,450
Damage
23,934
53,822
Taken
59,530
32,829
Mitigated
49,761
26,364
Healing
9,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
16,878
5,080
622
7,871
21,996
12,637
191
5,327
16,669
22
33,733
L
9,384
1,212
0
4,356
23,345
25,760
0
4,405
18,224
21,877
0
W
Baron Samedi
HunterCloud
Baron Samedi
12,870
761
3,436
4,320
10,445
7,537
338
1,818
8,627
34,746
0
L
Neith
Lysiithea
Neith
10,979
4,553
0
1,839
16,369
6,866
0
5,569
10,545
0
41,236
L
Ao Kuang
3,571
1,394
1,273
2,268
19,816
17,135
0
3,665
15,770
12,555
0
W
Ne Zha
Tinufi
Ne Zha
23,702
9,045
0
10,115
21,381
12,655
1,789
6,299
15,082
54
66,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,858
Gold Earned
27,125
159
Minions Killed
115
11
Camps Cleared
1
813,143
Distance Traveled
695,787
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,579
684
37
3
4
269,454
3
L
Sobek
8,856
633
25
2
0
239,270
4
W
Baron Samedi
10,742
767
65
5
2
250,821
3
L
Neith
9,592
685
66
5
1
232,035
3
L
Ao Kuang
8,677
620
24
2
0
224,482
5
W
Ne Zha
11,537
824
57
4
5
292,868
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role