Player Matchup

Fenrir
Fenrir
Shov2130
Fenrir
Level 105
God Stats
6W - 8L
1,481 SR
Queue Stats
129W - 184L
1,437 Elo+
Solo
Yu Huang
Yu Huang
TheeBombTNT
Yu Huang
Level 87
God Stats
1W - 2L
1,409 SR
Queue Stats
57W - 96L
1,371 Elo+
Solo
King Arthur
King Arthur
lDariuz
King Arthur
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 12L
1,424 Elo+
Solo
Team Averages
Level 106
1,464 SR
1,410 Elo+

VS

Team Averages
Level 99
1,403 SR
1,399 Elo+
Thor
Thor
MeekDylan
Thor
Level 135
God Stats
11W - 9L
1,244 SR
Queue Stats
163W - 138L
1,469 Elo+
Party 1
Sun Wukong
Sun Wukong
PsyHermit
Sun Wukong
Level 49
God Stats
3W - 4L
1,300 SR
Queue Stats
141W - 222L
1,235 Elo+
Solo
Hades
Hades
iHateSmiteTBH
Hades
Level 114
God Stats
2W - 0L
1,664 SR
Queue Stats
167W - 161L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Shov2130
Fenrir
19
5 / 10 / 8
14,182
709
13,903
26,805
14,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yu Huang
TheeBombTNT
Yu Huang
18
2 / 6 / 7
13,475
674
17,517
15,490
5,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
lDariuz
King Arthur
19
5 / 6 / 6
13,626
681
21,363
26,290
33,892
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
20
9 / 3 / 11
14,820
741
22,062
21,601
10,699
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
PsyHermit
Sun Wukong
16
3 / 7 / 9
12,358
618
8,393
21,733
13,980
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
10 / 3 / 11
15,534
777
26,699
23,432
23,323
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
53
12
Kills
22
22
Deaths
13
21
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Thor
9
3
11
4.83
W
Sun Wukong
PsyHermit
Sun Wukong
3
7
9
1.07
L
Fenrir
Shov2130
Fenrir
5
10
8
0.9
L
Yu Huang
TheeBombTNT
Yu Huang
2
6
7
0.92
W
10
3
11
5.17
L
King Arthur
lDariuz
King Arthur
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,783
Damage
57,154
68,585
Taken
66,766
54,502
Mitigated
48,002
10,330
Healing
17,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
22,062
1,805
0
1,974
21,601
10,699
1,206
7,945
13,656
0
61,986
W
Sun Wukong
PsyHermit
Sun Wukong
8,393
1,523
1,081
2,270
21,733
13,980
363
4,179
17,554
0
31,906
L
Fenrir
Shov2130
Fenrir
13,903
3,024
0
5,147
26,805
14,908
0
10,231
16,574
0
39,484
L
Yu Huang
TheeBombTNT
Yu Huang
17,517
941
240
1,545
15,490
5,702
544
6,624
8,866
59,210
0
W
26,699
2,863
982
10,788
23,432
23,323
1,354
6,122
17,310
71,337
0
L
King Arthur
lDariuz
King Arthur
21,363
1,819
61
3,337
26,290
33,892
291
10,593
15,697
372
55,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,283
Gold Earned
42,712
209
Minions Killed
220
9
Camps Cleared
8
998,253
Distance Traveled
975,097
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
14,820
741
87
4
3
328,906
0
W
Sun Wukong
12,358
618
45
2
0
328,243
8
L
Fenrir
14,182
709
47
2
7
329,524
3
L
Yu Huang
13,475
674
100
5
2
321,772
6
W
Hades
15,534
777
88
4
5
317,948
2
L
King Arthur
13,626
681
62
3
0
346,957
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role