Player Matchup

Serqet
Serqet
 
Serqet
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
BloodRedFire
Chiron
Level 117
God Stats
8W - 5L
1,553 SR
Queue Stats
114W - 120L
1,517 Elo+
Solo
Nox
Nox
Terbosneezus
Nox
Level 149
God Stats
7W - 5L
1,646 SR
Queue Stats
84W - 83L
1,537 Elo+
Solo
Charybdis
Charybdis
martingel
Charybdis
Level 66
God Stats
10W - 13L
1,399 SR
Queue Stats
150W - 197L
1,528 Elo+
Solo
Team Averages
Level 100
1,520 SR
1,516 Elo+

VS

Team Averages
Level 105
1,622 SR
1,468 Elo+
Nox
Nox
Alii-AlFardi
Nox
Level 85
God Stats
18W - 33L
1,396 SR
Queue Stats
512W - 666L
1,472 Elo+
Solo
Mulan
Mulan
GermanSan
Mulan
Level 160
God Stats
1W - 2L
1,693 SR
Queue Stats
42W - 74L
1,476 Elo+
Solo
Agni
Agni
Kronos amatista
Agni
Level 127
God Stats
4W - 3L
1,620 SR
Queue Stats
423W - 489L
1,402 Elo+
Solo
Thor
Thor
Modizuda
Thor
Level 78
God Stats
3W - 6L
1,883 SR
Queue Stats
264W - 300L
1,457 Elo+
Solo
Bellona
Bellona
jit chiII
Bellona
Level 77
God Stats
19W - 20L
1,516 SR
Queue Stats
84W - 67L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
17
4 / 0 / 7
11,214
1,019
9,731
8,201
4,550
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thor
 
Thor
17
1 / 3 / 12
10,601
964
14,397
13,535
6,522
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
17
7 / 2 / 7
11,724
1,066
16,420
17,454
10,327
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
5 / 2 / 11
11,928
1,084
14,992
9,358
4,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
martingel
Charybdis
17
2 / 0 / 9
10,996
1,000
15,038
12,606
5,993
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

235

VS

Team 2 Tickets

189

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 3
10,491
954
7,502
6,976
2,897
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
GermanSan
Mulan
16
2 / 2 / 1
10,687
972
7,365
19,366
25,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
0 / 4 / 3
10,967
997
13,452
11,354
3,783
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
16
3 / 10 / 3
10,966
997
11,715
21,263
7,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
jit chiII
Bellona
16
1 / 1 / 4
10,364
942
17,255
17,142
14,498
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
21
19
Kills
7
7
Deaths
19
46
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
4
0
7
7.5
W
Thor
 
Thor
1
3
12
2.33
L
1
2
3
1.25
W
Chiron
7
2
7
5.25
L
Mulan
GermanSan
Mulan
2
2
1
1.25
L
0
4
3
0.38
L
Thor
3
10
3
0.45
W
5
2
11
5.25
L
Bellona
jit chiII
Bellona
1
1
4
3
W
Charybdis
martingel
Charybdis
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,578
Damage
57,289
61,154
Taken
76,101
31,874
Mitigated
54,562
11,430
Healing
2,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
9,731
1,448
0
0
8,201
4,550
0
3,957
4,244
0
16,504
W
Thor
 
Thor
14,397
2,471
0
480
13,535
6,522
0
4,522
9,013
0
24,351
L
7,502
212
0
148
6,976
2,897
0
1,863
4,866
27,734
0
W
Chiron
16,420
8,371
2,664
3,236
17,454
10,327
0
4,853
12,601
0
28,128
L
Mulan
GermanSan
Mulan
7,365
608
0
1,116
19,366
25,401
0
3,260
15,635
253
10,052
L
13,452
476
0
0
11,354
3,783
0
2,411
8,387
61,445
0
L
Thor
11,715
2,053
0
367
21,263
7,983
0
5,922
15,341
0
19,471
W
14,992
1,859
0
1,053
9,358
4,482
0
3,528
5,614
41,692
0
L
Bellona
jit chiII
Bellona
17,255
1,413
0
481
17,142
14,498
0
1,536
15,544
84
27,359
W
Charybdis
martingel
Charybdis
15,038
10,078
0
3,997
12,606
5,993
0
4,431
8,175
0
44,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,463
Gold Earned
53,475
209
Minions Killed
212
11
Camps Cleared
7
1,070,899
Distance Traveled
1,001,223
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,214
1,019
9
1
6
250,441
0
W
Thor
10,601
964
21
2
1
216,784
0
L
Nox
10,491
954
55
5
0
225,467
1
W
Chiron
11,724
1,066
25
2
1
198,480
0
L
Mulan
10,687
972
14
1
0
174,463
0
L
Agni
10,967
997
111
10
6
197,724
3
L
Thor
10,966
997
19
2
0
169,940
1
W
Nox
11,928
1,084
81
7
1
212,950
1
L
Bellona
10,364
942
13
1
1
233,629
0
W
Charybdis
10,996
1,000
73
7
2
192,244
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role