Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
 
Maui
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
ThatLadRed
Mercury
Level 127
God Stats
6W - 8L
1,550 SR
Queue Stats
340W - 330L
1,439 Elo+
Party 1
Tyr
Tyr
X3N0N13
Tyr
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
179W - 189L
1,373 Elo+
Party 1
Eset
Eset
xX GRO KON Xx
Eset
Level 160
God Stats
2W - 1L
1,722 SR
Queue Stats
233W - 244L
1,459 Elo+
Party 2
Team Averages
Level 97
1,554 SR
1,454 Elo+

VS

Team Averages
Level 30
1,494 SR
1,425 Elo+
Lancelot
Lancelot
ClearMindo
Lancelot
Level 29
God Stats
2W - 2L
1,495 SR
Queue Stats
115W - 122L
1,451 Elo+
Solo
Sobek
Sobek
DimWicked
Sobek
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,331 Elo+
Party 3
He Bo
He Bo
SumTingWongHuh
He Bo
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 93L
1,536 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
changethename36
Ah Muzen Cab
Level 22
God Stats
2W - 2L
1,475 SR
Queue Stats
48W - 51L
1,472 Elo+
Solo
Bakasura
Bakasura
Маэро
Bakasura
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 14L
1,336 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
19
6 / 6 / 11
11,600
725
19,513
24,702
15,301
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Maui
 
Maui
18
1 / 5 / 22
11,412
713
11,501
24,892
32,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
ThatLadRed
Mercury
20
16 / 6 / 7
13,513
845
22,359
20,456
13,267
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
17
4 / 6 / 10
10,438
652
13,645
21,506
27,913
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

18
3 / 5 / 13
11,381
711
15,831
15,818
9,292
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ClearMindo
Lancelot
17
2 / 7 / 16
11,487
718
19,012
20,986
19,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sobek
DimWicked
Sobek
18
2 / 5 / 12
11,565
723
9,449
25,357
38,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
7 / 4 / 18
12,614
788
21,937
15,615
8,606
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ah Muzen Cab
changethename36
Ah Muzen Cab
20
17 / 6 / 9
14,935
933
36,081
19,623
11,122
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bakasura
Маэро
Bakasura
15
0 / 8 / 11
9,773
611
5,496
18,486
17,136
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
94
30
Kills
28
28
Deaths
30
63
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
6
6
11
1.92
L
Maui
 
Maui
1
5
22
2.4
W
Lancelot
ClearMindo
Lancelot
2
7
16
1.43
W
Sobek
DimWicked
Sobek
2
5
12
1.6
W
7
4
18
4
L
Mercury
ThatLadRed
Mercury
16
6
7
3.25
L
Tyr
4
6
10
1.5
W
Ah Muzen Cab
changethename36
Ah Muzen Cab
17
6
9
3.58
L
3
5
13
1.9
W
Bakasura
Маэро
Bakasura
0
8
11
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,849
Damage
91,975
107,374
Taken
100,067
98,327
Mitigated
94,713
31,511
Healing
25,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
19,513
5,520
1,102
8,330
24,702
15,301
1,066
8,102
16,535
0
36,445
L
Maui
 
Maui
11,501
2,493
2,744
3,716
24,892
32,554
0
7,091
17,127
15,623
0
W
Lancelot
ClearMindo
Lancelot
19,012
2,383
1,097
3,110
20,986
19,613
319
6,607
14,248
32
31,575
W
Sobek
DimWicked
Sobek
9,449
1,157
549
5,417
25,357
38,236
575
6,186
19,158
17,787
0
W
21,937
1,359
1,571
5,108
15,615
8,606
1,424
4,093
11,325
40,529
0
L
Mercury
ThatLadRed
Mercury
22,359
12,791
1,504
3,015
20,456
13,267
1,952
5,297
15,039
0
34,529
L
Tyr
13,645
2,655
170
2,186
21,506
27,913
681
6,032
15,209
0
19,548
W
Ah Muzen Cab
changethename36
Ah Muzen Cab
36,081
13,607
0
4,433
19,623
11,122
5,518
5,016
14,607
36
70,976
L
15,831
948
5,919
2,825
15,818
9,292
514
4,950
10,813
46,350
0
W
Bakasura
Маэро
Bakasura
5,496
3,145
939
3,444
18,486
17,136
950
5,089
13,397
18
7,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,344
Gold Earned
60,374
183
Minions Killed
151
0
Camps Cleared
0
1,394,957
Distance Traveled
1,395,430
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
11,600
725
43
3
0
272,519
0
L
Maui
11,412
713
6
0
0
276,418
0
W
Lancelot
11,487
718
18
1
0
283,650
2
W
Sobek
11,565
723
13
1
0
287,708
2
W
He Bo
12,614
788
32
2
0
259,470
0
L
Mercury
13,513
845
37
2
0
314,325
2
L
Tyr
10,438
652
18
1
0
289,343
0
W
Ah Muzen Cab
14,935
933
72
5
0
272,441
0
L
Eset
11,381
711
79
5
0
242,352
0
W
Bakasura
9,773
611
16
1
0
292,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role