Player Matchup

Apollo
Apollo
Demilios
Apollo
Level 80
God Stats
2W - 3L
1,474 SR
Queue Stats
125W - 132L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
GrundleNoodler
Hou Yi
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 26L
1,470 Elo+
Party 1
Charybdis
Charybdis
juggernautt
Charybdis
Level 29
God Stats
0W - 1L
1,645 SR
Queue Stats
31W - 27L
1,468 Elo+
Party 1
Team Averages
Level 55
1,540 SR
1,479 Elo+

VS

Team Averages
Level 140
1,494 SR
1,543 Elo+
King Arthur
King Arthur
 
King Arthur
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Faralice
Fenrir
Level 118
God Stats
3W - 1L
1,470 SR
Queue Stats
113W - 136L
1,431 Elo+
Solo
Raijin
Raijin
Zaian
Raijin
Level 160
God Stats
3W - 1L
1,513 SR
Queue Stats
290W - 137L
1,697 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Demilios
Apollo
10
1 / 6 / 1
6,156
616
4,749
10,508
3,879
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 6 / 3
6,990
699
7,521
13,179
4,717
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
juggernautt
Charybdis
10
2 / 4 / 1
6,524
652
6,441
9,592
3,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
7 / 0 / 9
8,396
840
10,155
11,721
8,786
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Faralice
Fenrir
11
5 / 4 / 6
8,068
807
4,892
10,735
5,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
Zaian
Raijin
13
4 / 0 / 12
8,342
834
14,990
6,900
2,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
43
4
Kills
16
16
Deaths
4
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
7
0
9
11.5
L
Apollo
Demilios
Apollo
1
6
1
0.25
W
Fenrir
Faralice
Fenrir
5
4
6
2
L
1
6
3
0.42
W
Raijin
Zaian
Raijin
4
0
12
10
L
Charybdis
juggernautt
Charybdis
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,711
Damage
30,037
33,279
Taken
29,356
11,830
Mitigated
17,001
5,851
Healing
5,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
10,155
1,163
0
3,054
11,721
8,786
352
244
11,477
0
28,901
L
Apollo
Demilios
Apollo
4,749
2,813
0
739
10,508
3,879
0
4,831
5,530
0
15,939
W
Fenrir
Faralice
Fenrir
4,892
536
0
1,368
10,735
5,555
549
354
10,381
0
18,457
L
7,521
2,385
1,072
2,167
13,179
4,717
0
5,797
7,299
0
20,248
W
Raijin
Zaian
Raijin
14,990
1,087
0
763
6,900
2,660
901
0
6,900
36,046
0
L
Charybdis
juggernautt
Charybdis
6,441
2,588
197
1,676
9,592
3,234
0
4,794
4,677
0
15,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,670
Gold Earned
24,806
82
Minions Killed
123
3
Camps Cleared
6
435,399
Distance Traveled
572,152
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,396
840
46
5
1
204,638
3
L
Apollo
6,156
616
39
4
1
167,201
3
W
Fenrir
8,068
807
23
2
5
190,821
4
L
Hou Yi
6,990
699
28
3
1
133,385
1
W
Raijin
8,342
834
54
5
0
176,693
2
L
Charybdis
6,524
652
15
2
1
134,813
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role