Player Matchup

Gilgamesh
Gilgamesh
Monty-Underrated
Gilgamesh
Level 28
God Stats
0W - 1L
1,771 SR
Queue Stats
13W - 16L
1,348 Elo+
Party 2
Cthulhu
Cthulhu
TwoShiestyyy-_-
Cthulhu
Level 54
God Stats
1W - 3L
1,464 SR
Queue Stats
68W - 115L
1,281 Elo+
Party 2
Set
Set
folkisage690
Set
Level 59
God Stats
13W - 25L
1,322 SR
Queue Stats
116W - 166L
1,334 Elo+
Party 2
Team Averages
Level 47
1,519 SR
1,321 Elo+

VS

Team Averages
Level 69
1,361 SR
1,285 Elo+
Hercules
Hercules
Smash Jackson69
Hercules
Level 64
God Stats
1W - 3L
1,262 SR
Queue Stats
57W - 77L
1,370 Elo+
Party 1
Vulcan
Vulcan
XBOXsine OUt844
Vulcan
Level 129
God Stats
231W - 217L
1,543 SR
Queue Stats
257W - 286L
1,456 Elo+
Solo
Lancelot
Lancelot
l-Bboy-l
Lancelot
Level 13
God Stats
1W - 2L
1,279 SR
Queue Stats
9W - 9L
1,030 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
12
0 / 6 / 1
8,114
580
8,253
17,325
12,011
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
1 / 5 / 0
9,060
647
8,432
26,804
19,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
0 / 5 / 0
8,083
577
5,377
16,681
7,311
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
6 / 0 / 8
10,638
760
15,117
13,123
14,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
8 / 0 / 7
11,190
799
27,061
8,801
4,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
l-Bboy-l
Lancelot
14
2 / 1 / 12
10,166
726
11,318
10,366
5,118
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
43
1
Kills
16
16
Deaths
1
1
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
0
6
1
0.08
W
Hercules
6
0
8
10
L
1
5
0
0.2
W
8
0
7
11.5
L
0
5
0
0
W
Lancelot
l-Bboy-l
Lancelot
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,062
Damage
53,496
60,810
Taken
32,290
38,912
Mitigated
24,521
5,876
Healing
10,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
8,253
2,224
0
473
17,325
12,011
0
7,756
9,154
0
28,399
W
Hercules
15,117
5,887
109
7,190
13,123
14,730
794
3,010
10,113
0
30,969
L
8,432
698
236
2,707
26,804
19,590
0
12,438
13,965
29,988
0
W
27,061
15,157
272
1,401
8,801
4,673
986
3,681
5,120
76,040
0
L
5,377
1,963
0
2,460
16,681
7,311
0
7,460
8,834
0
23,578
W
Lancelot
l-Bboy-l
Lancelot
11,318
3,462
0
1,284
10,366
5,118
521
2,538
7,828
0
25,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,257
Gold Earned
31,994
131
Minions Killed
159
5
Camps Cleared
8
783,046
Distance Traveled
911,778
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,114
580
38
3
2
244,388
0
W
Hercules
10,638
760
42
3
1
299,031
3
L
Cthulhu
9,060
647
43
3
1
261,848
1
W
Vulcan
11,190
799
88
6
4
308,765
3
L
Set
8,083
577
50
4
2
276,810
2
W
Lancelot
10,166
726
29
2
3
303,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role