Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
AvisKage
Izanami
Level 89
God Stats
17W - 13L
1,549 SR
Queue Stats
80W - 95L
1,469 Elo+
Party 1
Janus
Janus
ChibIndo
Janus
Level 146
God Stats
6W - 6L
1,515 SR
Queue Stats
210W - 230L
1,394 Elo+
Party 1
Ymir
Ymir
Makka93
Ymir
Level 109
God Stats
158W - 134L
1,529 SR
Queue Stats
369W - 419L
1,404 Elo+
Party 1
Thanatos
Thanatos
xmiko133
Thanatos
Level 29
God Stats
8W - 11L
1,510 SR
Queue Stats
53W - 75L
1,417 Elo+
Party 1
Team Averages
Level 80
1,521 SR
1,437 Elo+

VS

Team Averages
Level 51
1,568 SR
1,471 Elo+
Skadi
Skadi
Ar5eL1ck3r
Skadi
Level 48
God Stats
3W - 5L
1,488 SR
Queue Stats
266W - 295L
1,445 Elo+
Party 2
Thor
Thor
KimWexlersFeet
Thor
Level 45
God Stats
1W - 5L
1,285 SR
Queue Stats
96W - 75L
1,574 Elo+
Solo
Guan Yu
Guan Yu
Nadelwald
Guan Yu
Level 18
God Stats
1W - 1L
1,764 SR
Queue Stats
12W - 16L
1,384 Elo+
Party 3
Cerberus
Cerberus
derglattzieher
Cerberus
Level 37
God Stats
3W - 1L
1,816 SR
Queue Stats
52W - 56L
1,483 Elo+
Party 3
Janus
Janus
xxAicoxx
Janus
Level 109
God Stats
2W - 4L
1,487 SR
Queue Stats
805W - 830L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
1 / 2 / 3
5,782
578
5,104
8,418
5,318
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
AvisKage
Izanami
10
6 / 2 / 2
6,635
664
8,148
6,332
2,000
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
ChibIndo
Janus
10
2 / 0 / 1
5,718
572
2,142
5,648
1,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Makka93
Ymir
9
1 / 2 / 8
6,004
600
3,606
7,723
5,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
xmiko133
Thanatos
11
4 / 1 / 1
6,201
620
3,956
7,213
3,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
8
1 / 5 / 1
4,842
484
2,628
6,558
1,675
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
3 / 0 / 0
5,586
559
5,072
5,177
1,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
Nadelwald
Guan Yu
9
2 / 4 / 0
5,452
545
5,256
9,274
8,835
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
7
1 / 2 / 2
4,864
486
2,102
6,738
3,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Janus
xxAicoxx
Janus
8
0 / 3 / 0
5,056
506
3,594
6,392
2,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
14
Kills
7
7
Deaths
14
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
2
3
1.25
L
Skadi
1
5
1
0.3
W
Izanami
AvisKage
Izanami
6
2
2
3.5
W
Janus
ChibIndo
Janus
2
0
1
2.5
L
3
0
0
3
W
Ymir
Makka93
Ymir
1
2
8
2.5
L
Guan Yu
Nadelwald
Guan Yu
2
4
0
0.5
L
Cerberus
1
2
2
1
W
Thanatos
xmiko133
Thanatos
4
1
1
4.5
L
Janus
xxAicoxx
Janus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,956
Damage
18,652
35,334
Taken
34,139
17,707
Mitigated
17,902
15,993
Healing
4,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
5,104
808
0
2,125
8,418
5,318
0
64
8,354
0
31,703
L
Skadi
2,628
850
0
0
6,558
1,675
0
1,234
5,324
0
24,880
W
Izanami
AvisKage
Izanami
8,148
5,969
0
3,204
6,332
2,000
672
1,503
4,805
0
48,085
W
Janus
ChibIndo
Janus
2,142
248
38
1,976
5,648
1,899
0
1,725
3,724
42,972
0
L
5,072
1,379
0
929
5,177
1,746
0
221
4,956
0
37,115
W
Ymir
Makka93
Ymir
3,606
1,199
0
1,136
7,723
5,077
0
1,705
5,925
13,167
0
L
Guan Yu
Nadelwald
Guan Yu
5,256
1,092
0
1,782
9,274
8,835
0
119
9,155
0
26,990
L
Cerberus
2,102
305
0
1,092
6,738
3,389
0
1,933
4,805
11,204
0
W
Thanatos
xmiko133
Thanatos
3,956
1,261
0
7,514
7,213
3,413
0
367
6,830
0
38,916
L
Janus
xxAicoxx
Janus
3,594
0
0
240
6,392
2,257
0
2,241
4,151
34,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,340
Gold Earned
25,800
313
Minions Killed
253
0
Camps Cleared
0
998,023
Distance Traveled
907,978
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,782
578
56
6
0
200,452
2
L
Skadi
4,842
484
44
4
0
162,572
0
W
Izanami
6,635
664
92
9
0
195,253
1
W
Janus
5,718
572
70
7
0
206,617
2
L
Thor
5,586
559
66
7
0
213,148
6
W
Ymir
6,004
600
19
2
0
190,294
0
L
Guan Yu
5,452
545
49
5
0
159,394
0
L
Cerberus
4,864
486
21
2
0
197,380
1
W
Thanatos
6,201
620
76
8
0
205,407
2
L
Janus
5,056
506
73
7
0
175,484
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role