Player Matchup

Neith
Neith
CHITARRA
Neith
Level 85
God Stats
3W - 5L
1,358 SR
Queue Stats
6W - 9L
1,116 Elo+
Solo
Tyr
Tyr
Ezequiel hr
Tyr
Level 36
God Stats
10W - 19L
1,187 SR
Queue Stats
46W - 89L
1,210 Elo+
Solo
Zeus
Zeus
TheLastMedjay
Zeus
Level 159
God Stats
2W - 5L
1,587 SR
Queue Stats
78W - 72L
1,489 Elo+
Solo
Team Averages
Level 93
1,377 SR
1,272 Elo+

VS

Team Averages
Level 60
1,459 SR
1,347 Elo+
Cthulhu
Cthulhu
AnonymousLarry
Cthulhu
Level 18
God Stats
1W - 1L
1,300 SR
Queue Stats
3W - 5L
1,248 Elo+
Party 1
Chaac
Chaac
FingerMaBam
Chaac
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,384 Elo+
Party 1
Nu Wa
Nu Wa
Revercy
Nu Wa
Level 124
God Stats
18W - 13L
1,577 SR
Queue Stats
105W - 108L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CHITARRA
Neith
13
1 / 4 / 2
9,627
566
11,786
17,372
6,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 1 / 2
9,721
572
8,998
18,840
19,554
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
1 / 3 / 0
8,983
528
8,940
6,666
1,564
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 6
11,134
655
7,980
20,192
17,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 0 / 4
10,291
605
10,807
18,674
17,278
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nu Wa
Revercy
Nu Wa
17
4 / 1 / 3
11,480
675
19,341
7,190
2,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
4
Kills
8
8
Deaths
4
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
3
6
1.33
L
Neith
CHITARRA
Neith
1
4
2
0.5
L
2
1
2
3
W
3
0
4
5
W
Nu Wa
Revercy
Nu Wa
4
1
3
5.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,724
Damage
38,128
42,878
Taken
46,056
27,829
Mitigated
38,117
7,892
Healing
13,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,980
449
141
4,502
20,192
17,959
30
4,416
15,776
22,937
0
L
Neith
CHITARRA
Neith
11,786
3,456
0
5,016
17,372
6,711
0
11,270
6,102
0
37,156
L
8,998
487
118
1,784
18,840
19,554
0
11,443
7,397
102
25,688
W
10,807
1,209
0
6,766
18,674
17,278
406
3,632
15,042
0
31,526
W
Nu Wa
Revercy
Nu Wa
19,341
4,612
0
1,893
7,190
2,880
1,922
1,627
5,563
65,150
0
L
8,940
1,355
0
974
6,666
1,564
0
4,874
1,792
20,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,331
Gold Earned
32,905
113
Minions Killed
144
2
Camps Cleared
11
779,032
Distance Traveled
954,734
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,134
655
21
1
1
320,581
4
L
Neith
9,627
566
58
3
0
299,279
3
L
Tyr
9,721
572
30
2
2
368,247
0
W
Chaac
10,291
605
41
2
5
339,057
3
W
Nu Wa
11,480
675
82
5
5
295,096
0
L
Zeus
8,983
528
25
1
0
111,506
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role