Player Matchup

Sol
Sol
Fazeganzombi
Sol
Level 140
God Stats
13W - 4L
1,801 SR
Queue Stats
366W - 344L
1,507 Elo+
Solo
Geb
Geb
JohnVeras_
Geb
Level 157
God Stats
2W - 1L
1,221 SR
Queue Stats
216W - 209L
1,462 Elo+
Solo
Hades
Hades
Lord Farquad759
Hades
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,463 Elo+
Solo
Bellona
Bellona
mropus1
Bellona
Level 85
God Stats
17W - 15L
1,557 SR
Queue Stats
209W - 206L
1,465 Elo+
Solo
Serqet
Serqet
thiccbabayaga
Serqet
Level 127
God Stats
2W - 5L
1,432 SR
Queue Stats
59W - 54L
1,501 Elo+
Solo
Team Averages
Level 123
1,502 SR
1,480 Elo+

VS

Team Averages
Level 128
1,525 SR
1,494 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
BigGingerAle25
Thanatos
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
97W - 91L
1,515 Elo+
Solo
Artemis
Artemis
DJRobRock
Artemis
Level 160
God Stats
15W - 12L
1,569 SR
Queue Stats
490W - 446L
1,462 Elo+
Solo
Chaac
Chaac
mich552
Chaac
Level 104
God Stats
211W - 182L
1,557 SR
Queue Stats
333W - 325L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 4
8,130
542
7,918
7,084
1,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 3 / 3
8,014
534
5,630
13,087
7,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
3 / 3 / 4
8,348
557
8,967
10,219
5,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bellona
mropus1
Bellona
16
4 / 1 / 0
10,219
681
11,447
12,087
13,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
3 / 5 / 4
7,875
525
7,133
15,098
5,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
11
2 / 1 / 1
6,817
454
5,208
13,539
10,910
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Nu Wa
 
Nu Wa
9
1 / 3 / 5
6,233
416
4,725
5,696
2,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
13
9 / 5 / 1
8,353
557
12,119
15,666
8,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
DJRobRock
Artemis
11
0 / 3 / 3
6,587
439
5,618
12,242
4,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
mich552
Chaac
13
0 / 2 / 1
7,276
485
5,731
12,310
9,946

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
23
14
Kills
12
12
Deaths
14
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
2
1
1
2.5
L
Nu Wa
 
Nu Wa
1
3
5
1.17
L
Thanatos
9
5
1
1.9
L
Artemis
DJRobRock
Artemis
0
3
3
0.5
W
2
0
4
4
W
2
3
3
1.17
W
3
3
4
1.67
L
Chaac
mich552
Chaac
0
2
1
0.25
W
Bellona
mropus1
Bellona
4
1
0
4
W
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,095
Damage
33,401
57,575
Taken
59,453
33,730
Mitigated
36,001
22,312
Healing
24,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
5,208
944
857
3,573
13,539
10,910
0
6,983
6,382
0
43,933
L
Nu Wa
 
Nu Wa
4,725
1,364
0
686
5,696
2,128
0
3,812
1,712
29,596
0
L
Thanatos
12,119
3,859
0
11,268
15,666
8,135
0
3,313
12,131
0
56,202
L
Artemis
DJRobRock
Artemis
5,618
2,649
0
4,826
12,242
4,882
0
7,152
4,940
0
42,934
W
7,918
3,144
0
3,550
7,084
1,776
1,633
489
6,499
54,910
0
W
5,630
1,131
0
2,852
13,087
7,713
0
1,001
11,667
36,937
2,208
W
8,967
789
685
3,322
10,219
5,409
0
2,227
7,764
52,937
0
L
Chaac
mich552
Chaac
5,731
984
0
3,688
12,310
9,946
0
1,171
11,139
0
60,565
W
Bellona
mropus1
Bellona
11,447
4,116
0
5,956
12,087
13,520
256
171
11,880
0
81,740
W
7,133
2,878
0
5,947
15,098
5,312
0
711
14,313
0
47,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,586
Gold Earned
35,266
484
Minions Killed
383
0
Camps Cleared
0
1,477,158
Distance Traveled
1,287,181
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,817
454
80
5
0
281,621
5
L
Nu Wa
6,233
416
50
3
0
215,164
3
L
Thanatos
8,353
557
80
5
0
281,636
0
L
Artemis
6,587
439
63
4
0
222,559
3
W
Sol
8,130
542
102
7
0
270,078
3
W
Geb
8,014
534
53
4
0
291,650
6
W
Hades
8,348
557
82
5
0
285,100
1
L
Chaac
7,276
485
110
7
0
286,201
0
W
Bellona
10,219
681
176
12
0
290,273
4
W
Serqet
7,875
525
71
5
0
340,057
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role