Player Matchup

Horus
Horus
Flesheater37
Horus
Level 120
God Stats
6W - 2L
1,707 SR
Queue Stats
34W - 42L
1,394 Elo+
Party 2
Nox
Nox
MsPhoenix420
Nox
Level 160
God Stats
4W - 5L
1,606 SR
Queue Stats
207W - 252L
1,455 Elo+
Party 1
Danzaburou
Danzaburou
SneezeBerger
Danzaburou
Level 105
God Stats
8W - 6L
1,630 SR
Queue Stats
34W - 52L
1,366 Elo+
Party 2
Thanatos
Thanatos
SoulZero13
Thanatos
Level 159
God Stats
5W - 2L
1,731 SR
Queue Stats
164W - 161L
1,568 Elo+
Party 1
Maui
Maui
phoenixninja13
Maui
Level 159
God Stats
3W - 2L
1,489 SR
Queue Stats
340W - 399L
1,496 Elo+
Party 1
Team Averages
Level 141
1,633 SR
1,456 Elo+

VS

Team Averages
Level 82
1,368 SR
1,428 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
JackyM00n19
Cthulhu
Level 25
God Stats
1W - 3L
1,229 SR
Queue Stats
1W - 5L
1,125 Elo+
Party 3
Skadi
Skadi
MaddieChii
Skadi
Level 117
God Stats
0W - 2L
1,250 SR
Queue Stats
7W - 9L
1,508 Elo+
Party 3
Baron Samedi
Baron Samedi
Nemîsîs
Baron Samedi
Level 106
God Stats
12W - 22L
1,353 SR
Queue Stats
446W - 498L
1,518 Elo+
Solo
Odin
Odin
albertojsalas92
Odin
Level 128
God Stats
36W - 33L
1,511 SR
Queue Stats
610W - 658L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 3
6,115
470
4,866
10,944
5,591
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
1 / 0 / 1
7,854
604
2,790
1,477
706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
SneezeBerger
Danzaburou
12
1 / 0 / 2
7,525
579
5,070
3,252
1,218
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thanatos
SoulZero13
Thanatos
12
6 / 1 / 1
7,526
579
6,098
14,687
5,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
2 / 0 / 2
7,370
567
6,451
7,490
6,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 2 / 1
6,198
477
7,891
12,092
5,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
JackyM00n19
Cthulhu
9
0 / 2 / 0
5,762
443
1,834
7,409
3,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Talisman

Talisman

+75
Health
+15
Magical Protection

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Skadi
10
0 / 1 / 0
5,770
444
3,519
6,556
1,687
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Nemîsîs
Baron Samedi
11
2 / 2 / 0
6,495
500
3,302
6,845
3,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 4 / 0
5,011
385
575
7,811
5,327
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
10
Kills
2
2
Deaths
11
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
2
1
0.25
W
0
1
3
1.5
L
Cthulhu
JackyM00n19
Cthulhu
0
2
0
0
L
Skadi
0
1
0
0
W
1
0
1
1.5
L
Baron Samedi
Nemîsîs
Baron Samedi
2
2
0
1
W
Danzaburou
SneezeBerger
Danzaburou
1
0
2
2
W
Thanatos
SoulZero13
Thanatos
6
1
1
6.5
L
0
4
0
0
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,275
Damage
17,121
37,850
Taken
40,713
19,655
Mitigated
19,696
19,589
Healing
11,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
7,891
1,578
0
5,579
12,092
5,873
0
2,715
9,299
0
52,489
W
4,866
2,381
1,486
3,771
10,944
5,591
0
2,300
8,644
0
22,308
L
Cthulhu
JackyM00n19
Cthulhu
1,834
433
0
1,844
7,409
3,784
0
0
7,409
17,321
0
L
Skadi
3,519
1,243
0
1,113
6,556
1,687
0
0
6,556
0
51,944
W
2,790
117
0
365
1,477
706
794
695
782
51,528
0
L
Baron Samedi
Nemîsîs
Baron Samedi
3,302
90
207
1,860
6,845
3,025
0
1,622
5,127
40,594
0
W
Danzaburou
SneezeBerger
Danzaburou
5,070
2,276
0
1,123
3,252
1,218
0
592
2,660
0
55,026
W
Thanatos
SoulZero13
Thanatos
6,098
1,020
0
12,077
14,687
5,722
0
1,549
12,961
0
51,705
L
575
212
0
1,239
7,811
5,327
0
3,509
4,302
0
15,892
W
6,451
2,521
0
767
7,490
6,418
204
0
7,490
36,539
9,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,390
Gold Earned
29,236
409
Minions Killed
313
0
Camps Cleared
0
1,271,294
Distance Traveled
1,119,419
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,198
477
82
6
0
256,331
5
W
Horus
6,115
470
28
2
0
257,970
5
L
Cthulhu
5,762
443
25
2
0
228,346
2
L
Skadi
5,770
444
90
7
0
238,603
3
W
Nox
7,854
604
118
9
0
245,664
1
L
Baron Samedi
6,495
500
83
6
0
225,303
5
W
Danzaburou
7,525
579
98
8
0
252,957
3
W
Thanatos
7,526
579
77
6
0
292,639
1
L
Odin
5,011
385
33
3
0
170,836
1
W
Maui
7,370
567
88
7
0
222,064
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role