Player Matchup

Agni
Agni
FoopinYartz
Agni
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,434 Elo+
Party 2
Tyr
Tyr
Sug Medic6720
Tyr
Level 18
God Stats
1W - 1L
1,755 SR
Queue Stats
1W - 2L
1,434 Elo+
Party 2
Xbalanque
Xbalanque
Turdbiscuit8666
Xbalanque
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,434 Elo+
Party 2
Hou Yi
Hou Yi
davidwesleyDWN
Hou Yi
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Chernobog
Chernobog
pahkyou
Chernobog
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 167L
1,457 Elo+
Solo
Team Averages
Level 21
1,551 SR
1,451 Elo+

VS

Team Averages
Level 105
1,494 SR
1,500 Elo+
Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
JOSELITOnonSENSE
Serqet
Level 159
God Stats
5W - 1L
1,407 SR
Queue Stats
306W - 275L
1,557 Elo+
Party 3
Skadi
Skadi
PickleSlayer69
Skadi
Level 29
God Stats
2W - 1L
1,593 SR
Queue Stats
120W - 93L
1,595 Elo+
Party 1
Ymir
Ymir
diamondDjesus
Ymir
Level 152
God Stats
2W - 1L
1,723 SR
Queue Stats
12W - 18L
1,374 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
laelfdp
Morgan Le Fay
Level 27
God Stats
3W - 1L
1,249 SR
Queue Stats
232W - 241L
1,475 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 3
9,027
903
8,190
7,441
2,782
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 3 / 7
7,701
770
8,150
11,684
8,991
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xbalanque
Turdbiscuit8666
Xbalanque
11
0 / 7 / 6
6,796
680
4,458
10,865
3,615
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 5 / 4
6,730
673
3,626
10,112
3,578
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chernobog
pahkyou
Chernobog
12
2 / 5 / 3
6,873
687
4,135
10,308
3,969
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
5 / 2 / 15
8,689
869
12,283
9,398
8,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 2 / 9
7,762
776
3,866
7,754
10,549
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
11 / 2 / 7
9,475
948
17,383
9,769
4,977
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 3 / 10
8,947
895
3,950
10,453
13,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Morgan Le Fay
laelfdp
Morgan Le Fay
13
2 / 2 / 12
8,096
810
8,843
6,024
3,085
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
76
9
Kills
23
23
Deaths
11
23
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
5
2
15
6.25
L
5
3
3
2.17
W
1
2
9
2.75
W
11
2
7
7.25
L
2
3
7
1.83
L
Xbalanque
Turdbiscuit8666
Xbalanque
0
7
6
0.43
L
0
5
4
0.4
W
4
3
10
3
W
Morgan Le Fay
laelfdp
Morgan Le Fay
2
2
12
4
L
Chernobog
pahkyou
Chernobog
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,559
Damage
46,325
50,410
Taken
43,398
22,935
Mitigated
41,095
11,218
Healing
13,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
12,283
945
382
3,488
9,398
8,908
1,322
2,393
7,005
19,576
0
L
8,190
850
2,028
1,078
7,441
2,782
0
4,234
3,207
21,150
0
W
3,866
100
737
1,919
7,754
10,549
608
770
6,984
0
6,132
W
17,383
5,047
968
1,778
9,769
4,977
1,687
1,171
8,598
0
32,361
L
8,150
1,189
1,276
1,898
11,684
8,991
0
4,341
7,110
0
12,471
L
Xbalanque
Turdbiscuit8666
Xbalanque
4,458
2,032
1,078
482
10,865
3,615
0
4,014
6,817
0
9,507
L
3,626
612
63
460
10,112
3,578
0
6,051
3,935
0
8,467
W
3,950
105
75
1,727
10,453
13,576
298
2,700
7,753
7,790
0
W
Morgan Le Fay
laelfdp
Morgan Le Fay
8,843
328
1,006
1,291
6,024
3,085
1,322
1,156
4,868
19,805
0
L
Chernobog
pahkyou
Chernobog
4,135
2,440
1,321
1,534
10,308
3,969
0
6,436
3,720
0
8,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,127
Gold Earned
42,969
72
Minions Killed
95
0
Camps Cleared
0
886,152
Distance Traveled
847,734
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,689
869
19
2
0
192,610
0
L
Agni
9,027
903
36
4
0
176,510
1
W
Serqet
7,762
776
7
1
0
130,210
3
W
Skadi
9,475
948
28
3
0
179,426
3
L
Tyr
7,701
770
7
1
0
217,324
0
L
Xbalanque
6,796
680
6
1
0
146,442
2
L
Hou Yi
6,730
673
15
2
0
198,905
0
W
Ymir
8,947
895
22
2
0
150,647
0
W
Morgan Le Fay
8,096
810
19
2
0
194,841
4
L
Chernobog
6,873
687
8
1
0
146,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role