Player Matchup

Xbalanque
Xbalanque
Adelchan
Xbalanque
Level 102
God Stats
11W - 3L
1,509 SR
Queue Stats
160W - 160L
1,486 Elo+
Party 3
Cthulhu
Cthulhu
Serulya123
Cthulhu
Level 25
God Stats
5W - 2L
1,692 SR
Queue Stats
107W - 114L
1,396 Elo+
Party 3
Chaac
Chaac
cookieFr2003
Chaac
Level 69
God Stats
2W - 0L
1,287 SR
Queue Stats
71W - 69L
1,537 Elo+
Party 2
Sol
Sol
lalgirien69
Sol
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 58L
1,520 Elo+
Party 2
Odin
Odin
Гудя
Odin
Level 118
God Stats
3W - 4L
1,201 SR
Queue Stats
125W - 143L
1,450 Elo+
Solo
Team Averages
Level 69
1,438 SR
1,478 Elo+

VS

Team Averages
Level 66
1,481 SR
1,482 Elo+
Tyr
Tyr
 
Tyr
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
FierceRevenge
Tiamat
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,544 Elo+
Party 1
Arachne
Arachne
Lуnx
Arachne
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 28L
1,503 Elo+
Party 1
Neith
Neith
Nisver
Neith
Level 90
God Stats
3W - 5L
1,500 SR
Queue Stats
365W - 387L
1,380 Elo+
Solo
He Bo
He Bo
wOop3r4FuN
He Bo
Level 79
God Stats
3W - 6L
1,405 SR
Queue Stats
556W - 570L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Adelchan
Xbalanque
18
7 / 1 / 18
10,444
949
23,299
10,877
5,605
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Serulya123
Cthulhu
16
4 / 2 / 17
9,938
903
6,656
11,642
10,967
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
4 / 2 / 19
9,163
833
11,407
15,427
14,673
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
5 / 3 / 10
9,362
851
8,679
9,809
5,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Odin
17
7 / 1 / 15
10,226
930
7,077
9,916
10,918
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
1 / 8 / 5
7,871
716
6,998
19,354
23,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 4 / 3
8,040
731
9,153
10,073
8,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
Lуnx
Arachne
14
3 / 5 / 3
8,067
733
7,824
14,114
19,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
Nisver
Neith
14
0 / 7 / 7
7,768
706
9,664
13,010
6,500
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

He Bo
15
2 / 3 / 3
7,988
726
6,504
8,358
3,827
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
30
27
Kills
9
9
Deaths
27
79
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
8
5
0.44
W
Xbalanque
Adelchan
Xbalanque
7
1
18
16
L
3
4
3
1.13
L
Arachne
Lуnx
Arachne
3
5
3
0.9
L
Neith
Nisver
Neith
0
7
7
0.5
W
Cthulhu
Serulya123
Cthulhu
4
2
17
6.25
W
4
2
19
6.75
W
5
3
10
3.33
L
He Bo
2
3
3
1.17
W
Odin
7
1
15
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,118
Damage
40,143
57,671
Taken
64,909
47,311
Mitigated
60,828
28,464
Healing
14,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
6,998
1,168
791
2,385
19,354
23,423
430
5,712
13,642
289
13,189
W
Xbalanque
Adelchan
Xbalanque
23,299
13,525
2,605
5,230
10,877
5,605
3,589
3,930
6,947
0
51,560
L
9,153
827
430
1,921
10,073
8,034
423
1,537
8,536
24,012
0
L
Arachne
Lуnx
Arachne
7,824
5,662
1,497
2,537
14,114
19,044
82
3,648
10,466
0
10,325
L
Neith
Nisver
Neith
9,664
3,006
519
1,736
13,010
6,500
0
2,883
10,127
0
17,060
W
Cthulhu
Serulya123
Cthulhu
6,656
761
601
1,575
11,642
10,967
463
2,497
9,145
19,376
0
W
11,407
1,468
627
3,657
15,427
14,673
765
2,030
13,397
0
23,359
W
8,679
2,983
2,042
3,330
9,809
5,148
2,870
4,255
5,554
21,038
1,642
L
He Bo
6,504
44
1,062
1,781
8,358
3,827
467
942
7,416
16,975
0
W
Odin
7,077
710
5,490
3,307
9,916
10,918
620
3,174
6,742
0
13,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,133
Gold Earned
39,734
156
Minions Killed
89
0
Camps Cleared
0
1,124,042
Distance Traveled
975,747
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,871
716
8
1
0
171,893
4
W
Xbalanque
10,444
949
76
7
0
213,666
0
L
Tiamat
8,040
731
37
3
0
215,371
3
L
Arachne
8,067
733
3
0
0
178,780
0
L
Neith
7,768
706
24
2
0
184,997
1
W
Cthulhu
9,938
903
19
2
0
235,979
0
W
Chaac
9,163
833
17
2
0
250,810
0
W
Sol
9,362
851
29
3
0
208,223
1
L
He Bo
7,988
726
17
2
0
224,706
2
W
Odin
10,226
930
15
1
0
215,364
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role