Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
BrownTown9423
Gilgamesh
Level 157
God Stats
14W - 12L
1,540 SR
Queue Stats
261W - 265L
1,467 Elo+
Solo
Geb
Geb
CapoDIIO
Geb
Level 101
God Stats
19W - 13L
1,576 SR
Queue Stats
103W - 110L
1,409 Elo+
Solo
Chiron
Chiron
hotachy
Chiron
Level 101
God Stats
13W - 11L
1,503 SR
Queue Stats
298W - 313L
1,432 Elo+
Solo
Nu Wa
Nu Wa
megayuman
Nu Wa
Level 109
God Stats
184W - 192L
1,478 SR
Queue Stats
184W - 192L
1,414 Elo+
Solo
Team Averages
Level 124
1,520 SR
1,444 Elo+

VS

Team Averages
Level 119
1,551 SR
1,480 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Darth_Br0der
Anubis
Level 93
God Stats
7W - 10L
1,378 SR
Queue Stats
308W - 352L
1,465 Elo+
Solo
Maui
Maui
Highmemphis
Maui
Level 156
God Stats
5W - 4L
1,634 SR
Queue Stats
54W - 49L
1,568 Elo+
Solo
Thor
Thor
Montalban96
Thor
Level 152
God Stats
3W - 2L
1,534 SR
Queue Stats
94W - 95L
1,424 Elo+
Solo
Ymir
Ymir
neuronas2002
Ymir
Level 89
God Stats
13W - 9L
1,712 SR
Queue Stats
53W - 59L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
6 / 0 / 1
8,236
588
8,376
10,164
4,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gilgamesh
BrownTown9423
Gilgamesh
13
0 / 1 / 2
7,432
531
4,649
11,414
7,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
0 / 0 / 5
6,963
497
5,081
9,668
5,515
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chiron
hotachy
Chiron
14
2 / 0 / 2
7,869
562
8,291
7,987
2,971
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
megayuman
Nu Wa
13
1 / 1 / 4
7,686
549
11,766
4,784
1,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
0 / 2 / 0
6,495
464
2,212
9,508
2,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
11
1 / 4 / 0
6,683
477
7,957
11,265
5,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 1 / 0
7,570
541
2,673
9,569
5,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 1 / 0
6,419
459
4,252
10,932
4,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 1 / 0
6,288
449
4,063
13,006
7,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
9
Kills
2
2
Deaths
9
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
6
0
1
6.5
L
Jing Wei
 
Jing Wei
0
2
0
0
W
Gilgamesh
BrownTown9423
Gilgamesh
0
1
2
1
W
0
0
5
2.5
L
Anubis
1
4
0
0.25
L
1
1
0
1
L
0
1
0
0
W
Chiron
hotachy
Chiron
2
0
2
3
W
Nu Wa
megayuman
Nu Wa
1
1
4
3
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,163
Damage
21,157
44,017
Taken
54,280
21,402
Mitigated
25,219
18,946
Healing
20,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
8,376
5,932
0
3,990
10,164
4,124
256
2,345
7,819
0
64,870
L
Jing Wei
 
Jing Wei
2,212
1,415
0
4,782
9,508
2,977
0
2,087
7,421
0
48,233
W
Gilgamesh
BrownTown9423
Gilgamesh
4,649
1,503
0
2,814
11,414
7,148
0
3,592
7,822
0
52,097
W
5,081
1,128
1,969
3,962
9,668
5,515
0
3,517
5,597
19,099
2,524
L
Anubis
7,957
497
0
4,640
11,265
5,012
0
4,021
6,444
60,091
0
L
2,673
1,355
0
2,445
9,569
5,229
0
1,075
8,444
62,644
0
L
4,252
958
0
4,625
10,932
4,089
0
2,920
7,642
0
53,345
W
Chiron
hotachy
Chiron
8,291
3,683
1,051
3,669
7,987
2,971
456
1,613
6,374
0
70,755
W
Nu Wa
megayuman
Nu Wa
11,766
4,742
185
1,306
4,784
1,644
774
3,626
1,158
66,564
0
L
4,063
1,653
0
4,450
13,006
7,912
0
6,333
6,141
29,058
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,186
Gold Earned
33,455
483
Minions Killed
443
0
Camps Cleared
0
1,472,005
Distance Traveled
1,342,618
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,236
588
122
9
0
351,687
3
L
Jing Wei
6,495
464
89
6
0
244,643
3
W
Gilgamesh
7,432
531
104
7
0
285,242
2
W
Geb
6,963
497
25
2
0
311,415
6
L
Anubis
6,683
477
96
7
0
241,115
1
L
Maui
7,570
541
136
10
0
261,230
3
L
Thor
6,419
459
88
6
0
320,214
2
W
Chiron
7,869
562
132
9
0
256,378
5
W
Nu Wa
7,686
549
100
7
0
267,283
1
L
Ymir
6,288
449
34
2
0
275,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role