Player Matchup

Da Ji
Da Ji
Gold V
 
Da Ji
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold II
CordialTundra
Geb
Gold II
Level 155
God Stats
20W - 21L
1,578 SR
Queue Stats
597W - 584L
1,560 MMR
Solo
Neith
Neith
Gold III
Dankato
Neith
Gold III
Level 158
God Stats
2W - 2L
1,503 SR
Queue Stats
112W - 107L
1,477 MMR
Party 1
Chang'e
Chang'e
Gold II
KidbuuKawaii
Chang'e
Gold II
Level 160
God Stats
11W - 4L
1,583 SR
Queue Stats
116W - 106L
1,635 MMR
Party 1
Ravana
Ravana
Gold II
hoofhearted1
Ravana
Gold II
Level 49
God Stats
15W - 6L
1,672 SR
Queue Stats
71W - 67L
1,579 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 130
1,567 SR
1,550 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 129
1,637 SR
1,568 MMR
Thor
Thor
Gold I
AkenahReformed
Thor
Gold I
Level 160
God Stats
14W - 15L
1,580 SR
Queue Stats
182W - 191L
1,623 MMR
Solo
Scylla
Scylla
Gold III
DarkBleiderYT
Scylla
Gold III
Level 160
God Stats
12W - 6L
2,059 SR
Queue Stats
107W - 112L
1,589 MMR
Solo
He Bo
He Bo
Gold I
Frezler
He Bo
Gold I
Level 144
God Stats
9W - 14L
1,543 SR
Queue Stats
172W - 173L
1,651 MMR
Party 2
Skadi
Skadi
Gold IV
LABDACO
Skadi
Gold IV
Level 133
God Stats
1W - 2L
1,729 SR
Queue Stats
146W - 145L
1,425 MMR
Party 2
Cerberus
Cerberus
Gold III
WilkiMelx
Cerberus
Gold III
Level 48
God Stats
0W - 1L
1,277 SR
Queue Stats
75W - 74L
1,553 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
2 / 1 / 0
4,696
671
1,559
6,035
1,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 0 / 2
4,165
595
1,796
4,120
1,512
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
Dankato
Neith
7
1 / 0 / 0
4,003
572
3,000
3,035
707
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
KidbuuKawaii
Chang'e
8
1 / 0 / 2
4,729
676
2,871
4,146
1,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ravana
8
0 / 1 / 1
4,421
632
2,163
4,832
2,117
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
MulanNe ZhaYu HuangHades

VS

Bans
XbalanqueKaliJing WeiVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 1
3,622
517
2,126
3,931
1,169
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

7
0 / 1 / 0
3,636
519
1,095
2,916
857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

He Bo
Frezler
He Bo
7
1 / 1 / 1
4,380
626
2,079
3,022
609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Skadi
LABDACO
Skadi
7
0 / 0 / 0
3,938
563
2,194
4,379
1,042
Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
WilkiMelx
Cerberus
5
0 / 1 / 0
3,789
541
2,094
6,754
2,417
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
4
Kills
1
2
Deaths
4
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
2
1
0
2
L
0
1
1
0.5
W
0
0
2
1
W
Neith
Dankato
Neith
1
0
0
1
L
0
1
0
0
L
He Bo
Frezler
He Bo
1
1
1
1.5
W
Chang'e
KidbuuKawaii
Chang'e
1
0
2
2
L
Skadi
LABDACO
Skadi
0
0
0
0
L
Cerberus
WilkiMelx
Cerberus
0
1
0
0
W
Ravana
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,389
Damage
9,588
22,168
Taken
21,002
7,625
Mitigated
6,094
10,295
Healing
6,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
1,559
194
0
3,200
6,035
1,958
0
88
5,947
0
30,705
L
2,126
622
0
969
3,931
1,169
0
476
3,455
0
13,522
W
1,796
541
1,039
1,621
4,120
1,512
225
561
3,559
9,970
0
W
Neith
Dankato
Neith
3,000
1,214
0
856
3,035
707
0
534
2,501
0
27,999
L
1,095
556
0
646
2,916
857
0
1,187
1,729
21,763
0
L
He Bo
Frezler
He Bo
2,079
169
0
750
3,022
609
0
0
3,022
21,175
0
W
Chang'e
KidbuuKawaii
Chang'e
2,871
497
158
1,615
4,146
1,331
737
1,386
2,760
28,311
0
L
Skadi
LABDACO
Skadi
2,194
948
0
740
4,379
1,042
0
594
3,785
0
26,454
L
Cerberus
WilkiMelx
Cerberus
2,094
312
785
2,310
6,754
2,417
0
2,410
4,344
10,163
2,370
W
Ravana
2,163
461
0
1,806
4,832
2,117
0
2,079
2,753
0
26,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,014
Gold Earned
19,365
245
Minions Killed
164
0
Camps Cleared
0
683,759
Distance Traveled
625,656
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
4,696
671
73
10
0
163,190
0
L
Thor
3,622
517
25
4
0
111,353
1
W
Geb
4,165
595
11
2
0
117,827
0
W
Neith
4,003
572
55
8
0
130,989
0
L
Scylla
3,636
519
28
4
0
127,483
1
L
He Bo
4,380
626
41
6
0
138,713
1
W
Chang'e
4,729
676
53
8
0
146,040
1
L
Skadi
3,938
563
48
7
0
122,125
3
L
Cerberus
3,789
541
22
3
0
125,982
2
W
Ravana
4,421
632
53
8
0
125,713
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role