Player Matchup

Poseidon
Poseidon
Diamond II
 
Poseidon
Diamond II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Diamond IV
 
Medusa
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Diamond IV
Dr Rush King
Xing Tian
Diamond IV
Level 159
God Stats
2W - 2L
1,748 SR
Queue Stats
211W - 202L
2,071 MMR
Solo
Bastet
Bastet
Diamond II
HUNK_M1911
Bastet
Diamond II
Level 149
God Stats
8W - 12L
1,524 SR
Queue Stats
299W - 286L
2,262 MMR
Solo
Camazotz
Camazotz
Diamond IV
RadiantGlory
Camazotz
Diamond IV
Level 67
God Stats
11W - 8L
1,518 SR
Queue Stats
138W - 120L
2,059 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 139
1,558 SR
1,878 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 121
1,530 SR
2,196 MMR
Artio
Artio
Diamond IV
Guapstr
Artio
Diamond IV
Level 129
God Stats
3W - 2L
1,675 SR
Queue Stats
110W - 95L
2,014 MMR
Party 1
Chernobog
Chernobog
Diamond IV
Jnglez
Chernobog
Diamond IV
Level 53
God Stats
2W - 2L
1,292 SR
Queue Stats
68W - 50L
2,077 MMR
Party 1
Jormungandr
Jormungandr
Diamond IV
SNIPER-_-AGAIN
Jormungandr
Diamond IV
Level 160
God Stats
5W - 6L
1,570 SR
Queue Stats
502W - 504L
2,131 MMR
Solo
Anhur
Anhur
Masters
Terrory z
Anhur
Masters
Level 160
God Stats
5W - 14L
1,383 SR
Queue Stats
946W - 946L
2,481 MMR
Solo
Da Ji
Da Ji
Diamond III
naoho
Da Ji
Diamond III
Level 104
God Stats
19W - 11L
1,731 SR
Queue Stats
275W - 256L
2,276 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
19
1 / 5 / 4
12,323
493
20,127
17,808
6,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
 
Medusa
19
3 / 6 / 4
12,149
486
13,229
26,993
11,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
Dr Rush King
Xing Tian
15
3 / 3 / 3
10,647
426
15,359
26,883
31,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bastet
HUNK_M1911
Bastet
19
5 / 7 / 0
12,249
490
14,242
26,932
9,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Camazotz
RadiantGlory
Camazotz
19
1 / 7 / 3
12,584
503
17,063
28,927
20,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
KhepriSusanoBakasura

VS

Bans
HadesYu HuangThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Guapstr
Artio
17
0 / 3 / 15
12,943
518
10,655
32,489
32,578
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chernobog
Jnglez
Chernobog
20
5 / 4 / 5
14,503
580
17,829
20,920
9,556
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
SNIPER-_-AGAIN
Jormungandr
20
5 / 2 / 11
15,050
602
24,051
28,814
32,415
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anhur
Terrory z
Anhur
20
3 / 2 / 6
14,407
576
16,133
21,432
10,078
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Da Ji
naoho
Da Ji
20
15 / 2 / 7
16,512
660
27,349
23,378
12,771
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
72
13
Kills
28
28
Deaths
13
14
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
1
5
4
0.6
L
Medusa
 
Medusa
3
6
4
0.83
L
Xing Tian
Dr Rush King
Xing Tian
3
3
3
1.5
W
Artio
Guapstr
Artio
0
3
15
2.5
L
Bastet
HUNK_M1911
Bastet
5
7
0
0.71
W
Chernobog
Jnglez
Chernobog
5
4
5
1.88
L
Camazotz
RadiantGlory
Camazotz
1
7
3
0.36
W
Jormungandr
SNIPER-_-AGAIN
Jormungandr
5
2
11
5.25
W
Anhur
Terrory z
Anhur
3
2
6
3
W
Da Ji
naoho
Da Ji
15
2
7
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,020
Damage
96,017
127,543
Taken
127,033
79,634
Mitigated
97,398
39,189
Healing
40,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
20,127
3,318
0
2,638
17,808
6,339
0
3,514
14,196
127,272
0
L
Medusa
 
Medusa
13,229
6,466
0
10,976
26,993
11,058
598
2,871
24,122
0
109,448
L
Xing Tian
Dr Rush King
Xing Tian
15,359
1,703
0
2,103
26,883
31,982
25
6,333
20,416
45,934
0
W
Artio
Guapstr
Artio
10,655
1,413
5,728
13,932
32,489
32,578
0
12,660
19,773
30,078
5,464
L
Bastet
HUNK_M1911
Bastet
14,242
3,229
0
11,506
26,932
9,988
0
6,271
20,527
0
106,769
W
Chernobog
Jnglez
Chernobog
17,829
11,211
0
4,629
20,920
9,556
2,737
6,512
14,408
0
154,143
L
Camazotz
RadiantGlory
Camazotz
17,063
7,433
0
11,966
28,927
20,267
781
13,561
14,661
0
111,408
W
Jormungandr
SNIPER-_-AGAIN
Jormungandr
24,051
8,310
0
5,468
28,814
32,415
1,320
5,324
22,320
118,674
0
W
Anhur
Terrory z
Anhur
16,133
7,750
0
7,784
21,432
10,078
2,562
8,932
12,459
0
133,903
W
Da Ji
naoho
Da Ji
27,349
9,688
0
2,877
23,378
12,771
4,600
3,367
19,875
50
154,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,952
Gold Earned
73,415
726
Minions Killed
794
0
Camps Cleared
0
2,274,678
Distance Traveled
2,557,972
30
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
12,323
493
208
8
0
440,652
2
L
Medusa
12,149
486
162
6
0
412,450
7
L
Xing Tian
10,647
426
51
2
0
453,471
13
W
Artio
12,943
518
23
1
0
542,851
11
L
Bastet
12,249
490
124
5
0
531,786
7
W
Chernobog
14,503
580
189
8
0
504,998
3
L
Camazotz
12,584
503
181
7
0
436,319
1
W
Jormungandr
15,050
602
211
8
0
478,389
5
W
Anhur
14,407
576
206
8
0
464,463
12
W
Da Ji
16,512
660
165
7
0
567,271
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role