Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Nayiri
Sol
Level 98
God Stats
23W - 21L
1,489 SR
Queue Stats
83W - 84L
1,338 Elo+
Solo
Maui
Maui
SINYCism
Maui
Level 109
God Stats
5W - 0L
1,742 SR
Queue Stats
5W - 1L
1,399 Elo+
Party 2
Chaac
Chaac
SpheralSeeker18
Chaac
Level 57
God Stats
14W - 14L
1,463 SR
Queue Stats
183W - 231L
1,331 Elo+
Solo
Danzaburou
Danzaburou
StepDadPiccolo
Danzaburou
Level 104
God Stats
4W - 0L
1,466 SR
Queue Stats
4W - 1L
1,399 Elo+
Party 2
Team Averages
Level 83
1,532 SR
1,393 Elo+

VS

Team Averages
Level 64
1,534 SR
1,336 Elo+
Chang'e
Chang'e
ANewHaus
Chang'e
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 42L
1,160 Elo+
Solo
Ymir
Ymir
DarkPear8
Ymir
Level 67
God Stats
23W - 22L
1,426 SR
Queue Stats
53W - 67L
1,369 Elo+
Party 1
Awilix
Awilix
Ghamer77
Awilix
Level 74
God Stats
1W - 9L
1,280 SR
Queue Stats
51W - 50L
1,404 Elo+
Party 1
Merlin
Merlin
Pomars
Merlin
Level 76
God Stats
0W - 2L
1,722 SR
Queue Stats
28W - 29L
1,377 Elo+
Solo
Anhur
Anhur
Rolafão
Anhur
Level 41
God Stats
2W - 2L
1,744 SR
Queue Stats
37W - 46L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
16
17 / 0 / 1
10,399
693
20,442
16,615
8,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sol
Nayiri
Sol
13
1 / 2 / 3
8,085
539
5,474
9,288
4,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Maui
11
0 / 1 / 3
7,144
476
3,662
7,271
5,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 2 / 2
9,554
637
7,752
11,615
7,392
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
StepDadPiccolo
Danzaburou
12
1 / 2 / 1
7,455
497
6,685
6,890
2,467
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ANewHaus
Chang'e
10
1 / 6 / 1
5,914
394
4,106
11,056
3,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
10
1 / 1 / 4
6,944
463
3,651
16,404
9,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Awilix
Ghamer77
Awilix
10
1 / 4 / 3
6,493
433
6,134
14,129
4,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Merlin
Pomars
Merlin
12
2 / 6 / 0
7,053
470
5,158
10,077
3,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anhur
Rolafão
Anhur
10
1 / 5 / 3
6,358
424
5,978
10,381
2,961
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
22
Kills
6
7
Deaths
22
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
17
0
1
17.5
L
Chang'e
ANewHaus
Chang'e
1
6
1
0.25
L
Ymir
1
1
4
3
L
Awilix
Ghamer77
Awilix
1
4
3
0.63
W
Sol
Nayiri
Sol
1
2
3
1.25
L
Merlin
Pomars
Merlin
2
6
0
0.33
L
Anhur
Rolafão
Anhur
1
5
3
0.5
W
Maui
0
1
3
1.5
W
3
2
2
2
W
Danzaburou
StepDadPiccolo
Danzaburou
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,015
Damage
25,027
51,679
Taken
62,047
28,273
Mitigated
23,128
28,967
Healing
14,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
20,442
6,649
0
17,785
16,615
8,840
136
2,806
13,685
0
67,607
L
Chang'e
ANewHaus
Chang'e
4,106
541
175
1,320
11,056
3,523
0
156
10,750
23,109
0
L
Ymir
3,651
195
0
6,571
16,404
9,158
0
2,754
13,504
18,366
2,991
L
Awilix
Ghamer77
Awilix
6,134
2,474
0
4,040
14,129
4,071
0
1,016
12,800
0
38,653
W
Sol
Nayiri
Sol
5,474
1,729
0
4,543
9,288
4,382
1,122
3,752
5,496
46,459
5,661
L
Merlin
Pomars
Merlin
5,158
348
130
943
10,077
3,415
0
2,981
6,884
42,617
0
L
Anhur
Rolafão
Anhur
5,978
3,355
0
1,528
10,381
2,961
557
1,636
8,691
0
41,735
W
Maui
3,662
516
0
1,124
7,271
5,192
0
1,086
6,185
16,120
299
W
7,752
1,190
0
3,701
11,615
7,392
61
2,335
8,742
0
75,791
W
Danzaburou
StepDadPiccolo
Danzaburou
6,685
2,371
0
1,814
6,890
2,467
632
1,523
5,367
0
48,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,637
Gold Earned
32,762
418
Minions Killed
258
0
Camps Cleared
0
1,498,351
Distance Traveled
1,322,630
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,399
693
84
6
0
332,301
5
L
Chang'e
5,914
394
38
3
0
258,475
2
L
Ymir
6,944
463
18
1
0
267,833
2
L
Awilix
6,493
433
67
4
0
313,961
0
W
Sol
8,085
539
78
5
0
276,970
0
L
Merlin
7,053
470
63
4
0
233,402
0
L
Anhur
6,358
424
72
5
0
248,959
4
W
Maui
7,144
476
18
1
0
326,308
3
W
Chaac
9,554
637
142
9
0
288,580
7
W
Danzaburou
7,455
497
96
6
0
274,192
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role