Player Matchup

Jormungandr
Jormungandr
Diamond V
 
Jormungandr
Diamond V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Diamond V
Dovahs Destiny
Chang'e
Diamond V
Level 159
God Stats
11W - 6L
1,612 SR
Queue Stats
213W - 201L
2,128 MMR
Solo
Horus
Horus
Diamond IV
Guapstr
Horus
Diamond IV
Level 129
God Stats
2W - 2L
1,600 SR
Queue Stats
110W - 95L
2,057 MMR
Party 1
Rama
Rama
Diamond IV
Jnglez
Rama
Diamond IV
Level 54
God Stats
2W - 0L
1,795 SR
Queue Stats
68W - 50L
2,121 MMR
Party 1
Ne Zha
Ne Zha
Masters
VeiІ
Ne Zha
Masters
Level 149
God Stats
1W - 3L
1,286 SR
Queue Stats
151W - 134L
2,122 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 123
1,559 SR
1,985 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 150
1,609 SR
2,031 MMR
Ganesha
Ganesha
Diamond V
Chanz17
Ganesha
Diamond V
Level 144
God Stats
45W - 45L
1,604 SR
Queue Stats
214W - 200L
1,983 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum V
HixCom9
Cu Chulainn
Platinum V
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 27L
2,026 MMR
Solo
Kukulkan
Kukulkan
Diamond IV
I_steal_Cable
Kukulkan
Diamond IV
Level 160
God Stats
23W - 15L
1,591 SR
Queue Stats
141W - 128L
2,158 MMR
Party 2
Susano
Susano
Diamond IV
LoneWolfKing078
Susano
Diamond IV
Level 160
God Stats
19W - 9L
1,641 SR
Queue Stats
216W - 212L
1,961 MMR
Party 2
Danzaburou
Danzaburou
Diamond IV
xavyiglesias
Danzaburou
Diamond IV
Level 159
God Stats
7W - 6L
1,708 SR
Queue Stats
246W - 241L
2,026 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
20
4 / 2 / 7
14,030
638
22,577
23,916
21,569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
2 / 3 / 5
11,672
531
6,409
15,397
5,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Horus
Guapstr
Horus
17
3 / 2 / 14
12,363
562
7,193
25,271
21,582
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Rama
Jnglez
Rama
20
7 / 3 / 7
13,684
622
18,522
21,122
9,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ne Zha
VeiІ
Ne Zha
20
10 / 0 / 7
13,712
623
21,090
21,679
10,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
CabrakanVulcanHadesGeb

VS

Bans
PeleKhepriAh Muzen CabAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Chanz17
Ganesha
14
0 / 4 / 7
8,875
403
5,173
19,547
22,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Cu Chulainn
HixCom9
Cu Chulainn
16
1 / 5 / 1
9,758
444
11,935
25,772
23,540
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
I_steal_Cable
Kukulkan
17
2 / 3 / 3
10,539
479
10,457
10,990
5,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
4 / 5 / 3
10,072
458
10,354
17,846
7,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Danzaburou
xavyiglesias
Danzaburou
15
3 / 9 / 2
10,024
456
15,411
22,540
8,743
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
26
26
Kills
10
10
Deaths
26
40
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
4
2
7
3.75
L
Ganesha
Chanz17
Ganesha
0
4
7
0.88
W
2
3
5
1.5
W
Horus
Guapstr
Horus
3
2
14
5
L
Cu Chulainn
HixCom9
Cu Chulainn
1
5
1
0.3
L
Kukulkan
I_steal_Cable
Kukulkan
2
3
3
1.17
W
Rama
Jnglez
Rama
7
3
7
3.5
L
4
5
3
1.1
W
Ne Zha
VeiІ
Ne Zha
10
0
7
13.5
L
Danzaburou
xavyiglesias
Danzaburou
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,791
Damage
53,330
107,385
Taken
96,695
68,250
Mitigated
67,695
51,931
Healing
18,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
22,577
8,620
0
4,764
23,916
21,569
998
4,359
19,557
120,149
0
L
Ganesha
Chanz17
Ganesha
5,173
594
0
2,194
19,547
22,467
0
5,294
14,253
24,883
2,087
W
6,409
189
3,844
6,588
15,397
5,561
1,284
4,075
11,322
98,852
0
W
Horus
Guapstr
Horus
7,193
2,662
5,367
11,074
25,271
21,582
315
6,123
18,865
166
28,372
L
Cu Chulainn
HixCom9
Cu Chulainn
11,935
2,196
0
3,958
25,772
23,540
0
15,511
10,261
0
86,116
L
Kukulkan
I_steal_Cable
Kukulkan
10,457
894
0
975
10,990
5,150
0
3,598
7,392
104,530
0
W
Rama
Jnglez
Rama
18,522
15,906
0
12,714
21,122
9,193
6,924
2,168
18,954
0
149,457
L
10,354
2,020
0
4,762
17,846
7,795
0
3,616
14,230
0
79,340
W
Ne Zha
VeiІ
Ne Zha
21,090
10,474
0
7,580
21,679
10,345
1,843
1,606
20,073
0
132,116
L
Danzaburou
xavyiglesias
Danzaburou
15,411
8,202
0
6,308
22,540
8,743
0
1,216
21,324
0
89,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,461
Gold Earned
49,268
729
Minions Killed
610
0
Camps Cleared
0
2,242,579
Distance Traveled
2,063,463
29
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
14,030
638
204
9
0
417,359
5
L
Ganesha
8,875
403
19
1
0
434,648
6
W
Chang'e
11,672
531
155
7
0
432,906
10
W
Horus
12,363
562
34
2
0
469,223
9
L
Cu Chulainn
9,758
444
139
6
0
421,627
10
L
Kukulkan
10,539
479
186
8
0
419,083
6
W
Rama
13,684
622
188
9
0
407,803
2
L
Susano
10,072
458
122
6
0
447,655
2
W
Ne Zha
13,712
623
148
7
0
515,288
3
L
Danzaburou
10,024
456
144
7
0
340,450
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role