Player Matchup

Vulcan
Vulcan
Avie
Vulcan
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,684 Elo+
Party 3
Sobek
Sobek
Emanuelscom
Sobek
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,122 Elo+
Solo
Cthulhu
Cthulhu
FolioHattu
Cthulhu
Level 149
God Stats
10W - 6L
1,871 SR
Queue Stats
191W - 177L
1,573 Elo+
Party 1
Heimdallr
Heimdallr
Ninehearts
Heimdallr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,684 Elo+
Party 3
Agni
Agni
Toverivahtikoira
Agni
Level 26
God Stats
2W - 2L
1,213 SR
Queue Stats
156W - 141L
1,460 Elo+
Party 1
Team Averages
Level 49
1,517 SR
1,504 Elo+

VS

Team Averages
Level 80
1,594 SR
1,423 Elo+
Ymir
Ymir
Adelchan
Ymir
Level 102
God Stats
1W - 2L
1,753 SR
Queue Stats
160W - 160L
1,508 Elo+
Party 2
Achilles
Achilles
Almvik
Achilles
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,369 Elo+
Party 4
Erlang Shen
Erlang Shen
MrSensation
Erlang Shen
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,400 Elo+
Party 4
Tiamat
Tiamat
PaladinMRSF
Tiamat
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 76L
1,395 Elo+
Solo
Merlin
Merlin
Serulya123
Merlin
Level 25
God Stats
3W - 2L
1,716 SR
Queue Stats
107W - 114L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Avie
Vulcan
20
6 / 3 / 11
11,750
783
22,294
11,241
7,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
2 / 5 / 12
11,130
742
5,812
22,102
32,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
FolioHattu
Cthulhu
19
2 / 2 / 15
11,858
791
17,213
17,310
27,221
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
Ninehearts
Heimdallr
17
4 / 4 / 10
11,227
748
11,967
13,220
8,172
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
8 / 3 / 10
12,171
811
18,514
12,387
7,022
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
1 / 6 / 7
9,645
643
11,252
21,911
30,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
Almvik
Achilles
18
9 / 7 / 3
10,697
713
15,665
23,987
28,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Erlang Shen
MrSensation
Erlang Shen
16
3 / 6 / 10
9,651
643
9,658
19,546
17,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
17
2 / 0 / 9
9,526
635
5,534
8,214
4,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Merlin
Serulya123
Merlin
18
1 / 3 / 11
10,023
668
19,324
12,180
6,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
56
22
Kills
16
17
Deaths
22
58
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
6
7
0.75
L
Achilles
Almvik
Achilles
9
7
3
1.5
W
Vulcan
Avie
Vulcan
6
3
11
3.83
W
2
5
12
1.6
W
Cthulhu
FolioHattu
Cthulhu
2
2
15
4.75
L
Erlang Shen
MrSensation
Erlang Shen
3
6
10
1.33
W
Heimdallr
Ninehearts
Heimdallr
4
4
10
2.25
L
Tiamat
2
0
9
6.5
L
Merlin
Serulya123
Merlin
1
3
11
2.17
W
8
3
10
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,800
Damage
61,433
76,260
Taken
85,838
82,412
Mitigated
88,505
26,724
Healing
30,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
11,252
1,053
2,794
3,831
21,911
30,974
0
15,757
6,154
23,838
0
L
Achilles
Almvik
Achilles
15,665
3,290
1,290
6,699
23,987
28,796
0
18,106
5,881
0
20,940
W
Vulcan
Avie
Vulcan
22,294
8,743
958
1,279
11,241
7,007
1,897
5,841
5,352
40,209
0
W
5,812
891
719
3,689
22,102
32,990
350
9,913
11,660
9,837
0
W
Cthulhu
FolioHattu
Cthulhu
17,213
711
3,855
4,739
17,310
27,221
156
9,725
7,318
39,054
0
L
Erlang Shen
MrSensation
Erlang Shen
9,658
5,489
791
3,554
19,546
17,920
20
14,310
5,236
0
14,266
W
Heimdallr
Ninehearts
Heimdallr
11,967
5,362
603
2,518
13,220
8,172
3,675
7,286
5,844
0
24,880
L
Tiamat
5,534
694
1,692
3,974
8,214
4,802
33
5,402
2,812
15,987
0
L
Merlin
Serulya123
Merlin
19,324
1,350
2,118
3,450
12,180
6,013
215
10,258
1,922
55,442
0
W
18,514
1,611
3,865
4,499
12,387
7,022
1,956
3,345
8,657
41,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,136
Gold Earned
49,542
159
Minions Killed
153
0
Camps Cleared
0
1,365,051
Distance Traveled
1,329,507
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,645
643
30
2
0
228,237
0
L
Achilles
10,697
713
10
1
0
281,141
0
W
Vulcan
11,750
783
37
2
0
295,729
0
W
Sobek
11,130
742
9
1
0
285,078
1
W
Cthulhu
11,858
791
26
2
0
312,098
0
L
Erlang Shen
9,651
643
3
0
0
249,330
0
W
Heimdallr
11,227
748
31
2
0
192,766
0
L
Tiamat
9,526
635
22
1
0
284,970
0
L
Merlin
10,023
668
88
6
0
285,829
0
W
Agni
12,171
811
56
4
0
279,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role