Player Matchup

Bellona
Bellona
 
Bellona
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Coruptshadow228
Ah Puch
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 42L
1,431 Elo+
Party 1
Merlin
Merlin
chimuelo_14
Merlin
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 41L
1,399 Elo+
Solo
Skadi
Skadi
flawless6969
Skadi
Level 159
God Stats
1W - 1L
1,279 SR
Queue Stats
70W - 89L
1,357 Elo+
Party 1
Anubis
Anubis
teh1whoknocks
Anubis
Level 109
God Stats
6W - 6L
1,383 SR
Queue Stats
318W - 355L
1,409 Elo+
Solo
Team Averages
Level 106
1,432 SR
1,419 Elo+

VS

Team Averages
Level 94
1,495 SR
1,425 Elo+
Nu Wa
Nu Wa
Kalashnikov911
Nu Wa
Level 107
God Stats
1W - 7L
1,121 SR
Queue Stats
314W - 338L
1,433 Elo+
Party 2
Osiris
Osiris
Nantuk3312
Osiris
Level 91
God Stats
0W - 2L
1,304 SR
Queue Stats
78W - 86L
1,411 Elo+
Solo
Geb
Geb
Paco AP
Geb
Level 124
God Stats
6W - 4L
1,600 SR
Queue Stats
326W - 357L
1,433 Elo+
Party 2
Sol
Sol
Zmantwister
Sol
Level 81
God Stats
6W - 3L
1,625 SR
Queue Stats
296W - 274L
1,449 Elo+
Solo
Chaac
Chaac
kellnozz96
Chaac
Level 69
God Stats
4W - 1L
1,825 SR
Queue Stats
328W - 302L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
19
5 / 1 / 12
12,082
755
13,214
25,770
21,714
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

17
4 / 2 / 9
11,106
694
9,800
9,933
4,861
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Merlin
18
2 / 2 / 9
11,272
705
15,453
9,393
4,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
7 / 2 / 9
11,873
742
17,398
9,514
4,811
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
4 / 3 / 11
11,319
707
13,703
10,708
6,164
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 4
10,098
631
13,167
9,730
4,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Osiris
Nantuk3312
Osiris
16
1 / 7 / 7
10,306
644
8,522
20,343
10,288
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Geb
17
2 / 3 / 5
10,857
679
8,879
15,614
18,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
0 / 4 / 1
9,058
566
11,223
12,805
5,190
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
18
3 / 5 / 5
10,382
649
13,621
19,984
24,306
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
31
22
Kills
9
10
Deaths
22
50
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
5
1
12
11
W
4
2
9
4.25
L
3
3
4
1.67
L
Osiris
Nantuk3312
Osiris
1
7
7
0.64
L
Geb
2
3
5
1.5
L
0
4
1
0.13
W
Merlin
2
2
9
3.25
W
7
2
9
5.75
L
Chaac
3
5
5
1.1
W
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,568
Damage
55,412
65,318
Taken
78,476
42,421
Mitigated
62,635
36,093
Healing
25,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
13,214
849
4,968
15,283
25,770
21,714
528
14,279
11,491
0
21,542
W
9,800
226
2,462
2,178
9,933
4,861
892
4,608
5,325
21,624
0
L
13,167
2,148
1,155
993
9,730
4,037
34
5,151
4,579
28,471
0
L
Osiris
Nantuk3312
Osiris
8,522
1,483
3,519
2,535
20,343
10,288
7
13,347
6,996
0
20,636
L
Geb
8,879
166
2,496
3,340
15,614
18,814
30
6,386
9,228
14,113
0
L
11,223
2,164
727
4,329
12,805
5,190
0
4,625
8,180
26,887
0
W
Merlin
15,453
839
1,869
1,445
9,393
4,871
488
3,611
5,782
41,106
0
W
17,398
5,560
1,725
1,677
9,514
4,811
3,937
5,250
4,264
0
49,968
L
Chaac
13,621
1,803
1,727
4,368
19,984
24,306
0
9,447
10,537
0
33,650
W
13,703
384
1,436
3,050
10,708
6,164
1,823
5,521
5,187
28,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,652
Gold Earned
50,701
183
Minions Killed
175
0
Camps Cleared
0
1,381,325
Distance Traveled
1,260,277
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
12,082
755
11
1
0
305,891
2
W
Ah Puch
11,106
694
28
2
0
266,282
0
L
Nu Wa
10,098
631
41
3
0
217,283
0
L
Osiris
10,306
644
32
2
0
279,899
4
L
Geb
10,857
679
8
1
0
230,724
0
L
Sol
9,058
566
53
3
0
237,598
0
W
Merlin
11,272
705
47
3
0
272,754
0
W
Skadi
11,873
742
67
4
0
248,051
1
L
Chaac
10,382
649
41
3
0
294,773
0
W
Anubis
11,319
707
30
2
0
288,347
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role