Player Matchup

Izanami
Izanami
DezyHeart
Izanami
Level 49
God Stats
4W - 15L
1,339 SR
Queue Stats
164W - 204L
1,369 Elo+
Party 1
Yu Huang
Yu Huang
LiamLima1
Yu Huang
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,410 Elo+
Party 4
Tiamat
Tiamat
Terderder
Tiamat
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,410 Elo+
Party 4
Thanatos
Thanatos
el-dragonik
Thanatos
Level 113
God Stats
31W - 29L
1,534 SR
Queue Stats
536W - 551L
1,434 Elo+
Party 1
Hercules
Hercules
thisisjimmy2
Hercules
Level 126
God Stats
15W - 15L
1,744 SR
Queue Stats
424W - 482L
1,414 Elo+
Party 1
Team Averages
Level 78
1,523 SR
1,407 Elo+

VS

Team Averages
Level 70
1,521 SR
1,463 Elo+
Guan Yu
Guan Yu
Ben985
Guan Yu
Level 106
God Stats
2W - 0L
1,753 SR
Queue Stats
102W - 105L
1,450 Elo+
Party 3
Kali
Kali
TheTears
Kali
Level 128
God Stats
5W - 3L
1,531 SR
Queue Stats
74W - 71L
1,522 Elo+
Party 2
Ah Puch
Ah Puch
iurigodoy
Ah Puch
Level 66
God Stats
5W - 6L
1,402 SR
Queue Stats
93W - 116L
1,397 Elo+
Solo
Skadi
Skadi
lizzy06
Skadi
Level 28
God Stats
3W - 8L
1,420 SR
Queue Stats
28W - 43L
1,381 Elo+
Party 3
Janus
Janus
raulrauls1
Janus
Level 24
God Stats
2W - 2L
1,500 SR
Queue Stats
37W - 30L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DezyHeart
Izanami
9
0 / 3 / 0
5,286
481
4,249
7,902
2,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yu Huang
LiamLima1
Yu Huang
8
0 / 2 / 0
5,044
459
3,228
6,691
2,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
Terderder
Tiamat
6
0 / 4 / 0
4,197
382
2,934
7,961
2,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thanatos
el-dragonik
Thanatos
7
0 / 5 / 0
4,874
443
3,127
9,387
4,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
thisisjimmy2
Hercules
11
0 / 1 / 0
5,743
522
1,509
9,195
8,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Ben985
Guan Yu
9
1 / 0 / 4
5,539
504
3,617
7,727
4,982
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kali
11
8 / 0 / 4
7,360
669
9,238
11,064
5,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ah Puch
iurigodoy
Ah Puch
12
2 / 0 / 1
6,869
624
6,437
2,758
1,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Skadi
lizzy06
Skadi
9
2 / 0 / 2
5,759
524
4,446
5,389
1,360
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
10
2 / 0 / 3
6,107
555
3,314
5,149
1,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
29
0
Kills
15
15
Deaths
0
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Ben985
Guan Yu
1
0
4
3
L
Izanami
DezyHeart
Izanami
0
3
0
0
L
Yu Huang
LiamLima1
Yu Huang
0
2
0
0
L
Tiamat
Terderder
Tiamat
0
4
0
0
W
Kali
8
0
4
10
L
Thanatos
el-dragonik
Thanatos
0
5
0
0
W
Ah Puch
iurigodoy
Ah Puch
2
0
1
2.5
W
Skadi
lizzy06
Skadi
2
0
2
3
W
Janus
2
0
3
3.5
L
Hercules
thisisjimmy2
Hercules
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,047
Damage
27,052
41,136
Taken
32,087
19,440
Mitigated
14,312
14,839
Healing
15,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Ben985
Guan Yu
3,617
419
1,492
3,215
7,727
4,982
303
1,375
6,352
0
27,393
L
Izanami
DezyHeart
Izanami
4,249
2,771
0
2,885
7,902
2,230
0
0
7,902
0
40,793
L
Yu Huang
LiamLima1
Yu Huang
3,228
711
0
1,140
6,691
2,209
0
1,386
5,305
28,542
0
L
Tiamat
Terderder
Tiamat
2,934
977
0
1,422
7,961
2,653
0
748
7,195
10,003
0
W
Kali
9,238
5,226
0
7,000
11,064
5,277
0
2,659
8,360
0
44,288
L
Thanatos
el-dragonik
Thanatos
3,127
953
0
5,099
9,387
4,027
0
1,645
7,730
0
27,703
W
Ah Puch
iurigodoy
Ah Puch
6,437
173
0
1,610
2,758
1,018
496
0
2,606
48,502
0
W
Skadi
lizzy06
Skadi
4,446
2,254
0
1,217
5,389
1,360
837
527
4,862
0
32,889
W
Janus
3,314
192
0
543
5,149
1,675
0
1,601
3,548
33,338
0
L
Hercules
thisisjimmy2
Hercules
1,509
109
0
4,293
9,195
8,321
0
5,276
3,253
0
38,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,144
Gold Earned
31,634
276
Minions Killed
314
0
Camps Cleared
0
953,631
Distance Traveled
1,093,058
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
5,539
504
30
3
0
240,233
2
L
Izanami
5,286
481
74
7
0
182,647
2
L
Yu Huang
5,044
459
53
5
0
181,110
2
L
Tiamat
4,197
382
16
1
0
170,202
2
W
Kali
7,360
669
67
6
0
248,623
2
L
Thanatos
4,874
443
50
5
0
198,189
1
W
Ah Puch
6,869
624
96
9
0
191,042
3
W
Skadi
5,759
524
60
5
0
191,508
5
W
Janus
6,107
555
61
6
0
221,652
2
L
Hercules
5,743
522
83
8
0
221,483
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role