Player Matchup

Sol
Sol
Variares3223
Sol
Level 90
God Stats
6W - 3L
1,594 SR
Queue Stats
63W - 58L
1,463 Elo+
Party 1
Ymir
Ymir
colormuncher
Ymir
Level 65
God Stats
7W - 5L
1,546 SR
Queue Stats
26W - 19L
1,553 Elo+
Party 1
Fenrir
Fenrir
dghelwolf
Fenrir
Level 24
God Stats
1W - 0L
1,256 SR
Queue Stats
1W - 1L
1,106 Elo+
Party 1
Team Averages
Level 60
1,465 SR
1,374 Elo+

VS

Team Averages
Level 77
1,395 SR
1,178 Elo+
Baron Samedi
Baron Samedi
BarbaRio7
Baron Samedi
Level 58
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 70L
906 Elo+
Party 2
King Arthur
King Arthur
Elclandeus
King Arthur
Level 103
God Stats
0W - 1L
1,184 SR
Queue Stats
81W - 114L
1,365 Elo+
Solo
Jing Wei
Jing Wei
krijesnicaa
Jing Wei
Level 69
God Stats
2W - 6L
1,500 SR
Queue Stats
72W - 128L
1,264 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 7
9,272
843
13,140
9,248
4,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
8 / 4 / 7
10,212
928
10,777
12,337
10,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
dghelwolf
Fenrir
11
2 / 0 / 8
7,799
709
5,837
12,299
9,632
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BarbaRio7
Baron Samedi
11
0 / 7 / 3
6,806
619
7,286
10,215
4,582
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
Elclandeus
King Arthur
11
2 / 4 / 2
7,343
668
10,709
14,108
9,678
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jing Wei
krijesnicaa
Jing Wei
11
2 / 5 / 0
7,172
652
5,439
10,911
4,728
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
16
Kills
4
4
Deaths
16
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BarbaRio7
Baron Samedi
0
7
3
0.21
L
King Arthur
Elclandeus
King Arthur
2
4
2
0.75
W
6
0
7
9.5
W
8
4
7
2.88
W
Fenrir
dghelwolf
Fenrir
2
0
8
6
L
Jing Wei
krijesnicaa
Jing Wei
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,754
Damage
23,434
33,884
Taken
35,234
24,139
Mitigated
18,988
10,630
Healing
6,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BarbaRio7
Baron Samedi
7,286
304
1,425
2,172
10,215
4,582
0
5,962
4,253
20,237
0
L
King Arthur
Elclandeus
King Arthur
10,709
649
0
1,543
14,108
9,678
0
8,765
5,343
73
21,667
W
13,140
6,520
0
4,126
9,248
4,170
2,606
2,431
6,817
41,756
7,169
W
10,777
2,757
898
3,282
12,337
10,337
164
2,499
9,838
23,111
0
W
Fenrir
dghelwolf
Fenrir
5,837
1,114
514
1,810
12,299
9,632
186
2,820
9,479
0
16,578
L
Jing Wei
krijesnicaa
Jing Wei
5,439
3,605
193
1,088
10,911
4,728
14
7,815
3,096
0
18,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,283
Gold Earned
21,321
124
Minions Killed
78
7
Camps Cleared
2
538,287
Distance Traveled
560,419
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,806
619
28
3
0
180,499
1
L
King Arthur
7,343
668
21
2
2
205,960
0
W
Sol
9,272
843
79
7
6
182,125
1
W
Ymir
10,212
928
25
2
1
176,874
0
W
Fenrir
7,799
709
20
2
0
179,288
0
L
Jing Wei
7,172
652
29
3
0
173,960
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role