Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Ajihad
Medusa
Level 87
God Stats
2W - 0L
1,601 SR
Queue Stats
87W - 61L
1,603 Elo+
Party 1
Nemesis
Nemesis
Ardén
Nemesis
Level 64
God Stats
1W - 1L
1,460 SR
Queue Stats
85W - 82L
1,524 Elo+
Party 1
Vamana
Vamana
AvalonCarnelian
Vamana
Level 60
God Stats
1W - 0L
1,873 SR
Queue Stats
60W - 53L
1,540 Elo+
Party 1
Terra
Terra
Dimglow
Terra
Level 79
God Stats
4W - 1L
1,426 SR
Queue Stats
160W - 161L
1,558 Elo+
Party 1
Team Averages
Level 90
1,572 SR
1,545 Elo+

VS

Team Averages
Level 103
1,445 SR
1,502 Elo+
Nox
Nox
FilthyGandhi
Nox
Level 138
God Stats
3W - 5L
1,443 SR
Queue Stats
373W - 397L
1,534 Elo+
Solo
Terra
Terra
KakashiSempay
Terra
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,506 Elo+
Solo
Ne Zha
Ne Zha
jabessevilan
Ne Zha
Level 126
God Stats
0W - 5L
1,218 SR
Queue Stats
351W - 351L
1,513 Elo+
Solo
Kumbhakarna
Kumbhakarna
theyhadnodunks
Kumbhakarna
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 80L
1,466 Elo+
Solo
Erlang Shen
Erlang Shen
xElite MPx
Erlang Shen
Level 127
God Stats
3W - 4L
1,565 SR
Queue Stats
241W - 243L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
19
9 / 2 / 15
11,385
813
19,965
14,645
9,982
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
Ajihad
Medusa
19
12 / 2 / 14
12,023
859
42,805
15,567
9,187
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
Ardén
Nemesis
16
2 / 2 / 18
9,673
691
11,594
17,013
10,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 2 / 18
10,762
769
16,048
29,037
30,837
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Terra
Dimglow
Terra
16
0 / 1 / 22
10,502
750
9,108
20,391
20,098
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 5
8,607
615
17,529
11,148
7,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
0 / 7 / 9
8,676
620
10,708
22,885
18,785
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ne Zha
16
2 / 5 / 5
9,215
658
22,274
21,461
12,903
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kumbhakarna
theyhadnodunks
Kumbhakarna
13
1 / 6 / 3
8,803
629
6,144
21,535
34,971
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Erlang Shen
xElite MPx
Erlang Shen
16
4 / 4 / 2
9,974
712
15,472
29,102
26,454
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
32
27
Kills
8
9
Deaths
27
87
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
9
2
15
8.25
W
Medusa
Ajihad
Medusa
12
2
14
9.5
W
Nemesis
Ardén
Nemesis
2
2
18
5.5
W
4
2
18
6.5
W
Terra
Dimglow
Terra
0
1
22
11
L
1
5
5
0.7
L
0
7
9
0.64
L
Ne Zha
2
5
5
0.9
L
Kumbhakarna
theyhadnodunks
Kumbhakarna
1
6
3
0.42
L
Erlang Shen
xElite MPx
Erlang Shen
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,520
Damage
72,127
96,653
Taken
106,131
80,637
Mitigated
100,156
52,360
Healing
34,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
19,965
4,390
498
516
14,645
9,982
2,206
6,072
8,573
0
29,412
W
Medusa
Ajihad
Medusa
42,805
15,941
3,985
2,341
15,567
9,187
2,011
4,986
10,581
0
84,268
W
Nemesis
Ardén
Nemesis
11,594
5,087
1,232
2,010
17,013
10,533
2,088
7,377
9,636
0
19,027
W
16,048
7,801
3,925
9,974
29,037
30,837
1,012
9,322
19,715
1,996
25,054
W
Terra
Dimglow
Terra
9,108
2,747
19,643
8,236
20,391
20,098
888
6,624
13,767
14,619
0
L
17,529
2,683
1,110
640
11,148
7,043
0
885
10,263
30,508
0
L
10,708
2,011
4,681
2,717
22,885
18,785
0
1,734
21,151
18,659
0
L
Ne Zha
22,274
2,987
1,389
7,026
21,461
12,903
0
2,324
19,137
0
40,872
L
Kumbhakarna
theyhadnodunks
Kumbhakarna
6,144
638
1,347
2,135
21,535
34,971
0
2,858
18,677
11,585
0
L
Erlang Shen
xElite MPx
Erlang Shen
15,472
5,234
3,007
10,556
29,102
26,454
0
2,965
26,137
0
24,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,345
Gold Earned
45,275
144
Minions Killed
113
0
Camps Cleared
0
1,367,546
Distance Traveled
1,209,240
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,385
813
23
2
0
279,307
2
W
Medusa
12,023
859
84
6
0
244,876
0
W
Nemesis
9,673
691
14
1
0
288,646
0
W
Vamana
10,762
769
11
1
0
284,985
0
W
Terra
10,502
750
12
1
0
269,732
0
L
Nox
8,607
615
40
3
0
221,670
0
L
Terra
8,676
620
22
2
0
228,964
0
L
Ne Zha
9,215
658
21
2
0
253,310
2
L
Kumbhakarna
8,803
629
10
1
0
231,230
0
L
Erlang Shen
9,974
712
20
1
0
274,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role