Player Matchup

Horus
Horus
Platinum III
 
Horus
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Atlas
Atlas
Diamond III
BShep
Atlas
Diamond III
Level 160
God Stats
81W - 11L
2,011 SR
Queue Stats
371W - 122L
3,079 MMR
Party 1
Sol
Sol
Diamond II
Eddzyy
Sol
Diamond II
Level 160
God Stats
14W - 4L
1,863 SR
Queue Stats
129W - 49L
2,462 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 160
1,791 SR
2,347 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 147
1,628 SR
1,991 MMR
Merlin
Merlin
Diamond III
DzikaSwiniaa
Merlin
Diamond III
Level 158
God Stats
5W - 3L
1,604 SR
Queue Stats
79W - 42L
2,110 MMR
Party 2
Shiva
Shiva
Diamond IV
Rayzai
Shiva
Diamond IV
Level 129
God Stats
3W - 4L
1,712 SR
Queue Stats
105W - 72L
1,973 MMR
Party 2
Ravana
Ravana
Platinum I
Sztormi
Ravana
Platinum I
Level 155
God Stats
2W - 3L
1,567 SR
Queue Stats
58W - 46L
1,892 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
2 / 0 / 6
10,017
668
11,910
16,407
15,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Atlas
BShep
Atlas
16
3 / 0 / 5
11,747
783
15,520
20,210
26,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sol
Eddzyy
Sol
16
3 / 1 / 5
10,626
708
14,571
14,307
7,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
Ah Muzen CabBaron SamediSobekGuan YuAchilles

VS

Bans
ThothBaba YagaOdinYu HuangHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
0 / 3 / 0
9,093
606
14,208
10,860
5,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Shiva
Rayzai
Shiva
14
1 / 0 / 0
8,880
592
15,933
19,377
20,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ravana
Sztormi
Ravana
13
0 / 5 / 1
8,505
567
7,871
15,811
20,064
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
8
Kills
1
1
Deaths
8
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
6
5
W
Atlas
BShep
Atlas
3
0
5
5.5
L
Merlin
0
3
0
0
W
Sol
Eddzyy
Sol
3
1
5
5.5
L
Shiva
Rayzai
Shiva
1
0
0
1
L
Ravana
Sztormi
Ravana
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,001
Damage
38,012
50,924
Taken
46,048
50,532
Mitigated
45,640
28,645
Healing
11,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
11,910
6,281
5,844
9,434
16,407
15,971
450
2,267
13,327
1,338
29,031
W
Atlas
BShep
Atlas
15,520
7,176
0
5,636
20,210
26,933
123
9,494
10,268
30,887
0
L
Merlin
14,208
1,119
0
1,010
10,860
5,137
0
7,115
3,564
59,039
0
W
Sol
Eddzyy
Sol
14,571
7,361
0
7,731
14,307
7,628
2,061
3,050
10,788
64,269
6,746
L
Shiva
Rayzai
Shiva
15,933
2,509
865
7,671
19,377
20,439
0
12,673
6,068
331
29,646
L
Ravana
Sztormi
Ravana
7,871
1,552
0
1,731
15,811
20,064
0
8,851
6,516
91
20,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,390
Gold Earned
26,478
191
Minions Killed
170
11
Camps Cleared
4
929,032
Distance Traveled
910,372
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,017
668
42
3
3
318,795
6
W
Atlas
11,747
783
19
1
1
327,116
2
L
Merlin
9,093
606
112
7
1
278,906
3
W
Sol
10,626
708
130
9
7
283,121
3
L
Shiva
8,880
592
31
2
1
340,388
3
L
Ravana
8,505
567
27
2
2
291,078
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role