Player Matchup

Fenrir
Fenrir
Gold II
 
Fenrir
Gold II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kuzenbo
Kuzenbo
Silver V
Abîs
Kuzenbo
Silver V
Level 137
God Stats
1W - 1L
1,763 SR
Queue Stats
7W - 9L
1,389 MMR
Solo
Chang'e
Chang'e
Platinum IV
Harkaos
Chang'e
Platinum IV
Level 138
God Stats
6W - 3L
1,849 SR
Queue Stats
177W - 183L
1,643 MMR
Party 2
Ishtar
Ishtar
Gold III
Karakz
Ishtar
Gold III
Level 66
God Stats
0W - 1L
1,690 SR
Queue Stats
142W - 137L
1,556 MMR
Solo
Ne Zha
Ne Zha
Platinum V
RaMzEsShAkUr
Ne Zha
Platinum V
Level 50
God Stats
4W - 8L
1,326 SR
Queue Stats
341W - 337L
1,569 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 104
1,626 SR
1,532 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 141
1,550 SR
1,519 MMR
Sol
Sol
Gold V
Dkdeathfoot
Sol
Gold V
Level 148
God Stats
1W - 0L
1,710 SR
Queue Stats
6W - 6L
1,610 MMR
Party 1
Mulan
Mulan
Gold III
Ziegler
Mulan
Gold III
Level 147
God Stats
14W - 13L
1,574 SR
Queue Stats
193W - 189L
1,377 MMR
Solo
Tyr
Tyr
Gold V
bryanveinte
Tyr
Gold V
Level 160
God Stats
1W - 0L
1,465 SR
Queue Stats
65W - 67L
1,544 MMR
Solo
Poseidon
Poseidon
Gold V
iMiidori
Poseidon
Gold V
Level 146
God Stats
1W - 3L
1,500 SR
Queue Stats
45W - 45L
1,500 MMR
Solo
Hun Batz
Hun Batz
Silver I
larssssson
Hun Batz
Silver I
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,564 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
5 / 3 / 0
7,076
544
6,107
10,807
5,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
Abîs
Kuzenbo
8
0 / 6 / 0
5,628
433
3,342
13,109
11,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chang'e
Harkaos
Chang'e
12
1 / 3 / 2
7,496
577
4,508
8,128
3,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ishtar
Karakz
Ishtar
11
0 / 5 / 1
6,354
489
5,275
10,191
2,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
10
0 / 3 / 2
6,175
475
7,353
8,937
4,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
Da JiThorAtlas

VS

Bans
HadesKaliGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 6
9,337
718
9,771
8,575
3,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mulan
Ziegler
Mulan
12
4 / 1 / 9
8,550
658
7,676
13,384
13,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
4 / 2 / 1
9,286
714
7,329
15,313
12,312
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Poseidon
iMiidori
Poseidon
14
4 / 2 / 2
8,651
665
5,812
7,076
2,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
larssssson
Hun Batz
12
1 / 1 / 8
7,630
587
3,796
9,857
3,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
46
6
Kills
20
20
Deaths
7
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
3
0
1.67
L
Kuzenbo
Abîs
Kuzenbo
0
6
0
0
W
7
1
6
10
L
Chang'e
Harkaos
Chang'e
1
3
2
0.67
L
Ishtar
Karakz
Ishtar
0
5
1
0.1
L
Ne Zha
0
3
2
0.33
W
Mulan
Ziegler
Mulan
4
1
9
8.5
W
4
2
1
2.25
W
Poseidon
iMiidori
Poseidon
4
2
2
2.5
W
Hun Batz
larssssson
Hun Batz
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,585
Damage
34,384
51,172
Taken
54,205
27,770
Mitigated
34,989
15,177
Healing
24,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,107
1,353
0
3,728
10,807
5,173
0
2,360
8,447
0
43,771
L
Kuzenbo
Abîs
Kuzenbo
3,342
1,630
0
990
13,109
11,723
0
5,890
7,219
17,289
0
W
9,771
4,949
0
5,647
8,575
3,052
638
1,752
6,823
79,433
1,969
L
Chang'e
Harkaos
Chang'e
4,508
402
513
2,831
8,128
3,226
0
2,285
5,843
53,178
0
L
Ishtar
Karakz
Ishtar
5,275
3,006
0
3,429
10,191
2,950
0
4,809
5,382
0
46,169
L
Ne Zha
7,353
2,890
0
3,686
8,937
4,698
0
304
8,633
0
32,700
W
Mulan
Ziegler
Mulan
7,676
1,967
0
3,205
13,384
13,283
260
4,260
9,124
0
33,494
W
7,329
1,570
0
9,423
15,313
12,312
3,120
345
14,198
82
56,457
W
Poseidon
iMiidori
Poseidon
5,812
1,245
0
2,432
7,076
2,591
4,382
2,936
4,140
63,694
0
W
Hun Batz
larssssson
Hun Batz
3,796
1,288
0
4,103
9,857
3,751
0
2,846
6,944
0
39,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,729
Gold Earned
43,454
356
Minions Killed
438
0
Camps Cleared
0
1,141,213
Distance Traveled
1,272,641
34
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,076
544
86
7
0
252,239
8
L
Kuzenbo
5,628
433
19
1
0
241,563
3
W
Sol
9,337
718
125
10
0
242,455
0
L
Chang'e
7,496
577
109
8
0
230,095
17
L
Ishtar
6,354
489
82
6
0
236,098
3
L
Ne Zha
6,175
475
60
5
0
181,218
3
W
Mulan
8,550
658
44
3
0
253,731
6
W
Tyr
9,286
714
95
7
0
234,082
3
W
Poseidon
8,651
665
108
8
0
269,066
4
W
Hun Batz
7,630
587
66
5
0
273,307
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role