Player Matchup

Cliodhna
Cliodhna
AncientArcher
Cliodhna
Level 147
God Stats
5W - 2L
1,597 SR
Queue Stats
39W - 32L
1,586 Elo+
Solo
Horus
Horus
BeepBeepImABuick
Horus
Level 159
God Stats
3W - 4L
1,717 SR
Queue Stats
258W - 245L
1,656 Elo+
Solo
Anhur
Anhur
NARUKIA779
Anhur
Level 156
God Stats
7W - 4L
1,293 SR
Queue Stats
206W - 240L
1,487 Elo+
Solo
Yemoja
Yemoja
YourOwnTroops
Yemoja
Level 140
God Stats
8W - 8L
1,517 SR
Queue Stats
157W - 137L
1,600 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
twtiKentdraww2
Morgan Le Fay
Level 135
God Stats
47W - 43L
1,662 SR
Queue Stats
121W - 121L
1,604 Elo+
Solo
Team Averages
Level 147
1,557 SR
1,587 Elo+

VS

Team Averages
Level 146
1,592 SR
1,571 Elo+
Ra
Ra
Deedjee93
Ra
Level 135
God Stats
56W - 47L
1,564 SR
Queue Stats
661W - 597L
1,566 Elo+
Solo
Mercury
Mercury
FunkCoffin
Mercury
Level 154
God Stats
12W - 11L
1,615 SR
Queue Stats
338W - 326L
1,632 Elo+
Solo
Baron Samedi
Baron Samedi
GollyWhoKnows
Baron Samedi
Level 158
God Stats
16W - 15L
1,587 SR
Queue Stats
261W - 266L
1,511 Elo+
Solo
Sobek
Sobek
Martíní
Sobek
Level 155
God Stats
0W - 4L
1,427 SR
Queue Stats
5W - 10L
1,559 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ReDSeBaSxX
Ah Muzen Cab
Level 127
God Stats
5W - 3L
1,766 SR
Queue Stats
382W - 361L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
AncientArcher
Cliodhna
15
4 / 3 / 3
9,850
518
11,468
18,887
9,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
0 / 1 / 9
9,453
498
7,421
18,311
15,057
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
17
6 / 1 / 3
11,158
587
13,049
16,223
6,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
5 / 0 / 6
10,859
572
9,939
10,933
5,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
twtiKentdraww2
Morgan Le Fay
17
4 / 2 / 2
11,530
607
19,022
12,893
7,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 1
10,302
542
9,600
15,841
7,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
FunkCoffin
Mercury
15
1 / 5 / 3
8,993
473
7,415
18,427
6,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
GollyWhoKnows
Baron Samedi
13
0 / 0 / 5
8,571
451
7,463
8,148
9,247
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sobek
Martíní
Sobek
16
1 / 4 / 2
10,066
530
11,196
23,171
13,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ah Muzen Cab
ReDSeBaSxX
Ah Muzen Cab
14
0 / 6 / 1
8,675
457
10,533
15,725
4,421
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
19
Kills
7
7
Deaths
19
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
AncientArcher
Cliodhna
4
3
3
1.83
W
0
1
9
4.5
L
5
4
1
1.38
L
Mercury
FunkCoffin
Mercury
1
5
3
0.5
L
Baron Samedi
GollyWhoKnows
Baron Samedi
0
0
5
2.5
L
Sobek
Martíní
Sobek
1
4
2
0.5
W
Anhur
6
1
3
7.5
L
Ah Muzen Cab
ReDSeBaSxX
Ah Muzen Cab
0
6
1
0.08
W
5
0
6
8
W
Morgan Le Fay
twtiKentdraww2
Morgan Le Fay
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,899
Damage
46,207
77,247
Taken
81,312
44,068
Mitigated
40,551
40,889
Healing
29,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
AncientArcher
Cliodhna
11,468
1,972
0
6,262
18,887
9,504
504
5,502
13,367
0
81,116
W
7,421
2,186
4,624
8,121
18,311
15,057
208
7,888
10,193
96
28,642
L
9,600
743
1,123
5,440
15,841
7,050
0
6,313
9,500
110,741
0
L
Mercury
FunkCoffin
Mercury
7,415
4,056
0
5,954
18,427
6,549
0
3,772
14,617
0
72,293
L
Baron Samedi
GollyWhoKnows
Baron Samedi
7,463
664
1,744
2,916
8,148
9,247
0
2,140
5,928
40,273
0
L
Sobek
Martíní
Sobek
11,196
893
0
8,996
23,171
13,284
0
13,282
9,337
70,261
0
W
Anhur
13,049
6,948
0
9,693
16,223
6,640
138
2,930
13,253
0
97,286
L
Ah Muzen Cab
ReDSeBaSxX
Ah Muzen Cab
10,533
3,371
0
3,179
15,725
4,421
0
2,806
12,873
0
78,051
W
9,939
1,951
4,987
3,546
10,933
5,215
777
7,235
3,620
80,920
0
W
Morgan Le Fay
twtiKentdraww2
Morgan Le Fay
19,022
2,488
0
3,656
12,893
7,652
990
4,992
7,507
90,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,850
Gold Earned
46,607
609
Minions Killed
643
0
Camps Cleared
0
1,818,451
Distance Traveled
1,788,406
30
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
9,850
518
102
5
0
403,335
10
W
Horus
9,453
498
42
2
0
386,286
5
L
Ra
10,302
542
181
10
0
351,401
3
L
Mercury
8,993
473
131
7
0
370,163
1
L
Baron Samedi
8,571
451
39
2
0
360,401
3
L
Sobek
10,066
530
151
8
0
377,177
5
W
Anhur
11,158
587
172
9
0
325,929
5
L
Ah Muzen Cab
8,675
457
141
7
0
329,264
3
W
Yemoja
10,859
572
126
7
0
355,515
4
W
Morgan Le Fay
11,530
607
167
9
0
347,386
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role