Player Matchup

Bakasura
Bakasura
Alma Bellum
Bakasura
Level 86
God Stats
0W - 3L
1,500 SR
Queue Stats
415W - 409L
1,478 Elo+
Party 2
Maui
Maui
ChameleonKid
Maui
Level 160
God Stats
0W - 4L
1,332 SR
Queue Stats
261W - 257L
1,491 Elo+
Party 1
Scylla
Scylla
Lokrim
Scylla
Level 129
God Stats
10W - 6L
1,316 SR
Queue Stats
127W - 112L
1,419 Elo+
Solo
Cu Chulainn
Cu Chulainn
TheLastFever
Cu Chulainn
Level 147
God Stats
4W - 5L
1,648 SR
Queue Stats
193W - 169L
1,488 Elo+
Party 2
Heimdallr
Heimdallr
aBadGamer93
Heimdallr
Level 118
God Stats
3W - 11L
1,301 SR
Queue Stats
217W - 232L
1,506 Elo+
Party 1
Team Averages
Level 128
1,419 SR
1,477 Elo+

VS

Team Averages
Level 113
1,698 SR
1,519 Elo+
Nemesis
Nemesis
DadioPatio
Nemesis
Level 95
God Stats
3W - 3L
1,782 SR
Queue Stats
106W - 92L
1,518 Elo+
Solo
Anhur
Anhur
MooreONick
Anhur
Level 127
God Stats
4W - 3L
1,684 SR
Queue Stats
72W - 80L
1,535 Elo+
Solo
Ymir
Ymir
ZenMartian
Ymir
Level 160
God Stats
111W - 119L
1,551 SR
Queue Stats
535W - 564L
1,520 Elo+
Solo
Kukulkan
Kukulkan
chodeboy420
Kukulkan
Level 55
God Stats
5W - 1L
1,628 SR
Queue Stats
79W - 79L
1,520 Elo+
Solo
Achilles
Achilles
vahezzz
Achilles
Level 127
God Stats
2W - 0L
1,842 SR
Queue Stats
138W - 143L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Alma Bellum
Bakasura
13
1 / 5 / 2
8,237
434
7,279
18,510
7,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 2
7,460
393
4,061
17,046
17,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
Lokrim
Scylla
14
1 / 4 / 0
8,377
441
4,170
10,336
3,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cu Chulainn
TheLastFever
Cu Chulainn
15
1 / 3 / 0
9,426
496
11,521
18,302
17,518
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
aBadGamer93
Heimdallr
13
0 / 1 / 3
7,297
384
8,491
11,490
4,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DadioPatio
Nemesis
15
5 / 0 / 7
9,981
525
15,110
14,064
6,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
16
6 / 2 / 1
9,889
520
12,106
12,883
5,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
0 / 1 / 2
9,155
482
6,553
14,772
12,984
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Kukulkan
chodeboy420
Kukulkan
17
1 / 0 / 4
10,927
575
10,333
7,596
3,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Achilles
vahezzz
Achilles
16
3 / 1 / 3
10,474
551
9,989
16,968
19,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
4
Kills
15
15
Deaths
4
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Alma Bellum
Bakasura
1
5
2
0.4
L
1
2
2
1
W
Nemesis
DadioPatio
Nemesis
5
0
7
8.5
L
Scylla
Lokrim
Scylla
1
4
0
0.25
W
Anhur
6
2
1
3.25
L
Cu Chulainn
TheLastFever
Cu Chulainn
1
3
0
0.33
W
0
1
2
1
L
Heimdallr
aBadGamer93
Heimdallr
0
1
3
1.5
W
Kukulkan
chodeboy420
Kukulkan
1
0
4
3
W
Achilles
vahezzz
Achilles
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,522
Damage
54,091
75,684
Taken
66,283
50,822
Mitigated
48,046
13,167
Healing
23,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Alma Bellum
Bakasura
7,279
5,123
0
3,184
18,510
7,613
0
1,153
17,187
0
56,723
L
4,061
527
1,262
3,792
17,046
17,398
0
6,367
10,575
23,187
0
W
Nemesis
DadioPatio
Nemesis
15,110
7,220
0
2,035
14,064
6,913
0
1,008
12,698
0
77,280
L
Scylla
Lokrim
Scylla
4,170
187
0
500
10,336
3,600
0
2,846
7,441
67,786
0
W
Anhur
12,106
7,320
0
5,549
12,883
5,285
2,632
2,298
10,469
0
68,572
L
Cu Chulainn
TheLastFever
Cu Chulainn
11,521
2,479
0
2,383
18,302
17,518
0
2,067
15,133
168
82,163
W
6,553
1,629
2,627
2,897
14,772
12,984
353
2,305
12,263
38,222
7,908
L
Heimdallr
aBadGamer93
Heimdallr
8,491
4,871
0
2,046
11,490
4,693
0
3,067
8,423
0
62,284
W
Kukulkan
chodeboy420
Kukulkan
10,333
1,927
0
3,342
7,596
3,530
2,027
2,192
5,360
114,807
0
W
Achilles
vahezzz
Achilles
9,989
2,675
0
6,855
16,968
19,334
876
700
15,988
0
76,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,797
Gold Earned
50,426
493
Minions Killed
601
0
Camps Cleared
0
1,705,239
Distance Traveled
1,867,861
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,237
434
124
7
0
386,273
0
L
Maui
7,460
393
25
1
0
340,943
3
W
Nemesis
9,981
525
101
5
0
448,257
2
L
Scylla
8,377
441
120
6
0
321,164
1
W
Anhur
9,889
520
108
6
0
392,103
4
L
Cu Chulainn
9,426
496
138
7
0
333,686
6
W
Ymir
9,155
482
56
3
0
329,204
5
L
Heimdallr
7,297
384
86
5
0
323,173
0
W
Kukulkan
10,927
575
204
11
0
355,342
3
W
Achilles
10,474
551
132
7
0
342,955
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role