Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
MinisculeWhale
Cliodhna
Level 157
God Stats
10W - 12L
1,704 SR
Queue Stats
560W - 526L
1,660 Elo+
Party 3
Sobek
Sobek
Vipernium
Sobek
Level 147
God Stats
7W - 8L
1,539 SR
Queue Stats
270W - 246L
1,547 Elo+
Party 3
Da Ji
Da Ji
ander3220
Da Ji
Level 146
God Stats
1W - 1L
1,391 SR
Queue Stats
148W - 125L
1,626 Elo+
Party 2
Achilles
Achilles
pudeentrar
Achilles
Level 146
God Stats
3W - 3L
1,561 SR
Queue Stats
64W - 65L
1,612 Elo+
Party 2
Team Averages
Level 140
1,539 SR
1,589 Elo+

VS

Team Averages
Level 104
1,588 SR
1,652 Elo+
Ishtar
Ishtar
BENWINS
Ishtar
Level 150
God Stats
32W - 26L
1,659 SR
Queue Stats
138W - 141L
1,560 Elo+
Party 4
Atlas
Atlas
Malibor69
Atlas
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,760 Elo+
Party 1
Nu Wa
Nu Wa
ObleRS
Nu Wa
Level 122
God Stats
19W - 19L
1,599 SR
Queue Stats
252W - 232L
1,614 Elo+
Party 4
Kali
Kali
WintersGrin
Kali
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,677 Elo+
Party 1
Athena
Athena
powpowlini99
Athena
Level 109
God Stats
11W - 9L
1,683 SR
Queue Stats
303W - 298L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
1 / 1 / 1
5,972
543
6,080
8,028
2,485
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cliodhna
12
6 / 1 / 3
7,175
652
8,184
6,884
2,801
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sobek
Vipernium
Sobek
10
2 / 0 / 1
6,204
564
2,794
9,945
6,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Da Ji
ander3220
Da Ji
11
4 / 1 / 5
6,954
632
5,688
9,515
3,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
pudeentrar
Achilles
11
2 / 2 / 4
6,632
603
9,051
8,955
5,156
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
BENWINS
Ishtar
10
0 / 1 / 1
5,846
531
7,292
7,906
2,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
Malibor69
Atlas
9
1 / 4 / 2
5,182
471
4,990
11,577
6,255
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nu Wa
ObleRS
Nu Wa
11
2 / 3 / 0
6,745
613
6,552
5,576
2,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
0 / 5 / 1
5,172
470
3,375
11,853
5,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
9
2 / 2 / 0
6,015
547
2,647
8,506
4,551
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
15
Kills
5
5
Deaths
15
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
1
1
1
1.5
L
Ishtar
BENWINS
Ishtar
0
1
1
0.5
L
Atlas
Malibor69
Atlas
1
4
2
0.5
W
Cliodhna
6
1
3
7.5
L
Nu Wa
ObleRS
Nu Wa
2
3
0
0.67
W
Sobek
Vipernium
Sobek
2
0
1
2.5
L
0
5
1
0.1
W
Da Ji
ander3220
Da Ji
4
1
5
6.5
L
Athena
2
2
0
1
W
Achilles
pudeentrar
Achilles
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,797
Damage
24,856
43,327
Taken
45,418
20,890
Mitigated
21,492
15,350
Healing
12,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
6,080
4,186
0
2,689
8,028
2,485
0
1,137
6,891
0
39,989
L
Ishtar
BENWINS
Ishtar
7,292
5,193
0
3,741
7,906
2,818
0
771
7,135
0
45,759
L
Atlas
Malibor69
Atlas
4,990
1,972
0
2,750
11,577
6,255
0
191
11,386
23,317
0
W
Cliodhna
8,184
1,767
0
1,327
6,884
2,801
0
4,087
2,797
0
56,999
L
Nu Wa
ObleRS
Nu Wa
6,552
1,847
0
550
5,576
2,865
0
170
5,406
45,802
0
W
Sobek
Vipernium
Sobek
2,794
218
0
4,564
9,945
6,643
0
3,092
6,853
13,055
0
L
3,375
1,688
0
1,864
11,853
5,003
0
0
11,853
0
31,484
W
Da Ji
ander3220
Da Ji
5,688
1,660
0
4,012
9,515
3,805
0
2,035
7,480
0
42,926
L
Athena
2,647
742
1,254
2,330
8,506
4,551
0
1,662
6,844
20,139
2,714
W
Achilles
pudeentrar
Achilles
9,051
2,673
0
2,758
8,955
5,156
405
3,561
5,394
0
38,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,937
Gold Earned
28,960
322
Minions Killed
280
0
Camps Cleared
0
1,179,034
Distance Traveled
1,028,251
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
5,972
543
62
6
0
212,515
2
L
Ishtar
5,846
531
85
8
0
187,893
1
L
Atlas
5,182
471
26
2
0
181,498
1
W
Cliodhna
7,175
652
98
9
0
263,025
0
L
Nu Wa
6,745
613
80
7
0
199,124
4
W
Sobek
6,204
564
19
2
0
226,831
2
L
Kali
5,172
470
56
5
0
230,488
1
W
Da Ji
6,954
632
79
7
0
252,960
1
L
Athena
6,015
547
33
3
0
229,248
3
W
Achilles
6,632
603
64
6
0
223,703
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role