Player Matchup

Medusa
Medusa
Electrospheres
Medusa
Level 11
God Stats
3W - 1L
1,515 SR
Queue Stats
4W - 3L
1,297 Elo+
Party 2
Yu Huang
Yu Huang
HeimdallrsMight
Yu Huang
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,297 Elo+
Party 2
Cerberus
Cerberus
fleshygash
Cerberus
Level 7
God Stats
1W - 1L
1,198 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Team Averages
Level 28
1,404 SR
1,365 Elo+

VS

Team Averages
Level 121
1,678 SR
1,834 Elo+
Cerberus
Cerberus
IceBlockMan
Cerberus
Level 139
God Stats
2W - 0L
1,624 SR
Queue Stats
112W - 44L
1,873 Elo+
Party 1
Zhong Kui
Zhong Kui
Maize10
Zhong Kui
Level 101
God Stats
3W - 0L
1,877 SR
Queue Stats
81W - 43L
1,785 Elo+
Party 1
Kali
Kali
MrBananaSplit
Kali
Level 124
God Stats
1W - 0L
1,533 SR
Queue Stats
75W - 25L
1,845 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 2
6,395
640
5,272
11,337
4,440
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
11
2 / 7 / 1
7,717
772
7,158
9,159
3,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
fleshygash
Cerberus
10
1 / 3 / 1
6,660
666
3,664
8,875
5,178
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
IceBlockMan
Cerberus
13
3 / 1 / 13
8,829
883
6,725
10,608
9,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Zhong Kui
Maize10
Zhong Kui
13
3 / 1 / 10
8,246
825
8,976
7,514
5,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
10 / 1 / 5
9,625
963
10,584
10,514
4,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
3
Kills
16
16
Deaths
3
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
L
Yu Huang
2
7
1
0.36
W
Cerberus
IceBlockMan
Cerberus
3
1
13
9.5
W
Zhong Kui
Maize10
Zhong Kui
3
1
10
8
W
10
1
5
12.5
L
Cerberus
fleshygash
Cerberus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,094
Damage
26,285
29,371
Taken
28,636
13,081
Mitigated
20,676
2,023
Healing
11,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,272
2,778
0
0
11,337
4,440
0
5,973
5,364
0
14,581
L
Yu Huang
7,158
998
0
402
9,159
3,463
0
5,508
3,651
24,610
0
W
Cerberus
IceBlockMan
Cerberus
6,725
202
0
3,723
10,608
9,914
45
2,994
7,614
14,819
0
W
Zhong Kui
Maize10
Zhong Kui
8,976
597
0
2,694
7,514
5,807
1,668
3,136
4,378
34,526
0
W
10,584
4,360
0
4,845
10,514
4,955
50
5,198
5,316
0
32,771
L
Cerberus
fleshygash
Cerberus
3,664
358
0
1,621
8,875
5,178
0
4,374
4,501
9,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,772
Gold Earned
26,700
116
Minions Killed
140
1
Camps Cleared
10
469,691
Distance Traveled
600,516
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,395
640
28
3
0
155,447
1
L
Yu Huang
7,717
772
42
4
1
153,923
3
W
Cerberus
8,829
883
19
2
1
186,661
2
W
Zhong Kui
8,246
825
70
7
3
186,013
1
W
Kali
9,625
963
51
5
6
227,842
1
L
Cerberus
6,660
666
46
5
0
160,321
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role