Player Matchup

Neith
Neith
 
Neith
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Fallen1Music
Fenrir
Level 69
God Stats
0W - 1L
1,549 SR
Queue Stats
53W - 70L
1,389 Elo+
Party 1
Athena
Athena
SaVi0oouRSuResH
Athena
Level 128
God Stats
4W - 3L
1,768 SR
Queue Stats
195W - 225L
1,380 Elo+
Party 1
Poseidon
Poseidon
lP3RICOl
Poseidon
Level 104
God Stats
29W - 24L
1,287 SR
Queue Stats
84W - 83L
1,437 Elo+
Solo
Sylvanus
Sylvanus
repositiontruckn
Sylvanus
Level 107
God Stats
23W - 27L
1,497 SR
Queue Stats
103W - 131L
1,400 Elo+
Solo
Team Averages
Level 95
1,520 SR
1,421 Elo+

VS

Team Averages
Level 116
1,517 SR
1,406 Elo+
Janus
Janus
CraneRayder
Janus
Level 126
God Stats
2W - 2L
1,655 SR
Queue Stats
50W - 75L
1,368 Elo+
Solo
Fenrir
Fenrir
JungleFiend
Fenrir
Level 88
God Stats
19W - 28L
1,392 SR
Queue Stats
476W - 529L
1,452 Elo+
Solo
Artio
Artio
Smoke Potion
Artio
Level 124
God Stats
25W - 28L
1,462 SR
Queue Stats
36W - 40L
1,393 Elo+
Solo
Hercules
Hercules
Z3R07786
Hercules
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
175W - 198L
1,409 Elo+
Solo
Apollo
Apollo
sky-skygodslayer
Apollo
Level 100
God Stats
1W - 0L
1,574 SR
Queue Stats
569W - 595L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
4 / 1 / 1
7,234
603
8,451
4,820
2,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fenrir
4
0 / 1 / 0
4,241
353
1,408
3,154
918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

6
0 / 0 / 2
4,916
410
1,219
4,421
3,638
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Poseidon
lP3RICOl
Poseidon
12
1 / 2 / 2
6,669
556
4,685
7,132
3,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
3 / 2 / 0
6,920
577
7,588
7,518
4,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 1
7,161
597
3,268
5,396
2,075
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
11
2 / 2 / 3
6,604
550
4,037
7,810
2,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 1 / 2
6,452
538
1,782
10,177
6,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hercules
Z3R07786
Hercules
11
2 / 2 / 0
6,780
565
5,116
13,311
5,977
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
0 / 3 / 0
5,711
476
2,282
6,548
1,836
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
12
8
Kills
6
6
Deaths
8
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
4
1
1
4.5
W
2
0
1
2.5
L
Fenrir
0
1
0
0
W
Fenrir
2
2
3
1.75
L
0
0
2
1
W
0
1
2
1
W
Hercules
Z3R07786
Hercules
2
2
0
1
L
Poseidon
lP3RICOl
Poseidon
1
2
2
1
L
3
2
0
1.5
W
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,351
Damage
16,485
27,045
Taken
43,242
14,201
Mitigated
19,333
5,493
Healing
13,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
8,451
3,420
0
1,734
4,820
2,088
0
506
4,314
0
62,402
W
3,268
340
0
0
5,396
2,075
1,344
2,918
2,478
58,698
0
L
Fenrir
1,408
551
0
235
3,154
918
0
187
2,967
0
8,798
W
Fenrir
4,037
1,572
0
1,584
7,810
2,960
498
1,230
6,580
0
36,139
L
1,219
491
182
325
4,421
3,638
0
973
3,448
6,207
3,151
W
1,782
222
459
3,577
10,177
6,485
0
1,100
9,077
22,333
0
W
Hercules
Z3R07786
Hercules
5,116
1,879
0
5,667
13,311
5,977
0
6,301
7,010
0
42,729
L
Poseidon
lP3RICOl
Poseidon
4,685
192
0
500
7,132
3,012
72
3,216
3,916
54,135
0
L
7,588
3,496
171
2,346
7,518
4,545
555
168
7,350
40,228
8,937
W
2,282
1,395
0
2,441
6,548
1,836
0
188
6,360
0
36,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,980
Gold Earned
32,708
305
Minions Killed
370
0
Camps Cleared
0
941,449
Distance Traveled
1,241,052
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,234
603
99
8
0
219,480
2
W
Janus
7,161
597
113
9
0
247,866
1
L
Fenrir
4,241
353
13
1
0
118,929
0
W
Fenrir
6,604
550
68
6
0
271,847
0
L
Athena
4,916
410
17
1
0
169,025
4
W
Artio
6,452
538
38
3
0
266,794
3
W
Hercules
6,780
565
87
7
0
241,392
4
L
Poseidon
6,669
556
86
7
0
221,696
0
L
Sylvanus
6,920
577
90
8
0
212,319
4
W
Apollo
5,711
476
64
5
0
213,153
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role